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  1. #1

    Default Re: gmax cas.

    The whole point of GMax means you cannot do that. There is a whole different SDK needed to write stuff for GMax exports, and it is not available without paying for it.

    GMax was free, with the intention that game makers would pay to licence plugins to allow their games to be modded. The cost per plugin was around £10K ... nothing for something like an Unreal Tournament level of game... but significant for a smaller developer. This is why it was never as big as it could have been.

    Import wise, it works with standard Max script...but there is no way to make any kind of exporter. They don't mind you loading stuff into it...they just don't want you to export it.
    Careless Orc Costs Lives!

  2. #2
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: gmax cas.

    Would it be posible for me to do a model then give it to someone with 3ds max and they save as a cas file

    p.s is there any tutorials on gmax

  3. #3

    Default Re: gmax cas.

    Yes, you can send it to someone with 3ds max and they can export it. Technically, gmax is about the same thing as 3ds max, so just check out the how to model new units in the scriptorium.

  4. #4
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: gmax cas.

    thanks.
    Last edited by Ossie The Great; 03-25-2007 at 17:56.

  5. #5
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: gmax cas.

    Hi
    when i run the script i get upto here

    but what do i do from here

  6. #6

    Default Re: gmax cas.

    Truth be told gmax doesn't really have what you need in a modelling program anyway- it's been awhile since I looked at it but doesn't it lack a vertex weight table? I could never make a model without that.
    Hegemonia Lead Modeller.

  7. #7
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: gmax cas.

    oh.
    is anyone intrested in doing some models for Narnia total war then

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