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Thread: Historically Accurate Starting Map Mod?

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  1. #1

    Default Historically Accurate Starting Map Mod?

    Has anyone put together a mod with a starting setup that is historically accurate?

    For example:

    The factions have territory that is accurate for 1080 AD. Byzantium, the Turks, and Venice have the right provinces, for example.

    Factions have generals and armies that reflect their military strength in 1080 AD.


    Also nice to have:

    Give the starting factions settlements that reflect their historical development in 1080 AD... Italy would have ROADS, for example. Constantinople would be a HUGE, rich city. Basically, don't do the usual RTS-game convention of starting everyone out with rags and making them work their way to riches... instead let the players hit the ground running with various advantages and disadvantages depending on which faction they're playing... they inherit a historical starting situation.

    I would also look at faction-specific traits that emphasize their strengths and weaknesses. For example, Byzantine generals/governors would be adept at sieges, get trade bonuses, but become more and more disloyal with increasing command stars -- strong generals were a threat to the emperor.

  2. #2

    Default Re: Historically Accurate Starting Map Mod?

    I've been looking at old maps but they're not very consistent especially in the east.
    It's not a map.

  3. #3
    Member Member Skott's Avatar
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    Default Re: Historically Accurate Starting Map Mod?

    Might want to check with the Realism Mod group and see what they have. I'm thinking they'll have some of the things you are looking for.

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