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Thread: Removal of Brutii and scipii

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  1. #1
    Just another pixel Member Upxl's Avatar
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    Default Removal of Brutii and scipii

    Hi,

    I've been trying to outmod the Brutii and scipii by removing them from the descr_strat and donating their regions to rebels (provincial campaign).

    So far no luck.
    The provincial campaing loads but as soon as I end turn it CTD.

    I tried this in the past with succes but now their must be something I'm overlooking.

    Does any of you more experienced modders have any idea how to do this?

    it's the v1.6 (BI update)
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  2. #2
    Member Member Arakorn-eir's Avatar
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    Default Re: Removal of Brutii and scipii

    Can a less experienced modder answer? :P

    I might have some theories, but just so we won't get any confusions, you mean that you have 1.5, instead of 1.6? Because 1.5 is Rome, and 1.6 is BI where the Roman Families are NOT present.

    Try adding the -show_err switch to your shortcut. (Desktop: Locate RTW shortcut, right click, properties, add to target line:

    Code:
    -show_err
    )
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  3. #3
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Removal of Brutii and scipii

    Did you remove them from the list of factions available (they can't anywhere in the playable, unlockable or unplayable list)?

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  4. #4
    Just another pixel Member Upxl's Avatar
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    Default Re: Removal of Brutii and scipii

    sorry it's the 1.5.

    I meant the update came from BI.


    Can a less experienced modder answer? :P
    Pleas be my guest.

    -show_err doesnt show anything.
    It never did and I have no clue why.



    Did you remove them from the list of factions available (they can't anywhere in the playable, unlockable or unplayable list)?
    yes they're completely removed.
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  5. #5
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Removal of Brutii and scipii

    When campaign loads turn Fog of War off and scroll around and make sure you can view all the provinces you took off Brutii & Scipii - if it CTD's when you scroll over province you may have problem with the combination of faction creator and default rebel / sub faction rebel type - don't ask me why but it seems that RTW has problem with some combinations.

    (I'm just guessing on that as at end of turn map tends to scroll to view movements)
    Not used mods before? Looking for something small and fun?!
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  6. #6
    Just another pixel Member Upxl's Avatar
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    Default Re: Removal of Brutii and scipii

    Quote Originally Posted by Makanyane
    When campaign loads turn Fog of War off and scroll around and make sure you can view all the provinces you took off Brutii & Scipii - if it CTD's when you scroll over province you may have problem with the combination of faction creator and default rebel / sub faction rebel type - don't ask me why but it seems that RTW has problem with some combinations.

    (I'm just guessing on that as at end of turn map tends to scroll to view movements)

    I can scroll around fine.
    The provinces are rebel as they should be and without any troops in them.

    The ctd happen as soon as I pres the end turn button.

    Still no error report.
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  7. #7
    Just another pixel Member Upxl's Avatar
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    Default Re: Removal of Brutii and scipii

    This is the strat file.

    I only removed the brutii and scipii and moved their settlements to the rebels.







    Code:
    campaign		imperial_campaign
    playable
    	romans_julii
    end
    unlockable
    	egypt
    	seleucid
    	carthage
    	parthia
    	gauls
    	germans
    	britons
    	greek_cities
    end
    nonplayable
    	romans_senate
    	macedon
    	pontus
    	armenia
    	dacia
    	numidia
    	scythia
    	spain
    	thrace
    	slave
    end...
    
    
    ...
    
    faction	romans_julii, comfortable caesar
    superfaction romans_senate
    denari	5000
    settlement
    {
    	level large_town
    	region Etruria
    
    	year_founded 0
    	population 4000
    	plan_set default_set
    	faction_creator romans_julii
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type port_buildings port
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    settlement
    {
    	level large_town
    	region Umbria
    
    	year_founded 0
    	population 3500
    	plan_set default_set
    	faction_creator romans_julii
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    }
    
    character	Flavius Julius, named character, leader, age 47, , x 89, y 82 
    traits GoodCommander 2 , NaturalMilitarySkill 1 , GoodDefender 1 , PoliticsSkill 3 , GoodAdministrator 2 , Austere 1 
    ancillaries aged_retainer
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman triarii				exp 1 armour 0 weapon_lvl 0
    unit		roman archer				exp 1 armour 0 weapon_lvl 0
    
    character	Lucius Julius, named character, heir, age 31, , x 91, y 80 
    traits GoodCommander 1 , PoliticsSkill 2 , GoodAdministrator 3 , Energetic 2 
    ancillaries freeman_clerk
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    
    character	Quintus Julius, named character, age 29, , x 96, y 82 
    traits NaturalMilitarySkill 3 , GoodAttacker 1 , Energetic 1 
    ancillaries drillmaster
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman city militia				exp 0 armour 0 weapon_lvl 0
    unit		roman city militia				exp 0 armour 0 weapon_lvl 0
    
    character	Sextus Antio, diplomat, age 29, , x 93, y 78 
    traits GoodDiplomat 3 
    
    character	Decius Curtius, spy, age 29, , x 95, y 83 
    traits GoodSpy 4 
    
    character	Oppius Clausus, admiral, age 29, , x 86, y 78 
    
    army
    unit		naval biremes				exp 0 armour 0 weapon_lvl 0
    unit		naval biremes				exp 0 armour 0 weapon_lvl 0
    
    character	Vibius Julius, named character, age 28, , x 88, y 81 
    traits GoodCommander 1 , PoliticsSkill 2 , GoodAdministrator 2 , MathematicsSkill 1 
    ancillaries merchant
    army
    unit		roman generals guard cavalry early				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman hastati				exp 1 armour 0 weapon_lvl 0
    unit		roman velite				exp 1 armour 0 weapon_lvl 0
    
    
    character_record		Amulius Julius, 	male, command 0, influence 0, management 0, subterfuge 0, age 13, alive, never_a_leader
    character_record		Manius Julius, 	male, command 0, influence 0, management 0, subterfuge 0, age 10, alive, never_a_leader
    character_record		Decius Julius, 	male, command 0, influence 0, management 0, subterfuge 0, age 7, alive, never_a_leader
    character_record		Marcus Julius, 	male, command 0, influence 0, management 0, subterfuge 0, age 3, alive, never_a_leader
    character_record		Faustina, 	female, command 0, influence 0, management 0, subterfuge 0, age 48, alive, never_a_leader
    character_record		Poppaea, 	female, command 0, influence 0, management 0, subterfuge 0, age 29, alive, never_a_leader
    character_record		Alypia, 	female, command 0, influence 0, management 0, subterfuge 0, age 29, alive, never_a_leader
    character_record		Claudia, 	female, command 0, influence 0, management 0, subterfuge 0, age 28, alive, never_a_leader
    character_record		Fadia, 	female, command 0, influence 0, management 0, subterfuge 0, age 13, alive, never_a_leader
    
    relative 	Flavius Julius, 	Faustina,		Lucius Julius,	Quintus Julius,	Vibius Julius,	end
    relative 	Lucius Julius, 	Poppaea,		Fadia,	Decius Julius,	Marcus Julius,	end
    relative 	Quintus Julius, 	Alypia,		Amulius Julius,	end
    relative 	Vibius Julius, 	Claudia,		Manius Julius,	end
    
    
    faction	romans_senate, comfortable napoleon
    denari	5000
    settlement
    {
    	level city
    	region Latium
    
    	year_founded 0
    	population 7500
    	plan_set default_set
    	faction_creator romans_julii
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type amphitheatres stone_amphitheatre
    	}
    	building
    	{
    		type barracks city_barracks
    	}
    	building
    	{
    		type missiles practice_field
    	}
    	building
    	{
    		type smith blacksmith
    	}
    	building
    	{
    		type market forum
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_mines mines+1
    	}
    }
    
    character	Decius Maxentius, named character, leader, age 60, , x 95, y 71 
    traits GoodCommander 1 , PoliticsSkill 2 , GoodAdministrator 2 , Austere 1 
    ancillaries doctor
    army
    unit		roman generals guard cavalry early				exp 0 armour 0 weapon_lvl 0
    unit		roman hastati				exp 3 armour 1 weapon_lvl 0
    unit		roman hastati				exp 3 armour 1 weapon_lvl 0
    unit		roman princeps				exp 3 armour 1 weapon_lvl 0
    unit		roman princeps				exp 3 armour 1 weapon_lvl 0
    unit		roman velite				exp 3 armour 1 weapon_lvl 0
    unit		roman velite				exp 3 armour 1 weapon_lvl 0
    unit		roman triarii				exp 3 armour 1 weapon_lvl 0
    
    character	Marcus Maxentius, named character, heir, age 30, , x 93, y 73 
    traits GoodCommander 2 , NaturalMilitarySkill 2 , PoliticsSkill 1 , GoodAdministrator 1 , Intelligent 1 
    ancillaries bodyguard
    army
    unit		roman generals guard cavalry early				exp 0 armour 0 weapon_lvl 0
    unit		roman triarii				exp 3 armour 1 weapon_lvl 0
    unit		roman velite				exp 3 armour 1 weapon_lvl 0
    unit		roman hastati				exp 3 armour 1 weapon_lvl 0
    
    character	Flavius Nepos, diplomat, age 30, , x 96, y 69 
    traits GoodDiplomat 5 
    
    character	Servius Maxentius, named character, age 36, , x 94, y 69 
    traits GoodCommander 1 , NaturalMilitarySkill 1 , PublicFaith 2 , GoodAdministrator 1 , Intelligent 1 
    ancillaries scribe_ancillary
    army
    unit		roman generals guard cavalry early				exp 0 armour 0 weapon_lvl 0
    unit		roman velite				exp 3 armour 1 weapon_lvl 0
    unit		roman hastati				exp 3 armour 0 weapon_lvl 0
    unit		roman princeps				exp 3 armour 1 weapon_lvl 0
    unit		roman triarii				exp 3 armour 0 weapon_lvl 0
    
    
    character_record		Gaius Maxentius, 	male, command 0, influence 0, management 0, subterfuge 0, age 11, alive, never_a_leader
    character_record		Lentulus Maxentius, 	male, command 0, influence 0, management 0, subterfuge 0, age 7, alive, never_a_leader
    character_record		Publius Maxentius, 	male, command 0, influence 0, management 0, subterfuge 0, age 13, alive, never_a_leader
    character_record		Honoria, 	female, command 0, influence 0, management 0, subterfuge 0, age 50, alive, never_a_leader
    character_record		Licinia, 	female, command 0, influence 0, management 0, subterfuge 0, age 29, alive, never_a_leader
    character_record		Marciana, 	female, command 0, influence 0, management 0, subterfuge 0, age 34, alive, never_a_leader
    character_record		Papiria, 	female, command 0, influence 0, management 0, subterfuge 0, age 5, alive, never_a_leader
    character_record		Prisca, 	female, command 0, influence 0, management 0, subterfuge 0, age 19, alive, never_a_leader
    
    relative 	Decius Maxentius, 	Honoria,		Servius Maxentius,	Marcus Maxentius,	Prisca,	end
    relative 	Marcus Maxentius, 	Licinia,		Publius Maxentius,	Gaius Maxentius,	end
    relative 	Servius Maxentius, 	Marciana,		Lentulus Maxentius,	Papiria,	end
    
    
    faction	macedon, fortified napoleon...
    
    ...
    
    }
    
    settlement
    {
    	level large_town
    	region Apulia
    
    	year_founded 0
    	population 4500
    	plan_set default_set
    	faction_creator romans_julii
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type port_buildings port
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    }
    
    settlement
    {
    	level large_town
    	region Bruttium
    
    	year_founded 0
    	population 4300
    	plan_set default_set
    	faction_creator romans_julii
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    }
    
    settlement
    {
    	level large_town
    	region Campania
    
    	year_founded 0
    	population 4800
    	plan_set default_set
    	faction_creator romans_julii
    	building
    	{
    		type barracks militia_barracks
    	}
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type hinterland_farms farms+1
    	}
    }
    
    settlement
    {
    	level large_town
    	region Sicilia_Romanus
    
    	year_founded 0
    	population 3500
    	plan_set default_set
    	faction_creator romans_julii
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type core_building governors_villa
    	}
    	building
    	{
    		type defenses wooden_pallisade
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    	
    settlement
    {
    	level village
    	region Sahara
    
    	year_founded 0
    	population 400
    	plan_set default_set
    	faction_creator carthage...
    
    }
    As you can see very basic changes.
    Last edited by Upxl; 03-26-2007 at 21:02.
    I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.

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