Bohemia = "Land of the Boii"Originally Posted by Dumbass
Also seems that the surnames Bawyer & Bowyer have Boii origins.
Bohemia = "Land of the Boii"Originally Posted by Dumbass
Also seems that the surnames Bawyer & Bowyer have Boii origins.
"Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
Shooting down abou's Seleukid ideas since 2007!
* delurks *
I'd like to second the suggestion made earlier for Rhodes as a faction, who'd (initially) be primarily naval and heavily dependent on keeping the sea trade going. They'd make an interesting change from the regular factions. You'd have to keep your trade rights going, keep your sea lanes open, and think about how to expand without starting a war against your trading partners. It would make a certain sense for them to "found" (i.e. capture from rebels) distant colonies. They might even migrate.
They'd doubtless be more straightforward in a short game than a long one, but reading the RTW forums it seems to me that an awful lot of people play a faction for a generation or two then restart, rather than going hundreds of years.
Fight like a meatgrinder
You mean like the Saka?Originally Posted by Imperator
https://www.europabarbarorum.com/factions_saka.html
I shouldn't have to live in a world where all the good points are horrible ones.
Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'
Some lesser mentioned potential factions
Khwarizm - tough mailed horsemen. South of the Aral sea.
Massilia - an imprtant economic centre
Atropatene - Still nominally under Selucid control like the Bactrians but spoiling to break free and later do. Would be another thorn in the side for the Selucid juggernaught.
Caucasian Iberia - fought local peoples like Colchis (expansionism) fought the Armenians under Tigranes, and then fought the Romans.
how 'bout the picts? for another british faction?
A bit too early for the Picts i think (well too early to use that name anyway). Caledonians would be better.
Picts didn't exist yet for centuries. Caledonii maybe, but even then, they were a single tribal kingdom amid many others that inhabited Caledonia. The Brigantes (in Britain) and the Erainn (in Ireland) would be the most likely in the islands.Originally Posted by K COSSACK
"The friendship that can cease has never been real." - St. Jerome
"You will find something more in woods than in books. Trees and stones will teach you that which you can never learn from masters." - St. Bernard
First post of a long-time lurker.
I think, after reading the thread, that at least some of the slots should go like this (Disclaimer, I know that the EB team prefers to refer to factions as they referred to themselves, and I do not know how some of the below referred to themselves):
1-Kyrene
To stop the Carthaginian-Ptolemaic desert wars.
2-An Illyrian tribe, perhaps the Ardiaei?
Organised under Queen Teuta, the Illyrians were only subjugated by Rome after forty years and two wars.
3-A Numidian tribe, Massyli or Massaesyli
To stop complete Carthaginian domination of northwest Africa
4-Attalid Kingdom
Ruled Pergamon and Phrygia until giving it to the Romans. Fought off the Galatians.
5-Taxilan Satrapy/Gondhara
To prevent the "Big Blue Monster of Baktria", and because you can't have India without an Indian faction.
6-Chatii, or another German tribe, to offset the Sweboz and the Eastern Europe Domination.
7-Scythian Neapolis/Crimean Scythians/(Bosporans?).
Would be interesting to see a Balkan Hellenised Steppe faction, no?
8-Emerging Faction Yuezhi
Kicked arse when they came onto the scene. As another poster said, the equivalent of leaving Mongols out of M:TW
9-Another Gallic/Celtic/Barbarian Faction:
Preferably in Eastern Europe, to remove Eleutheroi. Didn't the Makedonians get completely pwned by a Barbarian Invasion slightly before the game started?
10-Either a Celtiberian Faction (Arevaci), a British Faction (Eainn) or the other Numidian tribe, Massyli or Massaesyli. Imagine three-way wars over North-West Africa.
Just to "Mix it up"
@Sarcasm- I meant keep Lusotonnan in but not add another faction. I think three factions would make Spain a little too crowded. The Lusatani have the Carthaginians to fight, but in Britain the Casse have no faction to fight with. (must get awful lonely all alone up there)
@Fonder Yards- Saka are a good start but I always see them bother the Pahlava and Baktrians, but they never migrate far enough south (or if they did, they couldn't do it fast enough) to harass the Seleucids. The Seleucid borders on India and where the Yeuzhi used to be aren't really under attack by anyone (until later in the game) and that doesn't seem right.
By the way, are emerging factions possible in MTW2? If so, shouldn't Bakria be an emerging faction since they didn't rebel until the 250's?
Not really. Emerging factions are usually used about factions that enter the map from outside the borders. And that is how we will treat them, although I'm fairly sure we will not have emerging factions, but if the Horde system can be tweaked then we will probably give the Horde feature to some factions.Originally Posted by Imperator
"Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
Shooting down abou's Seleukid ideas since 2007!
Having Bakria (and Pathria(sp)) declaring independence via a script would be nice, but 20 years after the game start I'd beat that the eastern provinces of the empire could be overran anyway.
One of the advantages of playing EB is that it increases my knowedge, who are the Yuezhi?
http://en.wikipedia.org/wiki/YuezhiOriginally Posted by alatar
Normally I'm not vouching for Wikipedia as a very reliable source, however their article on the Yuezhi is surprisingly good.
"Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
Shooting down abou's Seleukid ideas since 2007!
Having Bakria (and Pathria(sp)) declaring independence via a script would be nice, but 20 years after the game start I'd beat that the eastern provinces of the empire could be overran anyway.
One of the advantages of playing EB is that it increases my knowedge, and so I ask who are the Yuezhi?
Last edited by alatar; 03-25-2007 at 20:07.
OK, here is my revised list:
1. Belgae: The most cool units, they seem quite powerful an surely deserve a slot the most.
2. Lugii or Boii: They are just in the right place for stopping the Sweboz.
3. Skythians: They were in the decline, but didn't Makedon also was in the decline? So that's no reason to exclude them. They would be interesting as a slightly hellenized nomad faction.
4. Bosphorion Kingdom: Good place between Skythians and Sarmatians!
5. Erainn (sp): A good counterbalance for the Casse. Isn't it all about the balance of powers?
6. Numidian tribe: To give the Carthies something like a challenge in Africa.
7. The rest would be nice for "really" rebelling factions. I don't know if this would be possible.
After all, I don't think that Kyrene, Pergamon, Syracusae or even Massalia would be a great idea. They are just far too little, and also in already overcrowded areas. The only way I could imagine them would be a "western mediterranean greek confederacy" with cities like Syracusae, Massalia and Emporion. But I guess this would be pretty ahistoric.
Last edited by Centurio Nixalsverdrus; 03-25-2007 at 19:54.
Evropa is already overcrowded not Africa or the east!
Originally Posted by K COSSACK
![]()
![]()
I dont understand! are you angry at what I posted?Originally Posted by Birka Viking
![]()
Just a joke...I dont think Europe is overcrowded![]()
OK!
All Germanic invasions could be represented by hordes rather then factions.
One good thing to report is that a .mesh editor is all but finished now so the 3d models can be changed.
All Hail Our Lord of Chester,
Prince of Aquitaine, Duke of Cornwall, Prince of Wales
Edward of Woodstock,
The Black Prince
Great news, but how about textures (the only modding I can do passably)?
Thats already been cracked. Check out Burrek's Knights and Knaves or WhiteWolf's Byzantine reskin for some good quality texture replacers.Originally Posted by alatar
![]()
Achtungaz!!! You vill all zavmit to zeh Svveboz!!!!
Currently rising to power as:
![]()
I just had an inspiration. Massilia! Who could resist the combination of Hellenic and Celtic culture. And it was an independent colony who allied itself with Rome.
Last edited by Wolfman; 03-31-2007 at 21:02.
Tales of Gods and Kings - An Arverni AAR-DEAD
https://forums.totalwar.org/vb/showth...82#post1930882
A People of the Mist - Casse AAR-ALIVE!!!!
https://forums.totalwar.org/vb/showth...Mist-Casse-AAR
Huzza, we now have 3 Massilia supporters!
I shouldn't have to live in a world where all the good points are horrible ones.
Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'
Another Reason I chose Massilia was because I love those Massiloi Hoplitai.
Here's my new revised list
1. Massilia![]()
![]()
![]()
2. Pergamon![]()
3. Syracuse![]()
4. Cyrenaica![]()
5. Massyli: Lasted the longest of the 2 Numidian Kingdoms and wasn't destroyed until the Vandal invasion of NA![]()
6. Massaesyli: Started the reforms for Numidia under Syphax![]()
7. Bastarnae:
8. Belgae:
9. Chatti:![]()
![]()
![]()
10. Galatians: Where kinda of Like a republic
If you can't do one of these factions than this will do then I'd Request the Erain. Please?
Last edited by Wolfman; 03-31-2007 at 21:29.
Tales of Gods and Kings - An Arverni AAR-DEAD
https://forums.totalwar.org/vb/showth...82#post1930882
A People of the Mist - Casse AAR-ALIVE!!!!
https://forums.totalwar.org/vb/showth...Mist-Casse-AAR
Keeps the factions in the game though and it makes some challenging situations. On the other side, fighting the germans in 0.81a is like fighting a permanent horde.Originally Posted by Vorian
Yes, indeed.Originally Posted by Danest
![]()
![]()
![]()
Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"
![]()
https://skender.be/supportdenmark/#CS
I can't help but feel that the game would benefit from having some a-historical 'factions' (Syracuse/Massilia) that are unplayable, but would allow the player to interact with them.
Under the current system there is no way to represent factions interactions with certain regions like Rome's alliance with Syracuse etc. There is no benefit for the player to leave Syracuse alone as was historical.
To make 'Syracuse' a viable mini-faction it would need an assortment of territories, like Massilia etc. Having it's territories spread out would most likely prevent it from becoming a regional power.....which is good.
I know that making factions unplayable seems against the 'spirit' of EB but perhaps the players experience can be improved by it's implemetation.
Cheers,
Quilts
If we put the time and energy into making new factions for EB2, why not go ahead and make them playable too? We're excited at the possibility of making new family trees, faction histories, descriptions of buildings, traits, etc. for all the new factions it could allow us.
That's what the Lvl 4 MIC represents, no? Here's a list to explain:Under the current system there is no way to represent factions interactions with certain regions like Rome's alliance with Syracuse etc.
Level 1: Homeland- Field Native Troops, Pay Taxes, Culturally Identical, governed by your faction
Level 2: Province- Field Most Native Troops, Pay Taxes, Culturally Similar, governed by your faction
Level 3: Subjugated Land- Field Most Local Troops, Pay Some Taxes, Culturally Different, governed by puppet rulers or rulers subject to your government
Level 4: Allied State- Field Local Troops, No taxes, Culturally Independant, totally self-governed
Syracuse was basically a Lvl 4 province of Rome, in game terms.
Bookmarks