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  1. #1
    Chuffed to be a Member Juvenal's Avatar
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    Default The Peasants are Revolting

    I am currently in the latter reaches of my Koinon Hellenon campaign. Anyone who has glanced at their victory conditions will notice that you have to make an awful lot of enemies in order to win.

    A war of attrition rages around Tarsus with the Ptolomaics, while in the west I have finished grabbing the Carthaginian islands and am contemplating taking on the Romani (for southern Italia) and the Aedui (for Massilia and coastal Iberia).

    I have faced the best the civilised world could throw at me, and beaten it.
    • I have laughed at Phyrrus's elephants, and turned them into pin-cushions.
    • I have faced hugh phalanxes, and turned them into neat rows of corpses with flanking attacks (Traditional Hoplites rule!).
    • I have faced heavy cavalry from hell, and they have died on my spears.
    • I have faced armoured machine-gun arrow firing horse-archer bodyguards, and overwhelmed them with peltasts (they were probably too busy looking at all my dead slingers).

    With the Maks, Epirotes, Pontics and Getai all exterminated, you would think that I was ready for the final big push - but no, there is a thorn in my side and its name is Kotais.

    My Greek fighting system has reigned supreme all over the Mediterranean (Traditional Hoplites, Peltasts, Slingers, Cretans - no Cavalry). Even the sneaky Easterners and savage nomads only required extra slingers and peltasts before they too went down under the greek steam-roller.

    But now my system has broken down. Kotais was fairly easily captured - the last regular Hayasdin army is now pushing up daisies around the stockade. Unrest is so high that I have been unable to keep Kotais more than 2 turns.

    There is actually a dip in my progress graph! (2 stacks lost to date). There is also a pesky Hayasdin spy to put the last nail in the unrest coffin (just can't seem to catch him).

    My first expulsion killed the general, and a tiny Hayasdin stack attacked my men as they were being expelled, meaning they immediately got a giant kick up the rear from the new stack from the town. No one survived.

    I tried extermination, I tried selling all those smelly easterner buildings, but the result is always the same. I get expelled from Kotais, and a full stack of Sparabara with gold upgrades appears. These guys die quite quickly under missile fire - but in melee they are veritable supermen. Even when I manage to rout some of them (ganging up 3 on 1, front and both flanks) they just trot back a hundred yards, reform and pile straight back in.

    I think I am going to need to get my best traited general, another couple of full stacks and exterminate the whole faction before I can hold Kotais more than 6 months.

    Has anyone else had trouble with Kotais? If this goes on much longer, I will have to move my Capital there!

    PS. I think there be a new trait for this situation "Humbled by Sparabara" - it should bring a big influence penalty as the holder will never again be able to show his face in public.

  2. #2
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: The Peasants are Revolting

    Just out of curiosity, how far is your capital from Kotais?

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  3. #3
    Chuffed to be a Member Juvenal's Avatar
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    Default Re: The Peasants are Revolting

    @The Errant

    My empire is currently ruled from Chalcis-by-the-sea (nice pier, and donkey-rides available all-year-round).

    I was reluctant to move it because I am finding it difficult to hold on the Sardinia, there is a recruitment hole there for the KH, so I can't keep the population in check.

    Anyway, why should a bunch of damn peasants force me to go down-market!

  4. #4

    Default Re: The Peasants are Revolting

    I don't know I never had problems with rebellions. What I usually do when I conquer something is
    exterminate or enslave depending on size,
    destroy government and military buildings
    and always have some akontistai plus a general ready.

    next turn remove my fieldarmy (except if I want the town to be a part of my borderdefence) move in a fullstack of akontistai plus general. by that time the provisional government is finished. then i build the buildings which:

    a)give highest order bonus
    b)are quickest to build
    c)if they are REALLY rebelious a type 4 gov
    d)if possible try to upgrade order/happyness buildings first.

    worked in all my 5 campaigns in EB so far and I always play on VH.
    My first balloon:

  5. #5
    Chuffed to be a Member Juvenal's Avatar
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    Default Re: The Peasants are Revolting

    @L.C.Cinna

    Current population of Kotais: 400. Two units is sufficient to get 80% garrison, but unrest is around the 60-80% mark when I move in.

    Still got culture penalty (some eastern buildings cannot be destroyed), and I may have been over-zealous destroying the filthy easterner temple (whoops).

    Looks like I need a summer palace in Sinope, while I build the brainwashing... sorry, I mean temple... facility and establish some government reforms.

  6. #6
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: The Peasants are Revolting

    Your problem is the location of your capital I think. Have you checked the settlement details scroll of Kotais. My guess is that you have something in excess of 40 % minimum distance from capital penalty. Add to that the culture penalty and the general unrest factors.

    Keeping Kotais will become a nightmare. It's allways like this with far flung empires. Someone posted that they had conqured most of Africa and Europe in a Carthage campaign but were having troubles keeping some of their most far flung holdings in check. He/She wanted to go conquering in India but the game mechanics simply wouldn't allow it due to the distance and culture penalties.

    I had the same problem in my Sabyn campaign when i conquered Hierosolyma and Sidon. They kept rebelling because my capital was still Maryab in southern Arabia. When I moved it to Dumatha I could keep the two cities in check but had to increase the garrisons in southern Egypt and Arabia due to the distance to capital penalties.

    The only way to keep a large empire from falling apart is to make the capital the most central city in that empire. Basically equally long distances everywhere. Add happiness buildings and strong garrison you may just be able to keep the most far flung provinces to obtain your victory conditions. The fringes of your empire will be restless though. It's game mechanics, pure and simple. Propably hardcoded to boot.

    Increase the size of the garrison and find a good governor or several to keep order. That and move your capital closer. Add plenty of happiness buildings. High level order increasing temples are best. Garrisons second, and game fields last. Apart from that don't have any other advise.

    Hope this helps.

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

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