Results 1 to 13 of 13

Thread: Lack of diversity in MT2TW

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Nebuchadnezzar's Avatar
    Join Date
    Dec 2005
    Location
    Australia
    Posts
    250

    Default Re: Lack of diversity in MT2TW

    Quote Originally Posted by Razor1952
    I'd never thought about it till now, but I guess I kinda agree, particularly early on with mailed knights taking on militias and vice-versa, but this is a personal view only.

    However there is a very strong modding community , so you can either use one of the mods or indeed add your own units which you would like.

    Basically I think the developers should be commended for keeping most of the fans happy most of the time with issues like this , and making it so you can change it to what you would like if you don't(like it).

    Here's an idea, how about adding a fantasy unit like those Female Samartian horse archers from RTW to the rebels, bribable of course so you could get them into your armies. Or as mercenaries, a phalanx or two lost in a time warp turn up in Scotland in 1250 AD.! But then again probably not to most peoples taste I think.
    At this point in time it just isn't possible to add new units to MTW2. You can however change the texture of the existing units and/or change their stats and then add them to other faction recruitment pools.

    It is also not possible to use RTW units in MTW2

    But I agree with the OP. Every faction gets more or less the same units except for a few unique late era units.
    Last edited by Nebuchadnezzar; 03-21-2007 at 08:33.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO