Patricius is right or at least that was what flashing meant in RTW
Patricius is right or at least that was what flashing meant in RTW
"I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton
I think it's ending. Greyed out means it's what will happen in the future (like if you add something to the build queue)/
From what I know, Patricus and vonsch have it right![]()
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
@Vonsch/Patricius: So, the flashing income icons that appear when I first entre the settlement detail window effectively indicate what income I got last turn due to some special effect which may, or may not, be repeated this turn.
That would explain why when I select a potential building upgrade they cease to flash and are replaced by fixed 'greyed out' icons instead, as these now show what income I will get once that building is complete.
That makes sense, the only other thing I am not sure about is whether the trade income increases arising from all buildings is accurately represented.
Last edited by Didz; 03-22-2007 at 20:10.
Didz
Fortis balore et armis
I happen to have a saved game right before London gets blinking trade cash (in addition to blinking growth from trade, and blinking health). It is in the amount of 508 or so IIRC (I noted the difference between the blinking total and the non-blinking one when highlighted). This amount corresponds to the amount of one of its sea trade routes. However, when I end the turn, that route isn't gone... in fact nothing noticeable happens to the trade route, as displayed on the map or on the details screen. What I did notice is an event that seemed to cause the blinking - London got a new import route on that turn. Coincidentally, the growth and health bonuses weren't ending that turn either - they were new from that new incoming trade route. So in light of that observation, my conjecture is that the blinking is not intended to tell you of something that is ending, but rather something that is beginning, just from a source that is not the city whose detail scroll you're currently looking at. In my case London gained income because of a sea trade route building completing somewhere else, so London gets blinking trade income icons. I still have no idea why it would be in the amount of the trade route though - maybe the import route was from the same city London had been exporting too already, and that caused it to blink. I'll have to check, and also fiddle around with it more to see if what I've notice is really what is going on.
Ah, good catch, Foz. And that makes sense with the two-way trade connections and the effects of trade on other things.
I need to build a sandbox to test the effects of trade building with. Need a nice peaceful situation where I can maintain peace for a while so I can control things better. Hmm, maybe I can start a new England game and turtle it before things heat up too much.
I'm thinking the greyed out shows things that you control, and the blinking things that you do not. But that needs testing. I mean control at the city where you see the blinking.
Last edited by vonsch; 03-22-2007 at 18:35.
My understanding also, notice when rebels appear you have one turn before you loose that trade income and how much you will loose, sometimes it may be worth it to leave your rebels in situ to deter invading armies( they usually won't take on your rebels)
Such is life- Ned Kelly -his last words just before he was hanged.
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