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Thread: Why make factions and then not use them?

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    Default Re: Why make factions and then not use them?

    This is an interesting topic, I too have no interest in "unlocking" factions and as far as Total War Games go one of my first edits is to make all factions playable out of the gate. One of the interesting things about RTW is that two factions at least, Macedon and Pontus were at one point intended to be playable, but were removed at some point. Unlike Armenia or Dacia, Macedon and Pontus both have introductory text ready to go.

    I guess the similarity of units, or a boring unit roster is a valid point if the demographic your going for is younger and more action/arcade oriented. Afterall why make Egypt completely anachronistic unless you were trying to hide the fact that the Ptolemies fielded similar armies to the Seleucids and Macedonians. I for one have never quite understood the idea that complete historical accuracy is boring. Certainly you couldn't enforce historical outcomes but what's the problem with making the basis as sound as possible? Why is it considered boring? I don't think the Diadochi had variety in mind when they were assembling their armies for the long struggle after the Death of their Master. Perhaps it is boring (for some) to see legions of pikemen stabbing each other, but that's how things worked.

    So, I really don't understand CA's strategy, I know they have one, and I'm sure its based on marketing data that they got from somewhere, but the logic behind it eludes me. Cheers!
    Last edited by Julius_Nepos; 03-22-2007 at 08:26.
    "Religion is a thing which the king cannot command, because no man can be compelled to believe against his will..."

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