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  1. #1

    Default Re: Faction List for EB2?

    Quote Originally Posted by Fondor_Yards
    Didn't the team say m2tw doubled the amount of skins/unit, because in M2tw they made it that each unit has two different things?
    Looking at screenshots and such, I thnk there's actually 3 per unit...

  2. #2
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Faction List for EB2?

    max amount of textures and models has increased a lot. Not sure about the actual number. However the amount of units in the export_descr_unit.txt hasn't, I believe.

  3. #3

    Default Re: Faction List for EB2?

    Quote Originally Posted by Dyabedes of Aphrodisias
    Looking at screenshots and such, I thnk there's actually 3 per unit...
    Number of mesh variations is unlimited according to Caliban, you're basically limited to what you can fit on the two textures the model uses. A m2tw size texture uses up 16 times the memory of a rome sized texture though, so go overboard there and you'll have problems.

  4. #4
    Master of Puppets Member hellenes's Avatar
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    Default Re: Faction List for EB2?

    Quote Originally Posted by Casuir
    Number of mesh variations is unlimited according to Caliban, you're basically limited to what you can fit on the two textures the model uses. A m2tw size texture uses up 16 times the memory of a rome sized texture though, so go overboard there and you'll have problems.
    Well that depends on the size of your wallet...
    A 8800GTX will run anything that you can throw on it...for €450 of course...
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  5. #5

    Default Re: Faction List for EB2?

    Can I ask why the MTW2 engine appears to be preferred over the RTW:BI engine? What does it offer that BI cant?

  6. #6
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Faction List for EB2?

    Quote Originally Posted by Centurion Varricus
    Can I ask why the MTW2 engine appears to be preferred over the RTW:BI engine? What does it offer that BI cant?
    Better and more varied graphics (no more "clone" units). Slightly improved AI. Multiple unit recruitment from the same settlement per turn. Permanent forts (could be used to represent lesser cities or towns). The ability to mod unbreakable alliances. Economic warfare using merchants to control resources.

    MTW2 is good. It could have been better had CA concentrated more on the improvement of the AI than just the graphics. Even so it is better than RTW-BI. Not as much as it could have, but enough to make it preferable to BI.

    However if there was no room for improvement in MTW2 we wouldn't need the EB team to make it better. Thank god it's not perfect. With the team "tinkering" on it. I have no doubt EB2 will be suberb.

    To get the full experience I'm afraid most of us with an older computer will seriously have to consider upgrading. And unfortunately there is no working background script to add the $$, ££ or €€ to your bankaccount.

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  7. #7
    Master of Puppets Member hellenes's Avatar
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    Default Re: Faction List for EB2?

    Quote Originally Posted by The Errant
    Better and more varied graphics (no more "clone" units). Slightly improved AI. Multiple unit recruitment from the same settlement per turn. Permanent forts (could be used to represent lesser cities or towns). The ability to mod unbreakable alliances. Economic warfare using merchants to control resources.

    MTW2 is good. It could have been better had CA concentrated more on the improvement of the AI than just the graphics. Even so it is better than RTW-BI. Not as much as it could have, but enough to make it preferable to BI.

    However if there was no room for improvement in MTW2 we wouldn't need the EB team to make it better. Thank god it's not perfect. With the team "tinkering" on it. I have no doubt EB2 will be suberb.

    To get the full experience I'm afraid most of us with an older computer will seriously have to consider upgrading. And unfortunately there is no working background script to add the $$, ££ or €€ to your bankaccount.
    Lets not forget the most important part:
    Both the battle and campaignmap AIs are moddable...
    I cant imagine what moster AI will the EB team pull out!!!
    Impunity is an open wound in the human soul.


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    The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.

  8. #8
    An Imperfect Follower of Light Member Wolfman's Avatar
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    Default Re: Faction List for EB2?

    I still wish that CA could come up with a Multiplayer campaign. Imagine Historically roleplaying with that. And your enemys would be humans who can adapt to different situations realistically not like the current AI( Though I have to admit M2TW has much better AI then RTW).
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