You might want to try to make these islands one province each, but I'm not really an experienced mapper, I'm sure wilddog could tell you more about that.Originally Posted by Tominokar
Thanks for the advice Alpaca, after many hours I got the whole landmass workingI did what you said and started again, adding piece at a time then trying out a province. I learnt a lot in the process, and could probably do it all again in 10 minutes now. I'll post some pics when I get it looking pretty.
Hi Alpaca, I've installed the stripped down map in the hope that I could work from that forwards to answer why variations of new maps /campaigns we have been trying have been giving random "M2:TW encountered an unspecified error and will now exit". Unfortunately the un-modified stripped down map does it for me as well, random crash normally occurs at end of first or second turn but once past that point seems OK. Crash occurs roughly one in every three loads.
That is running with M2 unpacked, with map in mod-folder, using .bat to launch, -io in .cfg file. M2 is using the unofficial 1.02 patch - but we were having same problem with other new maps under 1.01 so I don't think it is just related to that.
Wilddog was wondering about missions causing problems but I am confused as no-one else seems to be reporting similar difficulty. Any ideas?
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Well I have the same problem. For me the map usually crashes on the rebel turn (I expanded the map a bit and added more provinces). I don't have any theories yet as to what causes it (and in fact there are probably multiple reasons).
I noticed that it sometimes gets worse if you use different ai settings so one of the problems could be pathfinding. I really don't know.
Alpaca
True it might be a size thing causing the error through pathing but as the remainder was sea I'm not so sure. I don't know whether there is something tied to missions or one of the random 'comparison' events (ie you're the biggest, richest etc type things) that may cause it as there's only one province one faction to compare. However I've had similar random crashes where I have a big map and several factions so not sure.
Spent some time this afternoon trying to work out where it was happening and all I could get to is that it seemed to occur regularly between the top and bottom of these log issues. The last definite line to appear was the top one and the only guaranteed line if it didn't crash was the last one - the others being tied to events etc).
19:04:46.671 [system.io] [info] open: found data/ui/northern_european/eventpics/end_of_turn.tga (from: I:\Medieval II Total War unofficial 1.2)
[19:04:46.671 [game.script.trigger] [trace] Trigger <0578_Unexplored_Army_Fleet_Idle_Trigger> fired
19:04:46.671 [system.io] [trace] file open,,data/ui/southern_european/portraits/portraits/old/generals/000.tga,26540
19:04:46.671 [system.io] [info] open: found data/ui/southern_european/portraits/portraits/old/generals/000.tga (from: I:\Medieval II Total War unofficial 1.2)
19:04:46.671 [game.script.trigger] [trace] Trigger <0006_UI_Panel_Settlement_Icons_Trigger> fired
19:04:46.671 [game.script.trigger] [trace] Trigger <0046_P_Normalise> fired
We're now trying to set up some scenario's to test on a smaller map which may point to either pathing or memory. Although even in Vanilla I used to get odd crashes early on so I don't know whether there's still a bit of a bug problem... I'm pretty much out of ideas on this one.
I think it is pathing somehow. In my version i've added a chunk of land but not much and it crashes now and then. Used to crash on the first end turn every time when i had one particularly huge region. Maybe pirates trying to find land on the other side of the map or something silly like that.I noticed that it sometimes gets worse if you use different ai settings so one of the problems could be pathfinding. I really don't know.
It's not a map.
It is starting to look more like it could be pathing or something else related to size - spent most of yesterday working up a smaller map, reduced Alpaca's base map to about 200 pixels square map_regions, and added land mass, regions etc., but without changing any non-map files or set up. That one hasn't crashed at all yet. (touch wood)
The earlier versions we were having trouble with were 510 pix square like the stripped down map, though with lots of land and regions, they would still have failed under the old landmass problem, so there could be some vestige of that still around ?
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