I quite like the idea of special abilities for generals. It takes the traits and 'night fighter' ability and builds on those features; it'd be interesting if such abilities could be tied to traits and gained throughout a campaign.
I quite like the idea of special abilities for generals. It takes the traits and 'night fighter' ability and builds on those features; it'd be interesting if such abilities could be tied to traits and gained throughout a campaign.
"The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr
@adembroski - I think the issue with the 'special abilities' is that many people feel that it's edging TW too far away from realism and towards fantasy.
That said, I'm sure the modders will love it![]()
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
Posted by Wikiman at TWC:
OK Heroic abilities are only available in one campaign and only 5 (pretty sure it is 5) characters will ever have a heroic ability. If you think of how many generals there are on any one campaign then this puts it in perspective.
As someone earlier said generals all didn't have equal abilities. Some were masters of the battlefield and both sides standing there facing each other knew it. We have just gone someway to represent this. This is one feature out of about 100 added to Kingdoms, I am looking forward to you guys feedback on them once the information starts to flow.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
*cough
Lusted, you'd already posted that above![]()
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
I've lost track of where i've posted it, i've tried to make sure its in every thread about the expansion.Originally Posted by sapi
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Ugh, I missed that part. So they'll give us generals with superpowers, but not dismounting units?
Sorry if I'm a bit jaded here when it comes to game features. Hopefully it will be done in a sane, even-handed manner and will contribute to the game overall instead of just being a "LOL DUDEZ I GOT TEH POWAR UP!!!!11" feature to attract the low attention span kiddies.![]()
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