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  1. #1
    practitioner of Съ Нами Богъ Member phunkbot's Avatar
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    Default Re: Merchants and Assassins

    i dont think assassins are ment to be used without quicksaving and reloading, at least not in the vanilla version. I've tried that and i have to agree, it does not work.
    However, I rarely have to load more than once, generally just moving your assassin next to his target and then attacking (instead of attacking from all the way) does the trick for me. Also i have to add, how on earth are you going to get your cardinals promoted without getting a few slots vacant in the cardinal college ? what? you say those guys die of natural causes? they do? wow, i'll have to look into that

  2. #2
    practitioner of Съ Нами Богъ Member phunkbot's Avatar
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    Default Re: Merchants and Assassins

    also, in my current campaign the growth of my army upkeep about matches the growth of my settlements' income (just 1-2k bellow it), the 5-6k (which is about to double as soon as i find how the heck to i get to bloody timboktu, my ships dont seem to want to go all the way down the cost of africa) i get from merchants is what rakes the money in from me, and thats leaving the extra cash i get every time the AI descides to foolishly send a merchant out of a city anywhere in western and mid-western europe as an extra bonus. So i'd say merchants are not only not worthless, for me they are what gets me money stored for when i need in buckets.

    And, since an assassin costs 500 (correct me if im wrong), by the time you get it to 4-5 stars he will probably have delt more than that in priests and diplomats killed, and that only gets better. So i'd say they are pretty cost effective.

    i apologise i'm doubleposting, i'd appreciate it if a mod could merge my posts if that matters


  3. #3
    Member Member Matty's Avatar
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    Default Re: Merchants and Assassins

    Quote Originally Posted by phunkbot
    ... (which is about to double as soon as i find how the heck to i get to bloody timboktu, my ships dont seem to want to go all the way down the cost of africa)
    They won't. You have to walk the merchants down from north African landings. Tedious, but good things come to those who wait.

  4. #4
    practitioner of Съ Нами Богъ Member phunkbot's Avatar
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    Default Re: Merchants and Assassins

    Quote Originally Posted by Matty
    They won't. You have to walk the merchants down from north African landings. Tedious, but good things come to those who wait.
    hey thanks, you're a lifesaver : )

  5. #5
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: Merchants and Assassins

    @phunkbot : Exactly... The quicksave/quickload is your best friend when using agents and particularly merchants and assassins (spies are so much easier, wonder why...)

    Most of all, I use them to remove the Ai generals and bodyguards, but rather than leaving them idle any diplomat, cardinal, princess or captain can capture their attention...

    If nobody's worth it around those parts, there is certinaly a city where a little spark in the right place (just so...) will make a big great bonfire...

    So as a conclusion, I'll say that spies are much too good (even newly created spies generally have a 93-100 % chance of success) and other agents much too bad (you rarely get over the 45-50 %)
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  6. #6
    Member Member SirMoric's Avatar
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    Default Re: Merchants and Assassins

    I usually have no problem getting headquarters for assasins, priests and merchants.

    Just make one of your cities dedicated to producing assasins, one for priests and one for merchants. Remember using a city by the sea for merchants. And keep producing until reaching the agent-cap for each. Eventually you'll get the HQ's.

    Assasins bad in vanilla?? I like them. They may not be 100 percent good, but often a HQ-trained assasin with a few captains in the belt is enough to start taking out generals and alike.

    And being able to produce bishops instead of priests makes own you the cardinal-thing in Rome.

    And Merchants? Well, the time they take to move to valuable resources and their stopping every time they encounter other units or are being stepped on by other units isn't really worth it.

    rgds

  7. #7
    Member Member Didz's Avatar
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    Default Re: Merchants and Assassins

    Weird the way peoples perceptions can differ, I suppose thats the sign of a good strategy game. So, many different ways to play. Im currently earning over 1,500 florins from 2 merchants near Constantinople and would hardly call them a waste of time. Whereas, tying up a city producing useless assassins, in the hope of being able to buy a building that gives me the chance to produce slightly less useless assassins seems a total waste of time. Likewise, investing a fortune and one whole city to dominating the Papal College when the payment of the income from 1 x 8* merchant in tribute will keep your Pop-O-Meter rating at 10/10 seems a bit of overkill.
    Last edited by Didz; 04-04-2007 at 10:57.
    Didz
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  8. #8
    Member Member Philbert's Avatar
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    Default Re: Merchants and Assassins

    Also, don't underestimate how gratifying it is to take over other merchants. I have an Ueber-merchant that I will build a statue for after his death.
    Hebban olla uogala nestas bigunnan hinase hic enda thu

  9. #9
    practitioner of Съ Нами Богъ Member phunkbot's Avatar
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    Default Re: Merchants and Assassins

    i dont really mean "bad", but it doesnt seem all that sensible to have mr. Fraunce the Killer who had been pwning european royaly for 15 years or so loose all his skill when missing on one hit...

  10. #10
    Member Member Afro Thunder's Avatar
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    Default Re: Merchants and Assassins

    Quote Originally Posted by phunkbot
    i dont really mean "bad", but it doesnt seem all that sensible to have mr. Fraunce the Killer who had been pwning european royaly for 15 years or so loose all his skill when missing on one hit...
    Ah, the infamous anti-trait bug. The bane of many an assassin/diplomat/spy/merchant/princess.
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  11. #11
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
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    Default Re: Merchants and Assassins

    Quote Originally Posted by phunkbot
    i dont really mean "bad", but it doesnt seem all that sensible to have mr. Fraunce the Killer who had been pwning european royaly for 15 years or so loose all his skill when missing on one hit...
    [hint]save - reload[/hint]
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  12. #12
    practitioner of Съ Нами Богъ Member phunkbot's Avatar
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    Default Re: Merchants and Assassins

    Quote Originally Posted by Goofball
    [hint]save - reload[/hint]

    duh, see me sig

  13. #13
    Holy Roman Emperor Member Frederick_I_Barbarossa's Avatar
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    Default Re: Merchants and Assassins

    Quote Originally Posted by SirMoric
    I usually have no problem getting headquarters for assasins, priests and merchants.

    Just make one of your cities dedicated to producing assasins, one for priests and one for merchants. Remember using a city by the sea for merchants. And keep producing until reaching the agent-cap for each. Eventually you'll get the HQ's.
    I do precisely this exact thing. Generally I try to make my capital city my "Cardinal Factory", as it is generally the largest city and will get to Cathedral or Huge Cathedral stage first.

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