
Originally Posted by
Foz
Shields working correctly by itself will be mind blowing... and then there's everything else to consider too. Here's a few more that jump out at me:
• When defending an enemy settlement with multiple exits, taking your army out of the side/back door does not make it easier to defeat the enemy.
• Siege AI is not passive.
• Sallying AI army now reacts properly to being assaulted from 2 sides
• Units do not break formation when chasing routers
• Improved diplomacy mechanic - AI Factions now stick with alliances and/or attack 'more intelligently'
• Improved use of ladders
• Citadel and Fortress paths fixed so that units can avoid assaulting inner walls
• Breach pathfinding tweaked
• 2H axemen attack tweaked, inc. Attacking Cavalry
• When an enemy sallies and is defeated you no-longer have to wait for the timer to run out in-order to win.
• Cavalry charges do not fail when charging skirmishing/moving units or if a knight is out of position
• Traits/VnV triggers tweaked
• Drag Deploy functionality tweaked
I've personally experienced (and been annoyed by) just about all of these problems, and have to say that the game should be considerably different with all of them fixed. It might be more mind blowing than people expect... just not in a "new content" kind of way.
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