I think a Massalian faction would be interesting. I'm most interested in an Eastern Germany/Western Steppe faction. Anyone know of any others farther north than Scythia or Bastarnae?
I think a Massalian faction would be interesting. I'm most interested in an Eastern Germany/Western Steppe faction. Anyone know of any others farther north than Scythia or Bastarnae?
Give me a place to stand, and I shall move the world - Archimedes
You guys feel free to talk about it as much as you like. We have decided on some of the factions and will still be deciding on some of the others, but we won't answer any questions about which ones are chosen (so don't try to weasel it out of us) and we won't be giving any hints until you see those first new occultus sig banners coming out.
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If you guys are already working on EB2 does that mean you've abandoned EB? I guess it would make sense, EB is really good as it is already.
Could you give us the number of how many factions are confirmed and how many slots are empty instead of the names?
Tales of Gods and Kings - An Arverni AAR-DEAD
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A People of the Mist - Casse AAR-ALIVE!!!!
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No, the only thing that is being worked on for EB2 is faction discussion and research (mainly for new factions). All tangible 'work' is for the RTW engine, still.
There are ten new faction slots. Five are probably in. Three more are most likely in. And an additional two are sort of in.
I've already seen one (was wondering what that was)Originally Posted by Teleklos Archelaou
so it's OK for you to tell us now ;)
Anyway, guys, you were saying that M2 has 1 less max. provinces and same amount for max. diff. units as RTW, but are there any signs that Kingdoms might improve on either statistic?
PS
I think you should make Kingdoms a requirement for EB2, so that you can take advantage of all available features of M2. I mean, let's face it, just about everyone who has RTW has BI, right?
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Also, just out of curiosity, if you wanted to recreate the world in, say, 272 BC totally accurately historically (so including India, Japan, all of Africa [I assume] etc.), with all the provinces that existed and all factions with all units (that you know of, obviously) and alliances on a Total: War skeleton, how many (more) provinces, units and factions would you need?
In other words, what faction etc. caps would be sufficient to fully recreate the world in 272 BC?
Last edited by I Am Herenow; 05-07-2007 at 08:29.
Dude are you serious? Do you know how much work would go into answering that question accurately?Originally Posted by I Am Herenow
A LOT.
How about we say 2-3 times that currently in EB. Give or take. Off the top of my head. Approximately. Without doing any research. A guesstimate. I'd assume. Sort of. Maybe.
I would go for 100x what we currently have avaliable in EB, and that is a truly bad guestimate. Basically more than any current computer could run.Originally Posted by Caratacos
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Think of the script...
What, you didn't even wait till the day was out and you already start complaining?!! Why, it's not unusual for our dev computers to require a full week (!) before everything is loaded up and running... Patience my dear, patience... a good deal of it.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
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I have a question. Will the Aquitani possibly be represented in the near future
Tales of Gods and Kings - An Arverni AAR-DEAD
https://forums.totalwar.org/vb/showth...82#post1930882
A People of the Mist - Casse AAR-ALIVE!!!!
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Originally Posted by I Am Herenow
Well I can't speak for everyone, but I never saw the reason to get BI; magical monks, swimming armies, and fire lit battles weren't enticing enough for me to fork over my dollars. These just seemed like eye candy from CA and no real substance or addition to strategy of the game. Though if half of the stuff will work that CA is saying in press releases, I think that EB2 should be built for Kingdoms.
1.0 completed:
-Baktria
*shrug* I like it - Beserkers are hilarious lolOriginally Posted by Sir Edward
Also, Hordes and Horde armies was a nice touch
Is there a link where i can read what this EB2 will be about?
thx
The object of war is not to die for your country but to make the other bastard die for his.
...George Patton
History repeats itself because CA wasnt listening the first time (or any other)
1.Aitolean league (although would propably be the same as the koinon)
2.Syracuse
3.Massalia (nice exotic choise of greek-celtic units)
4.Spanish faction
5.Numidians
6.Indian faction
Massylia is in the north of Africa, they will barely have Hellenes or Keltoi units, except as mercs.
Some of the new factions are really interesting. I really like the ....... because it makes it really hard for the surrounding factions. Enemies will pour from everywhere, and it will make it a very compelling experience, and strategy/tactics will surely help.
Trust me, EB2 will be really good.![]()
Ja mata, TosaInu. You will forever be remembered.
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
He talked of Massalia or Massilia, which is today known as Marseille. And Marseille is situated in southern France, although some people might say it's a mauretanian town nowadays...Originally Posted by edyzmedieval
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EB 2 will be EB 1 for M2:TW. That's pretty much all we know about it currently.Originally Posted by neoiq5719
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so if it will be the same , why doing it all over again? the engine is different, the map or what? why go thru this to have the same? EB is just about perfect.Originally Posted by Ludens
The object of war is not to die for your country but to make the other bastard die for his.
...George Patton
History repeats itself because CA wasnt listening the first time (or any other)
Because most people prefer the antiquity in the EB team.Originally Posted by neoiq5719
Plus considering the massive amount of work we use...well, don't think anyone would want to begin researching again for new stuff. We already have begun to research the new factions and that will take time.
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