So I bought Medieval 2 on release and am still not sure about a few things. Everytime I play the game Im reminded of certain things I am in the dark about. So here is the (hopefully) complete list of my unanswered questions. Please, please only answer if you know for sure you are correct lest this topic turn into a debate. And please no-one tell me to read the FAQ or similar because I have done. Thank you
1. If you choose to Ransom prisoners, if they get executed or released are you "punished" or "rewarded" for that respectively even though it was down to the enemy?
2. Merchants. Is it simply a case of getting more money depending on the resource? I have heard talk of getting more money if you have trade rights with the nation whose lands you are on and depending on distance from your empire.
3. What is the deal with Guilds? Only one of each type per city right? And is there actually a method of attracting them or is that a myth?
4. Devastation. Okay so if an army (including rebels) is standing on enemy territory, what does that do? Does it influence trade income and/or damage anything? This is an issue Id appreciate being cleared up.
5. Difficulty levels... what do they do? According to CA the AI gets no morale bonuses or penalties depending on difficulty. I accept this. But Id like to know exactly how difficulty affects the AI on the campaign and battlemap.
A friend of mine recently started a game as England on Normal/Normal. I usually play on Very Hard/Very Hard but decided for a laugh to also start a game as England on Normal/Normal. To be honest Im having difficulty in seeing the difference between Normal/Normal and Very Hard/Very Hard except that both AI and player troops grow tired quicker on Very Hard etc.
What other differences are there?
6. Around an enemy unit there is red rather than greem (movement wise). What exactly is the rate you can move through these zones? Is this one of the benefits of forts which you could build in tight mountain passes and such?
That is all for now comrades. Thank you.
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