pardon me, but i believe you are incorrect. at least, if you are if you are referring to a tactic i usually call "denying a flank," so apologies if you are not. i usually think of what you described above as overloading a flank or using an unbalance line, but terminology is somewhat superficial.Originally Posted by HoreTore
anyways, denying a flank. denying a flank is usually employed when you are outnumbered, or when you are concerned that the enemy will attack a particular side of your battle line. the basic idea is that you form your normal line, only at the end of whatever side you are concerned about, you turn the last unit (or more, if you want, but that can be risky) 90° to the rest of your line, so they are effectively already oriented to recieve a attack on the flank. of course, you can do this on both ends and make a horseshoe-shaped line if you wish, but keep in mind your line will cover less space.
the most commonly used units to deny flanks are those which are able to fight cavalry well, since cav is most commonly used to attack flanks.
i find that it's useful to deny a flank (or both flanks) to create a pocket out of which my archers can fire safely. this is a bit like offensive linemen in american football. i also use it when my battle line is heavily outnumbered, and troop quality considerations will not allow me to streach my line out to at least match the length of my enemy's.
denying a flank was enormously useful when commanding a outnumbered battle line of phalanx spearmen, which sometimes happened in rtw. though i haven't played m2tw, i imagine it would be useful with a line of spearmen pikemen, or any line with either on the flank. of course, it can get a little hairy if you don't have spears or pikes, but swords may be able to effectively deny a flank, though their ability to do so depends heavily upon the makeup of the flanking force.
denying a flank will not protect from attacks that come from the rear, of course. if the enemy manages to manouvre around to the rear of your line, you may be forced to use...
double envelopment
double envelopment (at least as i understand it; feel free to correct me if i'm wrong) is a somewhat risky strategy to employ. the basic concept is to invite the enemy to flank your battle line (which is in this case used as bait), and then hit his engaged flanking units with your reserves. this seems counter intuitive, and it almost always results in heavy casualties for the flanked force. if you are willing to accept this however, double envelopment can be a useful tool, especially if the enemy uses valuable troops for the initial flanking.
deciding troop deployment with double envelopment is tricky. if the battle line / bait is pressured from two directions, it will likely rout - unless you commit fairly valuable infantry to that role. even then, they are likely to take heavy casualties. the general idea, as with most risky roles in battle, is to use the lowest value troops who can get the job done. in any case, if double envelopment is to be effective, your bait must be able to hold long enough for the outflankers / double envelopers (aka your reinforcements, aka the good guys) to slaugter or rout the flankers, who will likely be among the best troops the enemy commands.
double envelopment is always a gamble, since you are effectively wagering that your bait is worth less than the troops the enemy will use to flank your bait, or that you can afford to have your bait flanked from the rear. this is important to remember when considering whether to try to use it.
i'm not exactley a total war guru, so if anyone has anything to add (or any constructive critisism to make!) i am entirely open to that.
cheers!
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