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  1. #1

    Default The Carthage Challenge thread!

    Who wants to take the Carthage challenge?

    House Rules

    I'm about to start my first Carthage campaign for 8.1a. In the past I have found it really easy to blow Rome out of the water with them if I just play normally so I was hoping for some suggestions for some house rules to make it more interesting.



    1) No attacking outside North Africa for 40 turns. ( To let other factons build up) : This is only 10 years game time. It really shouldn't affect game play that much as you will most likely be attacked before then.

    2) No attacking Rome or Epirates unless attacked. ( again to give them a chance to get rolling)

    3) No building in cities without general.

    4) No recruiting in cities without general.

    5) No attacking without general.

    6) No Reloads

    7) Corsica&Sardinia to simulate defeat in the 1st Punic War. don`t use elite troops against Romanii this time. Cede them to Rome if possible or simply abandon then until attacked.

    8) Keep lilibeo to stimulate romani/ epirate attack


    9) First invasion of Rome must be overland via Iberia.

    10) 1-2 Sacred Band units only allowed of each type. And should a unit get wiped out, wait 10 years before recruiting a new one

    11) heavily armoured Carthaginian infantry (Late Liby-Phoenicians for example) should be recruited after facing Roman troops in battle.

    12) Move a Barcid character to Iberia after facing Romans. Overland invasion of Rome must be by Barcid Character
    Last edited by Xtiaan72; 03-22-2007 at 22:49.
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    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  2. #2
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: The Carthage Challenge thread!

    Sounds like something I had thought of doing. I had also been thinking of giving away, or causing to rebel all of my settlements outside of North Africa, just so I could start conquering the Carthaginian empire all over again.

    That might be a bit extreme, though, considering how many general's upkeep I might be paying for from my few African towns.
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  3. #3

    Default Re: The Carthage Challenge thread!

    I'm down for whatever man. As long as everyone in the challenge plays by the same rules.

    Thought of another one which goes without saying

    Definately no reloads....We'll be on the honours system on this one.


    What about actually giving those east med colonies to Rome or the Epirates through diplomacy?

    The west Med Island I think they should be allowed to keep as a trading and fleet stop on the way to Iberia.
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  4. #4
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: The Carthage Challenge thread!

    If anyone else interested in the challenge wants to I'd be ok with it.
    Otherwise, not a big deal, especially with the early limits on expansion.

    Can cities without governors be controlled by the computer, or does "no building" mean not letting the comp build for the town, either?
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  5. #5

    Default Re: The Carthage Challenge thread!

    It means you have to have a governor in town to build or recruit.

    I think it's a good rule to slow you down. But you can still move your guys around and make things happen. Or bribe enemy generals to get more governors. Just another strategy element.

    At least it will give people something to do in the beginning. After all you will need to ships to do that. And you will be taking a risk of being killed by pirates.
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  6. #6
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: The Carthage Challenge thread!

    So settlements without governors can't be set on auto-run?
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  7. #7

    Default Re: The Carthage Challenge thread!

    I'll take the challenge!

  8. #8

    Default Re: The Carthage Challenge thread!

    Cool. We got three! That's enough to make it interesting. But the more the merrier.
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  9. #9

    Default Re: The Carthage Challenge thread!

    So far it works great, with many fruitful events and political changes. The current situation is that I have a war going on in Southern Italy, led by Hamlcar Barca and a few puno-Iberian and puno-Celt generals, while the anti-Barcid still dominates the debates. As a result my MICs are outdated and my recruitment abilities limited, and Hamalcar has to win heroic victory with his limited light infantry/light cavalry+mercs against all odds. This, in return, gradually increases his influence and the Barcid faction. I should soon be able to overrun the anti-barcids thanks to his charisma and glory...
    Excellent!! This sounds like an extremely promising tool for exciting campaigns with Carthage. They tend to get a bit dull.

    Can you send me the spreadsheet (and instructions too...lol)?

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