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Thread: Troops that make a difference.

  1. #31
    Member Member Skott's Avatar
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    Default Re: Troops that make a difference.

    I hadnt tried it but from looking at his emoticons I thought maybe it gave the player those Panzerphants the Timurids get.

  2. #32

    Default Re: Troops that make a difference.

    elephant rocketeers dudes.

  3. #33
    Member Member Tiberius maximus's Avatar
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    Default Re: Troops that make a difference.

    well i love ottoman infantry as i am an infantry lover and love the fact that before i charge into the fray i can weaken sections of the opposing line with missiles.

    but for catholic factions i use alot of mailed knights i find all sorts of uses for them like flanking, taking out approaching artillery, keeping missile cav. away, and pursuing.

  4. #34
    Member Member Gith's Avatar
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    Default Re: Troops that make a difference.

    Dismounted Gothic and Imperial Knights. Stats looked a little bit suspect at first, but they've been ferocious in battle. Last seige my DGK killed 100+ men and lost 10.

    Any of the mounted knights. I've got Feudal Knights spread well throughout my empire now and they turn the tide of battle every time. Last battle my valour 3 FKs wiped out a full unit of Urban Militia in one charge.

    This is playing Lands to Conquer 2.1
    While the wicked stand confounded
    call me, with thy saints surrounded.

  5. #35
    Member Member Bobo's Avatar
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    Default Re: Troops that make a difference.

    What about the dismounted crusader knights or what are they called? They have excellent stats and are dead cheap (I believe 170!) You can hire them around Jerusalem, Acre and Antioch, and maybe some other places.
    Pa bati kachó no falta palu.

  6. #36
    Handler of candles Member Xehh II's Avatar
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    Default Re: Troops that make a difference.

    Quote Originally Posted by Bobo
    What about the dismounted crusader knights or what are they called? They have excellent stats and are dead cheap (I believe 170!) You can hire them around Jerusalem, Acre and Antioch, and maybe some other places.
    They are called Unhorsed Knights.
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  7. #37
    Welsh Cossack Member Czar Alexsandr's Avatar
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    Default Re: Troops that make a difference.

    In my experience horse archers with the fast-moving stat. Since I have to make a choice I'd say Cossack Cavalry. The have the fast moving trait and good stanima.

    They can beat just about anything if used right. They're also the only Russian unit I'd class as medium cavalry.

    The absoulute best use is for fighting thosse knucled headed armour loving catholics to the west. Lol. But they hold up decent to the horde and more eastren armies to.


    "Hope is the last to die." Russian Proverb.

  8. #38
    Nobody Important Member Somebody Else's Avatar
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    Default Re: Troops that make a difference.

    Siege weapons!

    I have a habit of stealing settlements from the enemy and then letting them break their armies on assault. A ballista or catapult set facing the road down to the gate causes a healthy amount of havoc, and can occasionally engage siege towers too. As for bridge defences - it probably amounts to cheating, but there's something amusing about having a single catapult unit rack up 500 odd kills. Armoured sergeants and catapults are the basis of my defense of Outremer from those nasty Turks/Egyptians/Mongols.
    Don't have any aspirations - they're doomed to fail.

    Rumours...

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