Thrakia, Cheruskii, Numidia, Illyria, and Skythia or the Bastarnoz.
Thrakia, Cheruskii, Numidia, Illyria, and Skythia or the Bastarnoz.
Last edited by Centurio Nixalsverdrus; 03-19-2007 at 02:21.
Weren't the Basternae the apparently green-haired, curved sword mercenaries in vanilla rtw?
I'd personally like to see:
- Another Barbarian faction, preferably one to compete with the Sweboz.
- Syracuse
- and a rebel Roman faction. The only thing I miss from vanilla *shiver* is some representation of the Roman civil war and its transition from a republic to an empire.
Kushan
Yes.Originally Posted by Danest
I think that having Athends and Sparta as two seperate factions owuld be great, starting them allied at the start. Rhodes would also be good, though maybe that slot could be better used.
Pergamon is a great idea as well.
Another Gaelic faction would be cool, perhaps one of the Belgic tribes?
Another Germanic faction would be nice.
Another Iberian tribe? Perhaps the Celtiberians?
Oh and of course the Roman Civil War faction.
Rest in Peace TosaInu, the Org will be your legacy
Originally Posted by Leon Blum - For All Mankind
Belgae aren't Gaelic. Gaels inhabitted Ireland and later Scotland. They weren't expressly Gallic though either; the Belgae were counted as a seperate culture group by Caesar, and the objects found in their territories bear out that they weren't over-much like Gauls, though they were Celts. There are no Gaelic factions in EB, though there are Q-Celtic regions and speakers (northern Iberia would be Q-Celtic speaking), who would be culturally related to them.
Last edited by Anthony; 03-19-2007 at 06:07.
"The friendship that can cease has never been real." - St. Jerome
"You will find something more in woods than in books. Trees and stones will teach you that which you can never learn from masters." - St. Bernard
1.Numidian Faction
2.Mauryan Empire
3.Bastarnae
4.Belgae
5.Illyrians
6.Cisalpine Faction
7.Giodilic Faction
8.Syracuse
9.Pergamon
10.Chatti
Last edited by Wolfman; 03-19-2007 at 06:16.
Tales of Gods and Kings - An Arverni AAR-DEAD
https://forums.totalwar.org/vb/showth...82#post1930882
A People of the Mist - Casse AAR-ALIVE!!!!
https://forums.totalwar.org/vb/showth...Mist-Casse-AAR
i think there should be a rebel successor state that breaks off from the selucuid empire and spilts it in two making it harder for the selucuids to expand and crush the weaker factions in the east
"Chlanna nan con thigibh a so's gheibh sibh feoil."
Son's of the hounds come here and get flesh
"Alba gu bragh"
scotland forever
Rebel persians?Originally Posted by Cameron of lochsunart
Why don't you just expand the map? From what I heard you have more than enough Province slots to include India.
Last edited by Wolfman; 03-19-2007 at 23:37.
Tales of Gods and Kings - An Arverni AAR-DEAD
https://forums.totalwar.org/vb/showth...82#post1930882
A People of the Mist - Casse AAR-ALIVE!!!!
https://forums.totalwar.org/vb/showth...Mist-Casse-AAR
Numidia , Meroe, or Indian faction....
Why not Hasmoneans ?
No more barbarians. I always preferre the civilized ones![]()
i would think it would be a faction that would last for maybe the entire campaign or have some major impact on history
i would hope they would add a rebel romanii faction
that only appear when scripted (CIVIL WAR)
a Numidian faction would be good, to control cathage expansion
parthia would be good?
i'm not so sure about my eastern empires but does Parthia exist already in EB?
anyways
1. Rebel romanii faction
2. Numidian faction
3. 2nd germanic faction
"Rationality was the best thing to come from Greece, but its a shame men don't know how to use it!"
"A brave man has to be blind before he can see"
"aristocrats shout Republic Republic, Republic. brave men shout, Revolution Revolution Revolution"©
Jason Brown
"I hate Quotations tell me what you Know!"
Massagetae.
The decoupling of unit recruitment and wealth in MTW2 will allow for more accurate simulation of the nomad factions. And what could be more fun than invading lands and eating old folk?
Mini-mods.
I'd love to fight the Mauryans. Elephants, rain and disease are three radically different factors that'd add significantly to the variety of the campaign. But I can also understand why the Mauryans simply won't fit into the main EB campaign.
Numidian and Syracuse are the ones I would like to see included and I dont know you guys but I really think another roman faction would be great, missing the civil wars
what do you think about Nanda Empire in India?![]()
alea iacta est
Kind of hard since the Nanda empire had been gone for almost 50 years by EB's start date.
If there was a Indian faction it would be the Maurya Empire and that would require the map to be extended much further east, given the limited number of provinces available it isn't likely to happen.
That's interesting. What I did intend my statement to mean was that I would like another faction who inhabited the area called Gaul.Originally Posted by Anthony
Rest in Peace TosaInu, the Org will be your legacy
Originally Posted by Leon Blum - For All Mankind
My choice: (In no particular order)
1. Erainn
2. Syracuse
3. Meroe
4. Pergamom
5. Gandhara
6. Galatia
7. Illyria
8. Numidia
9. Another German faction
"basileys agathocles dermatinos syrakousai"
hmmm
-Syracuse
-Pergamon (would really love to see them in the game)
-Galatia
-Illyria
-Belgae
-some Germanics: Chatti and/or split the Sweboz maybe some in the danubian area, some more to the northwest. or add the Cimbri and Teutones as one tribe in the north
-Picts to have some enemy for the casse maybe, although I'd rather drop the casse in favour of another celtic tribe on the continent and leave the british isles to the rebels
- bosphorians
My first balloon:
Yes, indeed.Originally Posted by Danest
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Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"
![]()
https://skender.be/supportdenmark/#CS
I can't help but feel that the game would benefit from having some a-historical 'factions' (Syracuse/Massilia) that are unplayable, but would allow the player to interact with them.
Under the current system there is no way to represent factions interactions with certain regions like Rome's alliance with Syracuse etc. There is no benefit for the player to leave Syracuse alone as was historical.
To make 'Syracuse' a viable mini-faction it would need an assortment of territories, like Massilia etc. Having it's territories spread out would most likely prevent it from becoming a regional power.....which is good.
I know that making factions unplayable seems against the 'spirit' of EB but perhaps the players experience can be improved by it's implemetation.
Cheers,
Quilts
If we put the time and energy into making new factions for EB2, why not go ahead and make them playable too? We're excited at the possibility of making new family trees, faction histories, descriptions of buildings, traits, etc. for all the new factions it could allow us.
That's what the Lvl 4 MIC represents, no? Here's a list to explain:Under the current system there is no way to represent factions interactions with certain regions like Rome's alliance with Syracuse etc.
Level 1: Homeland- Field Native Troops, Pay Taxes, Culturally Identical, governed by your faction
Level 2: Province- Field Most Native Troops, Pay Taxes, Culturally Similar, governed by your faction
Level 3: Subjugated Land- Field Most Local Troops, Pay Some Taxes, Culturally Different, governed by puppet rulers or rulers subject to your government
Level 4: Allied State- Field Local Troops, No taxes, Culturally Independant, totally self-governed
Syracuse was basically a Lvl 4 province of Rome, in game terms.
But they weren't benefiting from solid Roman amicitia in 272. Shortly after our game starts, they did become loyal friends and remained so for half a century, but it's still up in the air a bit in 272.
I think a Massalian faction would be interesting. I'm most interested in an Eastern Germany/Western Steppe faction. Anyone know of any others farther north than Scythia or Bastarnae?
Give me a place to stand, and I shall move the world - Archimedes
Thanks for pointing that out. The problem is that you have to conquer them to make them so. Something that didn't happen. Why can't I enter an alliance with them? Because they are the Rebel faction.Originally Posted by Imperator
Well perhaps what's needed is to 'divy up' the rebel faction to incorporate groups acting with the same interests, and can engage in diplomacy.
I know the modders hands are tied regarding the Rebs, but with the extra faction slots we can work on this a little.
Cheers,
Quilts
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