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  1. #1

    Default question about uv mapping

    hello all. i modelled some units for total war and i tested their mapping with a 3d max render to see if everything works alright and there is little distortion of the skins. In the 3d max render everything looked alright but when some fellows tried to put the units ingame the skins appeared all stretched out. I ask all you 3d max experts, can there be no stretching when i test them in the max viewports but a lot of stretching when i put them in game? Shouldnt the 3d max renders and the skins in game appear the same thing?

    To demonstrate what im saying:
    this is the 3d max render



    little stretching ok?

    and this is the ingame screenshot



    see the problem?
    Last edited by meliritos; 03-21-2007 at 08:51.

  2. #2

    Default Re: question about uv mapping

    any clues? sorry to be asking again but it is a bit urgent. Any modeller around?

  3. #3
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Apr 2004
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    Salduie/Caesaraugusta/ Sarakusta/Saragossa
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    Default Re: question about uv mapping

    I'm not an expert in 3ds max, but...

    If you want to be sure the model is correct, then import an animation. The bones and the mesh will be put in position and you will see if everything is correct.

  4. #4

    Default Re: question about uv mapping

    i did that and everything seemed to work fine...any other ideas? Anyone?

  5. #5
    Inca Total War Member Member Filibustería's Avatar
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    Oct 2006
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    Santiago, Chile
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    234

    Default Re: question about uv mapping

    we really need to solve that problem. Merilitos has worked a lot to see his models ingame.

  6. #6

    Default Re: question about uv mapping

    I have come up with some trouble points. You see i exported a .cas file and re-imported it. I came up with this. See this picture here:



    or this one:



    this model should be white allover from the texporter body pieces. But as you can see the front of the torso and the legs get some irregular mapping coordinates although when i tested it in 3d max it looked fine. I suppose it has sth to do with the .cas exporter but i dont know why it messes up my uv coordinates. Anybody has a clue?

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