I assume your referring to the multiplayer game maps here, as in the game itself maps reflect the area where the battle is being fought and so don't need to be balanced and are rarely flat.Originally Posted by mad cat mech
One idea which might work was the approach adopted by tabletop wargmainers for competition games. Here both players get to allocated equal elements of terrain and are allowed to place them where ever they like on the tabletop or discard them completely. Once all elements are in place, or discarded, the players roll dice to determine which table edge their troops deploy along.
Bookmarks