I'm curious as to what all you other EB players out there think about General's HP. Do you think its too much?
I haven't had a huge issue with it but I do think sometimes it gets just plain ridiculous. I'm sure alot of you guys are familiar with the generals wading through hordes of enemy infantry poking them to death or generals being mobbed by hundreds of units in a siege and eventually pinned against a wall before being unhorsed about five minutes later at super speed.
I'll admit that there is a certain epic charm worthy of the Byzantine Jedi Katank generals of RTW but I can't help but feel that its all kinda silly...
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Also I'm wondering whether or not the game is too optimistic in its assignment of combat related traits to generals. I wouldn't mind seeing more combat related bad traits liked 'hobbled' instead of 'scarred.' I mean, you can only get injured and keep going for so long. Even Alexander slowed down after he was nearly killed by that arrow.
I propose a time sensitive trait like 'Wounded' or 'Grieviously Wounded' triggered using something similiar to 'scarred' that factors in the general's vitality and age that would go away after one season and two to three seasons respectively and would give generals a hitpoint penalty and movement penalty for the duration that they have it. You could also perhaps tie a 'missing a few fingers' or 'crippled' line of traits to the general when he recovers. It would make taking risks with the general more double edged and a gamble and outcomes more uncertain. Its too bad you can't increase chances of dropping dead at a young age, otherwise a 'Hanging on by a Thread' trait.
Also, it'd be interesting to have a hidden trait to record how many times he's been injured and have some traits such as 'Time has caught up,' which is based on how many injuries he's received. This would also encourage people to take those 70 year old generals and retire them to some nice years of breeding.
Also, another interesting trait line could be a line of 'Survivor' traits which gives a moral bonus to the troops depending how many injuries the general survives.
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