What are the 'hidden' stats that make Samnite Spearmen so awesome? From looking at the raw stats that the unit card gives you, they look like arrow fodder with their extra armour but lower defense and attack. It all seems a quite mysterious to me.![]()
What are the 'hidden' stats that make Samnite Spearmen so awesome? From looking at the raw stats that the unit card gives you, they look like arrow fodder with their extra armour but lower defense and attack. It all seems a quite mysterious to me.![]()
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Probably their mental stats.
Duke Surak'nar
"Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
From:Residing:
Traveled to: Over 70 Countries, most recent:and
~ Ask not what modding can do for you, rather ask what you can do for modding ~
~ Everyone dies, not everyone really fights ~
Their attack rate and lethality, which are factors that never really showed up in Vanilla except when you were desperately waiting for artillery to fire.
Yeah, that is true, except the part about the Vanilla. The AI is so stupid it sits there under fire...Originally Posted by abou
"It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane
http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s
Originally Posted by abou
Does anyone know which file determines lethality?
Duke Surak'nar
"Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
From:Residing:
Traveled to: Over 70 Countries, most recent:and
~ Ask not what modding can do for you, rather ask what you can do for modding ~
~ Everyone dies, not everyone really fights ~
Apparently it's the last entry in the 'Primary and Secondry Weapon Stats' in the 'Export Description Unit' 'file'. Very confusing as they explain (at the very start of the 'file') what 10 of the 11 entries are for, but completely fail to mention 'Lethality'?Originally Posted by Suraknar
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Cheers,
Quilts
Quoting from Arkatreides' excellent trading cards, for example, the lethality of Camillan Hastati is 0.13, Principes of the same era, 0.125.
Does anyone have any idea as to what are the lethality stats for Samnite units, for a comparison?
oki, these values determine the speed of a unit's hits.Originally Posted by Quilts
Vanilla units more or less have this the same, except a few.
So in EB, we played with the speed and we called that "Lethality" if I understand correctly.
It makes sence...a unit with an attack of 5, hiting 3 times faster than a unit with an attack of 10 does theoretically 15 damage for every 10 damage the other does...it is therefore considered more Lethal.
But, I dont understand the form...
the description is:
yet in the stats there is 2 values.Min delay between attacks (in 1/10th of a second)
like: stat_pri ..., 25 ,1
in vanilla some units had : stat_pri ..., 25 ,0.73
In EB, the 25 is 0 and the second value is usually very low.
Does someone know exactly what the 2 values stand for?
I am probably wrong here, but could it be that the 1st value is the 1/10ths of a second and the second value is actually a percentage of damage...![]()
Duke Surak'nar
"Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
From:Residing:
Traveled to: Over 70 Countries, most recent:and
~ Ask not what modding can do for you, rather ask what you can do for modding ~
~ Everyone dies, not everyone really fights ~
Realistically speaking, its their combination of fancy clothes and fancy hats.Originally Posted by antisocialmunky
Yes, I do concede that they have alot of bling.Originally Posted by the_handsome_viking
Its either the probability of inflicting HP damage if the attack penetrates defense OR the amount of damage inflicted to HP if the attack penetrates.Originally Posted by Intranetusa
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
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