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Thread: Merchants and Assassins

  1. #31
    Member Member Matty's Avatar
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    Default Re: Merchants and Assassins

    Quote Originally Posted by phunkbot
    ... (which is about to double as soon as i find how the heck to i get to bloody timboktu, my ships dont seem to want to go all the way down the cost of africa)
    They won't. You have to walk the merchants down from north African landings. Tedious, but good things come to those who wait.

  2. #32
    Member Member Didz's Avatar
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    Default Re: Merchants and Assassins

    Weird the way peoples perceptions can differ, I suppose thats the sign of a good strategy game. So, many different ways to play. Im currently earning over 1,500 florins from 2 merchants near Constantinople and would hardly call them a waste of time. Whereas, tying up a city producing useless assassins, in the hope of being able to buy a building that gives me the chance to produce slightly less useless assassins seems a total waste of time. Likewise, investing a fortune and one whole city to dominating the Papal College when the payment of the income from 1 x 8* merchant in tribute will keep your Pop-O-Meter rating at 10/10 seems a bit of overkill.
    Last edited by Didz; 04-04-2007 at 10:57.
    Didz
    Fortis balore et armis

  3. #33
    Member Member Philbert's Avatar
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    Default Re: Merchants and Assassins

    Also, don't underestimate how gratifying it is to take over other merchants. I have an Ueber-merchant that I will build a statue for after his death.
    Hebban olla uogala nestas bigunnan hinase hic enda thu

  4. #34
    practitioner of Съ Нами Богъ Member phunkbot's Avatar
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    Default Re: Merchants and Assassins

    i dont really mean "bad", but it doesnt seem all that sensible to have mr. Fraunce the Killer who had been pwning european royaly for 15 years or so loose all his skill when missing on one hit...

  5. #35
    practitioner of Съ Нами Богъ Member phunkbot's Avatar
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    Default Re: Merchants and Assassins

    Quote Originally Posted by Matty
    They won't. You have to walk the merchants down from north African landings. Tedious, but good things come to those who wait.
    hey thanks, you're a lifesaver : )

  6. #36
    Member Member Afro Thunder's Avatar
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    Default Re: Merchants and Assassins

    Quote Originally Posted by phunkbot
    i dont really mean "bad", but it doesnt seem all that sensible to have mr. Fraunce the Killer who had been pwning european royaly for 15 years or so loose all his skill when missing on one hit...
    Ah, the infamous anti-trait bug. The bane of many an assassin/diplomat/spy/merchant/princess.
    Proud Strategos of the

  7. #37
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
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    Default Re: Merchants and Assassins

    Quote Originally Posted by phunkbot
    i dont really mean "bad", but it doesnt seem all that sensible to have mr. Fraunce the Killer who had been pwning european royaly for 15 years or so loose all his skill when missing on one hit...
    [hint]save - reload[/hint]
    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

  8. #38
    Holy Roman Emperor Member Frederick_I_Barbarossa's Avatar
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    Default Re: Merchants and Assassins

    Quote Originally Posted by SirMoric
    I usually have no problem getting headquarters for assasins, priests and merchants.

    Just make one of your cities dedicated to producing assasins, one for priests and one for merchants. Remember using a city by the sea for merchants. And keep producing until reaching the agent-cap for each. Eventually you'll get the HQ's.
    I do precisely this exact thing. Generally I try to make my capital city my "Cardinal Factory", as it is generally the largest city and will get to Cathedral or Huge Cathedral stage first.

    I'm one of those odd people who get really excited when Guild notices show up...
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  9. #39
    practitioner of Съ Нами Богъ Member phunkbot's Avatar
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    Default Re: Merchants and Assassins

    Quote Originally Posted by Goofball
    [hint]save - reload[/hint]

    duh, see me sig

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