Code:
campaign imperial_campaign
playable
romans_julii
end
unlockable
egypt
seleucid
carthage
parthia
gauls
germans
britons
greek_cities
end
nonplayable
romans_senate
macedon
pontus
armenia
dacia
numidia
scythia
spain
thrace
slave
end...
...
faction romans_julii, comfortable caesar
superfaction romans_senate
denari 5000
settlement
{
level large_town
region Etruria
year_founded 0
population 4000
plan_set default_set
faction_creator romans_julii
building
{
type barracks militia_barracks
}
building
{
type core_building governors_villa
}
building
{
type port_buildings port
}
building
{
type defenses wooden_pallisade
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads roads
}
}
settlement
{
level large_town
region Umbria
year_founded 0
population 3500
plan_set default_set
faction_creator romans_julii
building
{
type barracks muster_field
}
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms
}
}
character Flavius Julius, named character, leader, age 47, , x 89, y 82
traits GoodCommander 2 , NaturalMilitarySkill 1 , GoodDefender 1 , PoliticsSkill 3 , GoodAdministrator 2 , Austere 1
ancillaries aged_retainer
army
unit roman generals guard cavalry early exp 1 armour 0 weapon_lvl 0
unit roman hastati exp 1 armour 0 weapon_lvl 0
unit roman hastati exp 1 armour 0 weapon_lvl 0
unit roman triarii exp 1 armour 0 weapon_lvl 0
unit roman archer exp 1 armour 0 weapon_lvl 0
character Lucius Julius, named character, heir, age 31, , x 91, y 80
traits GoodCommander 1 , PoliticsSkill 2 , GoodAdministrator 3 , Energetic 2
ancillaries freeman_clerk
army
unit roman generals guard cavalry early exp 1 armour 0 weapon_lvl 0
unit roman hastati exp 1 armour 0 weapon_lvl 0
unit roman hastati exp 1 armour 0 weapon_lvl 0
character Quintus Julius, named character, age 29, , x 96, y 82
traits NaturalMilitarySkill 3 , GoodAttacker 1 , Energetic 1
ancillaries drillmaster
army
unit roman generals guard cavalry early exp 1 armour 0 weapon_lvl 0
unit roman city militia exp 0 armour 0 weapon_lvl 0
unit roman city militia exp 0 armour 0 weapon_lvl 0
character Sextus Antio, diplomat, age 29, , x 93, y 78
traits GoodDiplomat 3
character Decius Curtius, spy, age 29, , x 95, y 83
traits GoodSpy 4
character Oppius Clausus, admiral, age 29, , x 86, y 78
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
character Vibius Julius, named character, age 28, , x 88, y 81
traits GoodCommander 1 , PoliticsSkill 2 , GoodAdministrator 2 , MathematicsSkill 1
ancillaries merchant
army
unit roman generals guard cavalry early exp 1 armour 0 weapon_lvl 0
unit roman hastati exp 1 armour 0 weapon_lvl 0
unit roman hastati exp 1 armour 0 weapon_lvl 0
unit roman velite exp 1 armour 0 weapon_lvl 0
character_record Amulius Julius, male, command 0, influence 0, management 0, subterfuge 0, age 13, alive, never_a_leader
character_record Manius Julius, male, command 0, influence 0, management 0, subterfuge 0, age 10, alive, never_a_leader
character_record Decius Julius, male, command 0, influence 0, management 0, subterfuge 0, age 7, alive, never_a_leader
character_record Marcus Julius, male, command 0, influence 0, management 0, subterfuge 0, age 3, alive, never_a_leader
character_record Faustina, female, command 0, influence 0, management 0, subterfuge 0, age 48, alive, never_a_leader
character_record Poppaea, female, command 0, influence 0, management 0, subterfuge 0, age 29, alive, never_a_leader
character_record Alypia, female, command 0, influence 0, management 0, subterfuge 0, age 29, alive, never_a_leader
character_record Claudia, female, command 0, influence 0, management 0, subterfuge 0, age 28, alive, never_a_leader
character_record Fadia, female, command 0, influence 0, management 0, subterfuge 0, age 13, alive, never_a_leader
relative Flavius Julius, Faustina, Lucius Julius, Quintus Julius, Vibius Julius, end
relative Lucius Julius, Poppaea, Fadia, Decius Julius, Marcus Julius, end
relative Quintus Julius, Alypia, Amulius Julius, end
relative Vibius Julius, Claudia, Manius Julius, end
faction romans_senate, comfortable napoleon
denari 5000
settlement
{
level city
region Latium
year_founded 0
population 7500
plan_set default_set
faction_creator romans_julii
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type amphitheatres stone_amphitheatre
}
building
{
type barracks city_barracks
}
building
{
type missiles practice_field
}
building
{
type smith blacksmith
}
building
{
type market forum
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_mines mines+1
}
}
character Decius Maxentius, named character, leader, age 60, , x 95, y 71
traits GoodCommander 1 , PoliticsSkill 2 , GoodAdministrator 2 , Austere 1
ancillaries doctor
army
unit roman generals guard cavalry early exp 0 armour 0 weapon_lvl 0
unit roman hastati exp 3 armour 1 weapon_lvl 0
unit roman hastati exp 3 armour 1 weapon_lvl 0
unit roman princeps exp 3 armour 1 weapon_lvl 0
unit roman princeps exp 3 armour 1 weapon_lvl 0
unit roman velite exp 3 armour 1 weapon_lvl 0
unit roman velite exp 3 armour 1 weapon_lvl 0
unit roman triarii exp 3 armour 1 weapon_lvl 0
character Marcus Maxentius, named character, heir, age 30, , x 93, y 73
traits GoodCommander 2 , NaturalMilitarySkill 2 , PoliticsSkill 1 , GoodAdministrator 1 , Intelligent 1
ancillaries bodyguard
army
unit roman generals guard cavalry early exp 0 armour 0 weapon_lvl 0
unit roman triarii exp 3 armour 1 weapon_lvl 0
unit roman velite exp 3 armour 1 weapon_lvl 0
unit roman hastati exp 3 armour 1 weapon_lvl 0
character Flavius Nepos, diplomat, age 30, , x 96, y 69
traits GoodDiplomat 5
character Servius Maxentius, named character, age 36, , x 94, y 69
traits GoodCommander 1 , NaturalMilitarySkill 1 , PublicFaith 2 , GoodAdministrator 1 , Intelligent 1
ancillaries scribe_ancillary
army
unit roman generals guard cavalry early exp 0 armour 0 weapon_lvl 0
unit roman velite exp 3 armour 1 weapon_lvl 0
unit roman hastati exp 3 armour 0 weapon_lvl 0
unit roman princeps exp 3 armour 1 weapon_lvl 0
unit roman triarii exp 3 armour 0 weapon_lvl 0
character_record Gaius Maxentius, male, command 0, influence 0, management 0, subterfuge 0, age 11, alive, never_a_leader
character_record Lentulus Maxentius, male, command 0, influence 0, management 0, subterfuge 0, age 7, alive, never_a_leader
character_record Publius Maxentius, male, command 0, influence 0, management 0, subterfuge 0, age 13, alive, never_a_leader
character_record Honoria, female, command 0, influence 0, management 0, subterfuge 0, age 50, alive, never_a_leader
character_record Licinia, female, command 0, influence 0, management 0, subterfuge 0, age 29, alive, never_a_leader
character_record Marciana, female, command 0, influence 0, management 0, subterfuge 0, age 34, alive, never_a_leader
character_record Papiria, female, command 0, influence 0, management 0, subterfuge 0, age 5, alive, never_a_leader
character_record Prisca, female, command 0, influence 0, management 0, subterfuge 0, age 19, alive, never_a_leader
relative Decius Maxentius, Honoria, Servius Maxentius, Marcus Maxentius, Prisca, end
relative Marcus Maxentius, Licinia, Publius Maxentius, Gaius Maxentius, end
relative Servius Maxentius, Marciana, Lentulus Maxentius, Papiria, end
faction macedon, fortified napoleon...
...
}
settlement
{
level large_town
region Apulia
year_founded 0
population 4500
plan_set default_set
faction_creator romans_julii
building
{
type core_building governors_villa
}
building
{
type equestrian stables
}
building
{
type barracks muster_field
}
building
{
type port_buildings port
}
building
{
type defenses wooden_pallisade
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms
}
}
settlement
{
level large_town
region Bruttium
year_founded 0
population 4300
plan_set default_set
faction_creator romans_julii
building
{
type barracks muster_field
}
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms
}
}
settlement
{
level large_town
region Campania
year_founded 0
population 4800
plan_set default_set
faction_creator romans_julii
building
{
type barracks militia_barracks
}
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}
settlement
{
level large_town
region Sicilia_Romanus
year_founded 0
population 3500
plan_set default_set
faction_creator romans_julii
building
{
type barracks muster_field
}
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type hinterland_roads roads
}
}
settlement
{
level village
region Sahara
year_founded 0
population 400
plan_set default_set
faction_creator carthage...
}
As you can see very basic changes.
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