Is there any reason 0x0 is valid on the stripped down map, but invalid for mine?
Is there any reason 0x0 is valid on the stripped down map, but invalid for mine?
The outline comes from water_surface.tga which I didn't edit to bother. If you don't like it, you can replace it with a single color or something ;)
Anyways, did you think of changing descr_terrain.txt to reflect the new map size?
There could also be a discrepancy between some of the files. They need all to have the correct size, otherwise all you have to change is map_regions, map_heights and map_groundtypes (the rest can just be resized, staying mono-color for testing purposes)
You could try only adding small bodies of land at a time instead of the whole thing.
Originally Posted by alpaca
Yes, I changed descr_terraint.txt, adjusted all the map sizes, and added land masses to the appropriate ones.
This is getting a tish old... grr... anyways, i keep getting the same error over and over...
05:09:24.125 [script.err] [error] Script Error in mymod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 329, column 1
You have chosen an invalid tile(0, 0) for the settlement of Miccosukee
The problem is, Miccosukee is a.) no longer at 0x0, and b.) worked fine in your stripped down map.
If I move a settlement (ie the black pixel), do I need to change any of the text files to reflect that?
PS- Yes, I'm deleting map.rwm
Argh... well, I figured it out... it's always the simplest crap.
Somehow when I adjusted the map, I apparently changed the color of the dang settlement square. Changed to 0-0-0, works fine.
Really appreciate your help, alpaca, you've been awesome.
Last edited by adembroski; 03-27-2007 at 12:34.
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