The real difference I suppose is that you consider "impact on the ancient world" as merely impact on the classical world, and then the "wild" forces that oppose it from the outside.
The real difference I suppose is that you consider "impact on the ancient world" as merely impact on the classical world, and then the "wild" forces that oppose it from the outside.
“We are all in the gutter, but some of us are looking at the stars”
-- Oscar Wilde
Id like to see emerging factions.
Cimbre/teutones (horde)
helvetii (horde)
parthians (if eliminated early reemerging as a horde)
rebel factions for rome, seleucids, ptolemaic kingdom
spartacus!
I am going to revise my faction list.
1. Bastarnae
2. Belgae
3. Chatti
4. Masaesyles (Western Numidian Faction)
5. Massyli (Eastern Numidian Faction)
6. Cyrenaica
7. Pergamon
8. Syracuse
9. Mauryan Satrap
10. Galatian Tribe
Tales of Gods and Kings - An Arverni AAR-DEAD
https://forums.totalwar.org/vb/showth...82#post1930882
A People of the Mist - Casse AAR-ALIVE!!!!
https://forums.totalwar.org/vb/showth...Mist-Casse-AAR
Originally Posted by Krusader
Umm, I never said anything about more greeks...but as I said It was just a question...I never would have guesssed the Casse are popular...umm maybe I should try them next![]()
«Iustitia est constans et perpetua voluntas ius suum cuique tribuendi. Iuris praecepta sunt haec: honeste vivere alterum non laedere, suum cuique tribuere.»
Re-writing history, one turn at a time, with:
Originally Posted by Domitius Ulpianus
Actually adding another british faction would porbably be a good Idea...The reason I picked the Casse for "elimination" was a comment I read before about not being as exciting because you only fight rebels for quite a while at the beggining, but I must confess I have not play with them.
ack, sorry for double posting I meant to edit my post...no idea how this happened..silly me.
«Iustitia est constans et perpetua voluntas ius suum cuique tribuendi. Iuris praecepta sunt haec: honeste vivere alterum non laedere, suum cuique tribuere.»
Re-writing history, one turn at a time, with:
The Casse are anything but boring. They are one of the best factions to play.
Last edited by Wolfman; 03-22-2007 at 05:15.
Tales of Gods and Kings - An Arverni AAR-DEAD
https://forums.totalwar.org/vb/showth...82#post1930882
A People of the Mist - Casse AAR-ALIVE!!!!
https://forums.totalwar.org/vb/showth...Mist-Casse-AAR
Originally Posted by kalkwerk
Factions that horde have been terribly made in BI (I haven't played MTW2, do they have hordes?)
You crush an entire nation, destroy them utterly and just because one family member survives, you suudendly have to deal with full stacks coming back again to take back their cities. Stupid.![]()
From what I've heard, the pope hordes and migrates in M2TW.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Perhaps their charm lie in their isolated starting position, just like the Saka, Sab'yn, Swēbôz, Lusitanna (Haven't played though). After a while consolidating the Isles of Tin the Casse can really smash into the Gallic wars... Perhaps with this pattern of gameplay in mind it would be nice to add another (northern) Gallic faction (Belgae).Originally Posted by Domitius Ulpianus
Gaul would become a mess and there would be some more opposition against the Legions.
-Hige sceal þe heardra, heorte þe cenre; Mod sceal þe mare þe ure mægen lytlað
*Crosses fingers for Erian*Originally Posted by Krusader
![]()
Achtungaz!!! You vill all zavmit to zeh Svveboz!!!!
Currently rising to power as:
![]()
Also because you live in the Tin Isles you get a some pretty decent trade.
P.S. 2 British Factions Sounds good to me.
Last edited by Wolfman; 03-22-2007 at 18:18.
Tales of Gods and Kings - An Arverni AAR-DEAD
https://forums.totalwar.org/vb/showth...82#post1930882
A People of the Mist - Casse AAR-ALIVE!!!!
https://forums.totalwar.org/vb/showth...Mist-Casse-AAR
I guess it depends how it is implemented, because if they fight between themselves it actually might make things easier for the Romani....but I'm confident the EB team will do this the right way...if they decide to add another faction in that area.Originally Posted by Enguerrand de Sarnéac
«Iustitia est constans et perpetua voluntas ius suum cuique tribuendi. Iuris praecepta sunt haec: honeste vivere alterum non laedere, suum cuique tribuere.»
Re-writing history, one turn at a time, with:
I'm curious, is EB considering stretching the time frame out in EB2 and have a few emergences or, god-forbid, have it go until 500 AD and stick in all the BI factions :-p?
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
I noticed that in EB one has more opposition from different factions, so nothing at all about divide et impera However haven't played as the Romani so far.Originally Posted by Domitius Ulpianus
It would be marvelous to see an EB-version of the BI(-timeframe). Europa Barbarorum...gives a new dimension to the name![]()
However I do imagine that it must be quite boring to playing through the whole Empire and the Pax Romana...Only having minor troubles with the Swēbôz...managing Europe...sounds incredibly boring![]()
-Hige sceal þe heardra, heorte þe cenre; Mod sceal þe mare þe ure mægen lytlað
1. Erain (Competition for Casse)
2. Basternae (Stop the sweboz, getai and romans rolling into the steppes)
3. Second Arabic tribe to rival saba, or help fight against the sellies.
4. Mauryan Satrapy
5. Those western numidians (The ones enemies with carthage)
6. Belgae
7. Boii (Make Romans go for epirotes and sicily first, plus cisapline faction!)
8. Chatti (or helvetti)
9. Celtiiberians
I agree with most of that DA but do we know that the Chatti were united at this time. Also I'm fairly sure the celt-iberians weren't. I think the bastarnoz would be a good choice, they had great warriors. However the Lugii are probably more likely for central Europe since they were more influential and fought the Sweboz. Instead of the Boii in general how about the Nervii in particular or were the Boii really a united confederation?
Last edited by Bartix Elite Guard; 03-22-2007 at 21:44.
The Nervii were Belgae, not Boii. The Boii had a large kingdom in central Europe, and there were also Boii migrants who lived in Italy. The central-eastern European Boii would be quite large and powerful; I don't like the idea of a small Cisalpine faction, cause it won't do much to actually hold back the Romans. However, would like to see, if the central European Boii were in, their control of the Cisalpine Boii, or have an alliance script (the latter is probably more realistic), since they did send aide to the Boii against the Romans.
"The friendship that can cease has never been real." - St. Jerome
"You will find something more in woods than in books. Trees and stones will teach you that which you can never learn from masters." - St. Bernard
In my opinion, it'd be better not to make so called competition for the factions at the outskirts of the map... I don't think one could seriously expect competition from one faction for starters, and I think it's one of the nice parts of the game, that you have factions far away from the world's centre that have to struggle a time agains the Eleutheroi first. Better to add factions to the factions in the middle of the map...more Greek cities or leagues, Belgae, perhaps cisalpine Gauls if that'd be historical, Kartli, etc.
I think it's far more interesting (to game of course) to witness conflicts between foreign powers just beyond your borders, and see your erstwhile allies or enemies recoil. It creates a political aspect, one must always have diplomats at hand near the homeland. Otherwise, it's also interesting to play for years against several different tribes (Eleutheroi), have a nice empire in your back when you suddenly bash with full power against the other factions...
If you, for instance, play as the Casse, then there's nothing about it of suddenly meeting the (p.ex) Eraìn... "Hell there they are...!"...nothing really interesting...
-Hige sceal þe heardra, heorte þe cenre; Mod sceal þe mare þe ure mægen lytlað
Any more units planned for the region apart from the midland axemen and naked spearmen already mentioned?Originally Posted by Krusader
Are you serious? I'm about to attack them if they dont quite bossing me and my Holy Roman Empire around...Originally Posted by antisocialmunky
And is there a limit to the number of hording? we cant horde averyone can we? if so, might as well put in the factions that migrated!
Papal states faction behaviour is different to ordinary hording, probably hardcoded.
Btw the region limit is 199 not 198 so you dont have to drop a province.
Last edited by Casuir; 03-22-2007 at 23:27.
A few more units are planned in Britain. I can't remember them all off the top of my head, but there is another Caledonian unit to be done.
"The friendship that can cease has never been real." - St. Jerome
"You will find something more in woods than in books. Trees and stones will teach you that which you can never learn from masters." - St. Bernard
Finally Another Caledonian unit to ad to britain
Tales of Gods and Kings - An Arverni AAR-DEAD
https://forums.totalwar.org/vb/showth...82#post1930882
A People of the Mist - Casse AAR-ALIVE!!!!
https://forums.totalwar.org/vb/showth...Mist-Casse-AAR
One thing I like about EB is how spread out all the factions are- unlike in other mods where all the new factions tend to be very centered around the Mediterranean and are often judged based on how they performed vs the Romans. In EB the factions are spread all over, from the frozen North-Isles to the Arabian Desert to the vast steppe- so much diversity really gives the game flavor and re-playability. So we should keep this in mind while planning for any new factions.
Therefore, my suggestion is to allocate the new factions in the same way the old ones were allocated. Keep them spread out. If we add Syracuse, Illyria, Numidia, and another Iberian faction, the Western Med. will be overcrowded, with factions dying off in about 10 years (what's the point of having a faction that only has one province, and is surrounded by bigger factions? Syracuse wouldn't stand a chance!) and four diverse, spread-out factions would have been dropped for the sake of adding four factions with 50 year lifespans. Instead of saying precise factions, here are a few places I think are kinda empty right now and could use another faction:
Eastern Germany (more than enough tribes there to choose from)
Africa (I would looove to see Cyrene!)
Britain (one faction with all those provinces? how 'bout some compitition?)
Arabia (see above)
Asia Minor (this spot is potentially explosive- two weak Imperial powers holding onto the south, with a new power rising in the east- all it needs is a moderately powerful faction in the West or North and it'll become a huge battle-ground...sweet)
Gaul (even with two tribes, it's still mostly rebel, and that's no fun when we can have yet another tribe thrown in...)
Far East (Ever since the Yeuzhi left, there's no one to hassle the Bakrians or Seleucids eastern fronts.)
And here are some places I would NOT recommend adding a faction:
Sicily (let's face it- a Syracusian faction wouldn't last 10 years with Rome on one side and Carthage on the other. Syracuse was never independent of either one, they were only one one countries' side or another, as an ally. that's what the lvl 4 MIC represents right?)
Greece (Already it's super-dense with factions. Although if someone wanted to change up the factions, and drop the KH for a League of some sort that'd be ok...)
Cisalpine Gaul (they weren't united in the first place, and the strongest tribe is already represented as an ally of the Aedui.)
Spain (I feel the Spanish tribes are better represented by rebels than factions. Only one or two tribes ever had the power to occupy others, most just contented themselves with keeping out invaders-exactly what the rebels do now in Spain.)
sorry for the long post, I just had a lot to get off my chest. But I'll leave it up to the modders and historians to make the final decision.![]()
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I was going to post my list, but then read Imperator's post and I agree 100%.
![]()
«Iustitia est constans et perpetua voluntas ius suum cuique tribuendi. Iuris praecepta sunt haec: honeste vivere alterum non laedere, suum cuique tribuere.»
Re-writing history, one turn at a time, with:
@ Imperator:
So let me get this straight, you don't want to overcrowd certain parts of the map, but are willing to take out the only Iberian (say it with me) faction, and leave it to the rebels while at the same time wanting another faction in the isles (which is a much smaller space than the Iberian Peninsula) and *another* faction in Asia Minor where there's a already a constant involvement by the Seleukids, the Ptolemies, Pontus, Makedonia, the Koinon and sometimes the Armenians and Getai?
And what you're saying about peninsula is not true in the slightest, in my campaigns they usually contest the south with the Carthies, take Galaecia and Celtiberia while keeping the Romans and Aedui at bay in the North. I hardly call that doing nothing (not that it was true historically as well).
Better to say it's personal preference.
Last edited by Sarcasm; 03-23-2007 at 20:33.
“We are all in the gutter, but some of us are looking at the stars”
-- Oscar Wilde
"And here are some places I would NOT recommend adding a faction:"
Sarcasm....I think he was talking about ADDING another faction...don't think he meant dropping the Lusotannan.
In any case it has been stated that no faction will be eliminated, right?
I like the idea of leaving Iberia as is, and not dropping the Lusotannan...just to be clear.
Last edited by Domitius Ulpianus; 03-23-2007 at 21:20.
«Iustitia est constans et perpetua voluntas ius suum cuique tribuendi. Iuris praecepta sunt haec: honeste vivere alterum non laedere, suum cuique tribuere.»
Re-writing history, one turn at a time, with:
As he said "I feel the Spanish tribes are better represented by rebels than factions." I assume he meant all of them. If not, my bad.
The first paragraph still stands though.
Last edited by Sarcasm; 03-23-2007 at 21:28.
“We are all in the gutter, but some of us are looking at the stars”
-- Oscar Wilde
The boii were a central european power? Wicked, that's even better than what i thought, them taking up a large amount of rebel provinces whilst blocking thr romans from going north.
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