Company of Heroes. Honestly with it's morale and flanking systems in it I believe it's more or less identical to what CA would produce if they created a WW2 setting, fast paced, base building RTS with the M2TW combat engine as the inspiration for the fighting mechanics.Thanks Carl. Hey what game did you get ?
M2TW and CoH have been absolute breaths of fresh air for me. Some actual tactics in battle instead of endless micro (at last).
I'm already modding it though.
They actually look fairly similar, theirs one or two attack types unique to the new animations, but in reality the new animations look to be mostly modified JHI animations, (they grip their weapons slightly differently and swing a LOT slower). Also, if you thought Vargarian Guard where bad, they actually outperform DEK by about 20-30% with the new animation, and DEK and Vargarian Guard are the best of the units with said new animation, so every other 2-hander is much worse. he reason Vargarians are so good is their high defense. Simply put the new animation is slower than the sword animations of S&S units resulting in them often having to do blocking animations mid swing, (which interrupts their attack), and/r them getting killed mid swing. Vargarians due to their higher defense do less blocking and get killed less meaning they complete more swings and are vastly more powerful offensively. To mention nothing of the survivability increase they get from said higher defense in terms of having more men to swing at given points in the battle.They look awesome with their present animation, but I must say they haven't impressed. Now I guess I know why.
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