Hi. It sounds noobish but does dread has an effect on enemy morale in the field? or is it just a variation of general's influence in RTW which increases public order?
Hi. It sounds noobish but does dread has an effect on enemy morale in the field? or is it just a variation of general's influence in RTW which increases public order?
Dread and Chivalry both have battlefield and governing consequences. For Dread, it causes your enemy to have lower morale and thus break more easily the more dread you have. Chivalry causes your own troops to have higher morale, thus holding longer. Dread is more sought after in field generals then, because it's far more useful to break the enemy quickly. Chivalry is better in defense, especially for settlement walls, since it keeps your men fighting longer.Originally Posted by Morgomir
In governing, on the other hand, Chivalry is more sought after. They both cause public order, but Chivalry additionally causes added population growth, something like 0.5% per point of chivalry - that in turn makes the settlement grow faster and longer, which ends up netting you more income.
Actually, if you have an unruly settlement, you should put a dreaded governor there, not a chivalrous one. The growth bonus will mean that while he can keep order now, in a few years it'll go bad again.
Still maintain that crying on the pitch should warrant a 3 match ban
Yup, I prefer high dread governers too. Fast population growth is not something I consider favourable once the pop exceeds 6000. The same reason I rarely build farm upgrades too.
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A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
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