That is quite a nice system you have there, I would like to something in EB like that. Would add even more character to the generals.
Foot
That is quite a nice system you have there, I would like to something in EB like that. Would add even more character to the generals.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Those indeed are some great traits![]()
Generals are overpowered. It's good that generals are tougher than the average soldier or even officer but no matter how good, once the bodyguards are gone, a general shouldn't be able to ride out of a sea of enemy spearmen trying to kill him.
That particular ability is THE worst killer of realism in the game.
Infantry generals are better in this since unmounted they can't make a run for it when things get too hot.
The traits you mentioned are interesting. They would make a lot of sense to a general who's been trough alot. Also taking your 70 year old generals on campaign isn't really a good thing. At that age they should have earned the right to retire and manage some province or other.
If the traits are modified to take this into account I'm sure it will improve the game a lot.
Hmm, interesting.
Thanks for the complements, if I knew how to mod RTW more, I would try implementing a rudementary system for this since it uses preexisting trigger.
I bet one of the reasons that generals last so long is that generals sometimes, I've observed, they get In the Pink, Hale and Hearty, AND Scarred or some combination of the three for a +3 to some ridiculously high number. I think that a +2 to +4 hitpoint value is fairly good for the general to be robust but nto silly. Its not much of a problem with foot generals since they can't run but mounted guys are a completely different story.
As for retiring, you could set something up where if the old general stays in a city with a 'homeland' marker for a year or so and has 'grizzled' or above, they get a trait called 'Retired Hero' that limits his movements and increases his influence and management and increases fertility. It would also be nice if his kids got higher chances of being like dad.
I don't think its an ideal solution but its a starting point.
P.S. - If you do indeed implement it, think about making 'reckless' or 'careless' increase the chances of being wounded and 'favour of the gods' and others decrease it.
Last edited by antisocialmunky; 03-19-2007 at 01:01.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
I just can't help bringing my 70 year old faction leader out on major campaigns, I like seeing his eight command stars and other traits out there.. Even if he does have One Foot in the Grave. Oh well.Originally Posted by The Errant
His poor wife is long gone..
And I absolutely hate and at the same time morbidly enjoy running down routing generals. Takes a lot of shepherding and strategically placed reserve cavalry to run them down, or coax them into range of slinger fire..
Those traits do sound like a nice addition, though!
Last edited by Karielle; 03-20-2007 at 08:11.
Marching around as:
'Grieviously Wounded' - This man, in his last battle has been injured badly, though he might be able to command it would be suicide for him to try to fight himself -1 Command(cause of the pain) -5 hitpoints.
Maybe have it trigger if a generals body guard gets down under a certain number like 5-10 on Large unit Sizes.
You can do triggers that take into consideration unit amounts?
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
While uber generals can be a real pain when they happen, it dosent happen all that often to be game breaking or anything. This injury system sounds like a great idea to me though.
If you have to bring a 70 year old faction leader out on major campaigns by all means do so. I just think he should have movement penalties reflecting his age, and not partake in any heavy fighting.Originally Posted by Karielle
Somehow I just can't see a 70 year old running or riding around in the heat of battle fighting enemies with the same vigour as someone in his early twenties.
He should be ready to drop dead the moment any serious fighting reaches the bodyguards. He can still sit around looking impressive on a horse giving morale bonuses though. That isn't all that taxing.
I remember cornering a Ptoly general in the townsquare of Pselkis with four units of phalangites, two generals, four skirmishers, six Ethiopian Guard and a unit of elephants. He was alone surrounded and the elephant kept banging his sorry ass against the wall for a good five minutes, real time, before he finally bought it.![]()
Anything to avoid that from ever happening again. Thank EB for infantry generals. Tough they may be, but atleast they don't fight their way out off a horde of spearmen, just to run off the map and come back next turn with a full stack of mercs and half their bodyguards regenerated.![]()
You know there is a compromise that could be reaches where a 'retired' general increase the chances of his child being like him and start off having a few good command star traits or something.Originally Posted by Karielle
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
The only thing that's stopping me from leaving him in the city is his comparatively better use as a morale booster and commander than as a governer because of his few management scrolls and traits.. Which leads me to this question: Will he still be able to produce offspring even at 70-plus, and without a wife?![]()
One of the reasons I make sure I terminate the generals. Nothing more annoying than whittling him down to his lone self and having him run off the map, only to return with half or even all his bodyguards regenerated. Guh.Originally Posted by The Errant
And that's a pretty interesting point of view. Perhaps that 70ish general should stop behaving like a twenty-thirty year old. It's just that he tends to insist on it, being a lively sort and not at all inclined to let the young'uns do all the work..
Marching around as:
I don't expect my generals to be 60, never even had one over 70. However, I once had someone who was quite old and he got certain traits that diminished his fertility, and it decreased... (however his wife was already dead for quite a while.
-Hige sceal þe heardra, heorte þe cenre; Mod sceal þe mare þe ure mægen lytlað
Very nice. I like the temporary 'wounded' type effects. Is that possible specifically?
55 would probably be a best age to do it. They'll have about 20 turns worth of pretty much guarenteed life.Originally Posted by Enguerrand de Sarnéac
I would expect it to seeing as:Very nice. I like the temporary 'wounded' type effects. Is that possible specifically?
It uses a similiar trigger to 'Savior' and it has a lingering but dimnishing effect like 'Under The Weather'/'Confined to Bed.'
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Nail his horse's hooves to the floor. That will keep him from running around.Originally Posted by Karielle
If that dosen't work nail his feet to the floor. That should keep him from running around and dying gloriously in battle. If he hasn't gone out in a blaze of glory by now, he will have to settle for dying in nice, soft, warm and comfortable bed...
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