@MAD CAT MECH I dunno mate, I don't subscribe to your conspiracy theory. After all the Patch is free.
@MAD CAT MECH I dunno mate, I don't subscribe to your conspiracy theory. After all the Patch is free.
I'm with this guy. While it is a mamoth patch I dont think there is going to be anything mind blowing here, but I suspect that there might be more scenarios?Originally Posted by JFC
Long and short is a little, blah.... Much prefer being able to pick from early, mid, and high (ala MTW). I dont know how much megs it would take to intro that kind of change, but short of that I dont expect much in the way of new features.
CA traditionally saves those for expansions.
There are few things more annoying than some idiot who has never done anything trying to say definitively how something should be done.
Sua Sponte
Without changing the basic engine I don't belive such a thing could be implimented as it would require that the game was able to select from more than 1 set of files. Changing most of the stuff would littrially require that several fles be altered, so you'd need more than one vershion of each file for it to work.Long and short is a little, blah.... Much prefer being able to pick from early, mid, and high (ala MTW). I dont know how much megs it would take to intro that kind of change, but short of that I dont expect much in the way of new features.
There is another way of doing it; simply make a descr_strat for high, and one for late. Then simply change to whichever one you want...Originally Posted by Carl
Still maintain that crying on the pitch should warrant a 3 match ban
Shields working correctly by itself will be mind blowing... and then there's everything else to consider too. Here's a few more that jump out at me:Originally Posted by Odin
• When defending an enemy settlement with multiple exits, taking your army out of the side/back door does not make it easier to defeat the enemy.
• Siege AI is not passive.
• Sallying AI army now reacts properly to being assaulted from 2 sides
• Units do not break formation when chasing routers
• Improved diplomacy mechanic - AI Factions now stick with alliances and/or attack 'more intelligently'
• Improved use of ladders
• Citadel and Fortress paths fixed so that units can avoid assaulting inner walls
• Breach pathfinding tweaked
• 2H axemen attack tweaked, inc. Attacking Cavalry
• When an enemy sallies and is defeated you no-longer have to wait for the timer to run out in-order to win.
• Cavalry charges do not fail when charging skirmishing/moving units or if a knight is out of position
• Traits/VnV triggers tweaked
• Drag Deploy functionality tweaked
I've personally experienced (and been annoyed by) just about all of these problems, and have to say that the game should be considerably different with all of them fixed. It might be more mind blowing than people expect... just not in a "new content" kind of way.
Fair enough, however in the context of size of the patch there has yet to be an explination of what makes up all those megs. While that isnt an excuse for the items above not being in the game now, it will hardly be mindblowing due to the mods that directly address these issues now.Originally Posted by Foz
I understand not everyone likes mods or wants them, but the difference between 1.01 and 1.01 with a fixer mod (ltc, or carls) is quite noticable, right now.
There are few things more annoying than some idiot who has never done anything trying to say definitively how something should be done.
Sua Sponte
Sounds nice.Originally Posted by Foz
Finally! This will be a much-appreciated improvement.Originally Posted by Foz
Very nice. Attacks seem a bit random currently.Originally Posted by Foz
So they might have a use now?Originally Posted by Foz
This is probably the #1 complained-about bug, so this will be a much-appreciated fix.Originally Posted by Foz
Hallelujah! The current behavior can be extremely annoying at times.Originally Posted by Foz
I agree that this patch will be a huge improvement. All I wish is that some of these bugs had been fixed a little sooner.
If you define cowardice as running away at the first sign of danger, screaming and tripping and begging for mercy, then yes, Mr. Brave man, I guess I'm a coward. -Jack Handey
Many of those battlefeild AI things listed have not and cannot be adressed by modders, so actually it will be VERY diffrent from the various Mods out their.it will hardly be mindblowing due to the mods that directly address these issues now.
What does this one mean exactly?Originally Posted by Foz
Ive never been one to use mods ever until yesterday when I tried Lusted's work. Superb job. If the vanilla game plays anything near that after this patch I'll be an even happier man.
Harbour you unclean thoughts
Add me to X-Fire: quickening666
it will be nice to stop escorting foes off the battlemap - i have jumped familly members numerous times hoping for the quick kill - i surround them and the familly member just squirts out... unreal... Atleast now i will have a chance to run him down instead of making sure he gets off the battle map ok...
???????? Was i reading this post rigth, will my spearmen be more effective against horse...
i cant wait... i am switching to company of heros if this does not come out soon..
I love this game. Haven't stopped playing it since its release last fall. Yes, have to overlook a few things, but still immensly enjoyable.
Hope the patch comes out this week! Should be great with all the fixes.
Still haven't seen anything definitive about fixing the tower bug, though?
The one where cannon towers are ballista towers and vice versa?Originally Posted by alex9337
Harbour you unclean thoughts
Add me to X-Fire: quickening666
x2!Originally Posted by Foz
I've been rather negative about the game both here and on the official forum, but I REALLY want them to sort it out and make it the game it should have been. There aren't as many major issues as you might think, it's just that one or two of them (namely shield bug and siege pathfinding) are critical, and by themselves spoil the game. I'm really hopeful that 1.2 will reignite my enthusiasm for the game (I've tried the problem fixer, and while it is significantly better in field battles then vanilla, the siege pathfinding normally scuppers my evening).
GOD I CANT WAIT FOR THIS PATCH! RELEASE IT ALREADY!
It's late, so should we expect further additions/fixes/quality? Anyone know when we can download it?
How long should the download take on a fast connection?
It will take about ten minutes on my eight megabyte connection.Originally Posted by Hoplite7
Harbour you unclean thoughts
Add me to X-Fire: quickening666
On an average connection, which can do around 50KB/s, it'll take 3 to 4 hours.Originally Posted by Hoplite7
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
Not really you'd have to change the building file too change what units are available for each campaign, as well as other files to balance things.There is another way of doing it; simply make a descr_strat for high, and one for late. Then simply change to whichever one you want...
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Hopefully that means no more disappearing traits when you get just one point in an anti-trait.Originally Posted by Foz
Proud Strategos of the
I've been tempted to use the Lusted mod, but I think I might wait till the patch comes out..
Terry
Well, as of 0900 CDT this morning, there is no new info on the patch release showing up on the totalwar.com patch thread.
Hang in there guys![]()
Originally Posted by Terry
prolly be a few more weeks bud, lusteds mod is pretty good, but doesnt seem to have carls fix for units holding formation, like when cav chase routers...my only complaint
you might as well get it, could prolly play a few campaigns before the patch is out
And when the brazen cry of achilles
Was heard among the trojans, all their hearts
Were troubled, and the full-maned horses whirled
The chariots backward, knowing griefs at hand...
At this point I am like a kid waiting on Christmas morning.
"We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender."
Sir Winston Churchill
I decided to not wait for the patch, i'm trying Rome TW Europa Barbarorum in the meantime. This game for me unfortunately was unplayable. I finished a campaign as the English very easily because of all the siege bugs.
I might not even play after 1.2, I might wait for 1.3 or whatever, just because there's soo many bugs that there will be still some after this patch, and not enough time will be spent fine tuning certain game mechanics like diplomacy I fear.
It's a very easy fix to do yourself. See this link for the info:Originally Posted by sabutai
https://forums.totalwar.org/vb/showt...ng#post1468555
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