Is it possible to check a character's name in a trait/ancillary trigger?
I've had a little play with the traits and would like to try to implement adding numbers to faction leaders (King Henry II, etc).
I don't think so. Can't find it in the docudemon anyways.
A possible workaround (player characters only) would be to trigger on character selection, because I_CharacterSelected takes a character name as a parameter.
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