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Thread: Ex-Communication: Can anyone explain how it works?

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  1. #1
    Inquisitor Member Quickening's Avatar
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    Default Re: Ex-Communication: Can anyone explain how it works?

    I got excommunicated in my most recent game as England. I then spent lots of money raising the Pope's opinion of me to full but he still did not accept me back into the flock. It was then I discovered that you can actually request, through a diplomat, to be forgiven

    He accepted of course.
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  2. #2
    Member Member Didz's Avatar
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    Default Re: Ex-Communication: Can anyone explain how it works?

    @Tincow: Good point…to be honest I had completely forgotten about the Pope-o-Meter. However, the good news is that because I was so dubious about the Popes reaction to things I made a series of saved games so I can confirm exactly what the Pope-O-Meter was reading at various points.

    1116 AD Summer Pope-o-Meter Venice 6/10 Milan 6/10

    There are still 2 turns to go on the Yellow Card issued by the Pope following my successful assault on Milan. Nevertheless, a Milanese Army is currently besieging the city and this saved game was made because I was about to launch a sally to drive them off, and wasn’t sure if the Pope would give me a Red Card. In fact, I didn't get a Red Card though I notice that my Papal standing dropped by 1 at some point after this event.

    1120 AD Summer Pope-o-Meter Venice 5/10 Milan 6/10

    The Yellow Card has expired and I am just about to commence my attack on Genoa. Since 1116 AD I have complied with a Papal demand to send a Crusade to Jerusalem which should have got me a few brownie points but for some reason my standing has dropped slightly, whilst Milan's has remained at 6 despite its attack on my city.

    1122 AD Winter Pope-o-Meter Venice 5/10 Milan 6/10

    My army is besieging Genoa and is ready to assault the walls but a Papal Yellow Card has just been delivered telling me cease hostilities for 7 turns. It would take 5 turns for Genoa to surrender without a fight but there is a huge Milanese Army hovering between Milan and Genoa which could either attack my besieging force or walk into Milan so I don’t really have the option of starving Genoa into submission, even if the Pope would allow it.

    I decided to risk assaulting the walls and got a Red Card for doing so.

    Conclusion
    I’m still confused. Whilst Milan’s Papal standing is slightly higher than mine its not that much higher and personally I don’t understand why mine dropped after defending myself against Milan’s aggression and raising an army for the Popes crusade whilst Milan’s has remained static.

    Once again I think more transparency is needed as I would like to know just how much my actions and the enemies are influencing or likely to influence the Pope.

    So, far his Holiness has gratefully accept two provinces from me as gifts and has had a crusading army raised by me in his name and yet my Papal standing is less than Milan’s, who so far as I am aware haven’t even sent the Pope a bunch of flowers.

    BTW: The Pope is Gregory of the Papal States, no idea if that makes any difference.
    Last edited by Didz; 03-23-2007 at 17:14.
    Didz
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  3. #3
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Ex-Communication: Can anyone explain how it works?

    First off, I don't think your participation in the Crusade helped. I don't have access to the game atm, so I can't check, but I think orders to join Crusades only have a penally for non-compliance, not a bonus for complying. So, by sending a Crusade army, you simply maintained your pope-o-meter level which would have otherwise dropped.

    In general, it appears to me that the Pope simply sided with Milan in your war and gave them a free hand to do whatever they wanted, while giving you the warnings. Since you both appear to have had the same pope-o-meter level in the beginning, my guess is that you committed the first hostile act. In my experience, when two factions that the Pope likes go to war, the aggressor is usually the one that gets the warning. The aggressor doesn't necessarily even have to be the one who started the war though. If the war started because Milan sent an assassin at you that got caught, you could still be considered the aggressor if you did the first actual military attack. In addition, the Pope also seems to intervene more often when one side is really beating down the other. Even if you're NOT the aggressor, you'll often get a yellow card if your counterattack has taken a large number of your enemy's provinces.

    Are any of these situations true in your case? Who started the war? Who made the first military attack? Were you totally rolling over the Milanese?

    Also, the best way to keep the Pope happy is tribute. If you can afford it, 1000 per turn for 10 turns will make you a saint in his eyes. Even 100 per turn will have a noticeable effect. If you're trying to get in his good book, you should slip him some silver.
    Last edited by TinCow; 03-23-2007 at 18:01.


  4. #4
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: Ex-Communication: Can anyone explain how it works?

    I support Tincow here in his conclusions...

    From my experience participating in a crusade or not has no incidence on your staus with the Pope up until the time the Crusade ends, be you the conquering hero or not... Unless you've been asked personnally to take part in it (which happened to my king)...

    Indeed you also have to consider who made the first "real" act of war (sending an army on a enemy stack or city/fortress), that's what will matter to the Pope.

    moreover, you have to take into account the alliances/lack of such the Pope has with you or the AI faction...

    One thing you can never take into account is (regrettably) the amount of cash (if any) the AI pumps into the Pope.
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  5. #5

    Default Re: Ex-Communication: Can anyone explain how it works?

    In answer to a supplemental question, if you have enemy armies on your land (enemy meaning you are already at war with them) it appears safe to chase them off. The Pope lets you defend yourself. Attacking them on their own turf is a no-no. I have never observed a drop in relations with the Pope for doing so. On the other hand, naval attacks count as attacking the enemy on HIS turf.

    You've already gotten the advice to play the Pope-o-meter slots. I usually race my starting dip or pricness to Rome, set up a slush fund, and then I get a fairly free hand. Keep an eye on the meter. If it's below 9, hold off agressive acts into lands not yours. 10 is close to completely safe. 9 is mostly safe. Below that the odds rise, but relative standing is still important, so watch the meter for both yourself and your enemy.

    I usually start with 100 for 20 turns. Early, as early as I can get over there, that's plenty. Later, the amount required goes up. If I live farther away, I sometimes set up a longer fund to keep something going in case it's hard to get back. Once I can, I park a dip in Italy. I never bother giving the Pope land. It just makes him aggressive. He's already a pain in the meter.

  6. #6
    Member Member Didz's Avatar
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    Default Re: Ex-Communication: Can anyone explain how it works?

    Well I must admit that I did the dirty deed that started the war, by launching a completely unprovoked attack on the city of Milan at a time when I was actually allied with the Milanese.

    But, I am surprised to hear that the AI is sophisticated enough to hold a grudge against the faction that it considers to be the guilty party, not that it would have made much difference to me at the time.

    Anyway, I decided to see what would happen if I didn’t launch an assault on the walls of Genoa. I was curious whether the Pope would give me the Red Card just for standing around and starving the place into submission.

    Unfortunately, the test didn’t work because as predicted that large Milanese army I told you about descended on my besieging force causing the garrison of the city to sally forth and join the battle.

    I decided to play the battle out and see what the Pope had to say afterwards, and phew! what an epic battle it turned out to be.

    I deployed my Italian militia spearmen in a two deep line along the crest of the highest hill I could find, placed my peasant archers in a line between them and told them to hold their ground and keep firing. I then deployed my three mercenary crossbow units in front of the entire formation in open order and my cavalry to the rear. This is more or less my standard formation for enemy armies that are heavy in cavalry, and in this case there were no less than four enemy generals and their bodyguards to deal with.

    The battle opened with the Milanese infantry in three densely packed lines marching up the slope into a hail of arrows and crossbow blots leaving the slope behind them carpeted in their dead.

    They kept coming unit they were at about half-bow shot and then stalled and just stood there and died under a hail of missile fire. Several units broke and ran and within a few minutes Milanese casualties were netting 44% compared to my 1%.

    Finally, the AI decided that this was just stupid and one of the Generals who had been deployed at the rear decided to spur forward and charge my formation. As his bodyguard pushed its way forward and through its own long suffering infantry line it became the focus of every crossbow and archer on the hill and heavily armoured knights began to drop like flies.

    Nevertheless it kept coming and even paused to order ranks giving me time to retire my crossbowmen through my infantry before the 10 or so survivors hurled themselves into one of my front/centre spear units burying themselves deep into it. I must have lost at least 30 men instantly in that charge but the line held and within minutes half the remaining cavalry were dead and the rest running for their lives.

    The gesture by these horsemen finally seemed to kick the AI into action and the remaining 3 Generals plus the surviving infantry all rushed up the slope and threw themselves into my battle line. An epic struggle followed with the centre of my front line practically ceasing to exist. I was forced to withdraw my archers to the rear of the second line and order spearmen from that line to move forward and plug the gaps.

    By now there was a steady stream of routing Milanese infantry heading for safety and my cavalry were ordered to expedite their departure. Now my uncommitted spear units from the second line and those from the first that were no longer in action swung round on the surviving Generals. Duke Cristoforo the enemy king was killed as was his son and with that the entire enemy army broke and fled being chased down and slaughtered all the way to the red line. Their last general was captured trying to escape and executed along with his men when the Milanese refused to pay the ransom of nearly 6,000 florin's.

    Altogether the Milanese lost 2,097 killed and 666 captured including their last family member. I lost 797 killed.

    After the Battle Pope-o-Meter Venice 5/10 Milan (No longer exists)

    “The Pope is no longer concerned with the fate of Milan.”

    Councillor Bartolomeo is now a 5 star general and is to be referred to as ‘Bartolomeo the Saint’.

    Plus, I just walked into Genoa and collected nearly 6,000 florins in loot.

    Not what I expected to happen but whose complaining.
    Last edited by Didz; 03-23-2007 at 22:34.
    Didz
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  7. #7
    Grand Duke of Zilch Member supadodo's Avatar
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    Default Re: Ex-Communication: Can anyone explain how it works?

    To summarize things:

    1: Sallying battles will not get you a warning or excomm if you already are warned but if you use an army to attack the besiegers then its a hostility. SO its very important to stock your vulnerable cities full of cheap militia and some trebs.

    2. If you want to take a city from another catholic faction, do it in 1 turn or you will get a warning the next turn and if you insist on sticking around the turn you get warned, its excom 4 u.

    3. You get a 1 drop on the pope-o-meter for every catholic army you attack which is not on your land(not sure about this one).
    You get a +1 to your meter for participating in a successful crusade or successful pope missions

    4.Pope-o-meter is directly related to diplomatic relations with the papal states. So you can raise it just by sending a diplomat to Rome and doing all sorts of what-not with the guy in the egg hat.(give cash)

    5. True as what others said, the higher your relations, the more stuff you can get away with. Got my HRE pope in and have been excommunicating factions just for putting their grubby toes in my lands.

    Well thats basically it. Initially I was hesitant to play a catholic faction because of the pope but once I saw how many loopholes there were, I came to embrace the Holy father and even made him an ally of the mighty Imperial Empire.
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  8. #8
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: Ex-Communication: Can anyone explain how it works?

    One of the means to get away with practically anything relative to excomm is having a nice college of your cardinals and an assassin roaming the Vatican City...

    Attack whoever you wish, get yellow cards, drop your PoM (that's pop-o-meter...) to almost nil...then slit his Hatness throat or poison his mess wine and replace him with one of your cardinals...

    Your PoM will rise again to the very top from the lowest reaches of hell...(I could almost feel the flames of damnation... )
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