Results 1 to 11 of 11

Thread: Question about Sidon

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Thaatu's Avatar
    Join Date
    Oct 2006
    Location
    Finland
    Posts
    1,117

    Default Re: Question about Sidon

    Quote Originally Posted by k_raso
    type in the console:

    add_population Sidon -5000

    After that, the population on Sidon will be decreased by 5000hab.
    That way you don't have to massacre them, they just "disappear". Much more humane.

  2. #2
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Question about Sidon

    Quote Originally Posted by Thaatu
    That way you don't have to massacre them, they just "disappear". Much more humane.
    Much more stalinist.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3
    Member Member Empty's Avatar
    Join Date
    Feb 2007
    Location
    St-Petersburg, Russia
    Posts
    31

    Default Re: Question about Sidon

    Thank You for Your time and such detailed replies. Now I will solve this problem for sure.
    Much more stalinist.
    I guess it is not too polite to say such things especially to a russian.

  4. #4

    Default Re: Question about Sidon

    I'm sure he didn't mean to offend you. Anyway to solve your problems you could send in a governor with a god like influence (not to hard to come by, really) and a master spy as well. If you won't let your inhabitants dissapear, you could always add them back somewhere else. Then they've just moved to your fine city of ... Haven't they?
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  5. #5
    Member Member Kugutsu's Avatar
    Join Date
    Nov 2006
    Location
    Lausanne
    Posts
    287

    Default Re: Question about Sidon

    queue up as many of the cheapest, largest units you can buy (akontisti at 120 men a unit?) and then use the 'process_rq Sidon' cheat to build them all at once. Ship them to somewhere else and disband them. Hey presto - instant colonists! With a queue of 10 units, thats 1200 'colonists' a turn, or more if you use giant unit settings. Of course you can only use the cheat once each time you load the game, so you may need to reload a few times before you have a low enough population...

  6. #6
    Megas Alexandros's heir Member Spoofa's Avatar
    Join Date
    Aug 2006
    Posts
    695

    Default Re: Question about Sidon

    what do you mean? you can use a cheat as many times as you want... that was an old 1.2 thing.

  7. #7
    Member Member Empty's Avatar
    Join Date
    Feb 2007
    Location
    St-Petersburg, Russia
    Posts
    31

    Default Re: Question about Sidon

    If you won't let your inhabitants dissapear, you could always add them back somewhere else. Then they've just moved to your fine city of ... Haven't they?
    Interesting. I think I'll do exactly as You advise
    queue up as many of the cheapest, largest units you can buy (akontisti at 120 men a unit?) and then use the 'process_rq Sidon' cheat to build them all at once. Ship them to somewhere else and disband them.
    Also interesting but unfortunately I can't hire any field units right after capturing Sidon. There are only ships available which are costly.
    Thanks for great solutions, guys

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO