That way you don't have to massacre them, they just "disappear". Much more humane.Originally Posted by k_raso
That way you don't have to massacre them, they just "disappear". Much more humane.Originally Posted by k_raso
Much more stalinist.Originally Posted by Thaatu
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Thank You for Your time and such detailed replies. Now I will solve this problem for sure.
I guess it is not too polite to say such things especially to a russian.Much more stalinist.
I'm sure he didn't mean to offend you. Anyway to solve your problems you could send in a governor with a god like influence (not to hard to come by, really) and a master spy as well. If you won't let your inhabitants dissapear, you could always add them back somewhere else. Then they've just moved to your fine city of ... Haven't they?
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queue up as many of the cheapest, largest units you can buy (akontisti at 120 men a unit?) and then use the 'process_rq Sidon' cheat to build them all at once. Ship them to somewhere else and disband them. Hey presto - instant colonists! With a queue of 10 units, thats 1200 'colonists' a turn, or more if you use giant unit settings. Of course you can only use the cheat once each time you load the game, so you may need to reload a few times before you have a low enough population...
what do you mean? you can use a cheat as many times as you want... that was an old 1.2 thing.
Interesting. I think I'll do exactly as You adviseIf you won't let your inhabitants dissapear, you could always add them back somewhere else. Then they've just moved to your fine city of ... Haven't they?![]()
Also interesting but unfortunately I can't hire any field units right after capturing Sidon. There are only ships available which are costly.queue up as many of the cheapest, largest units you can buy (akontisti at 120 men a unit?) and then use the 'process_rq Sidon' cheat to build them all at once. Ship them to somewhere else and disband them.
Thanks for great solutions, guys![]()
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