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    Default is M2TW kind of crippled?

    Despite the bugs and all that, i think it´s a great game BUT i think it´s kind of crippled because its missing SEA BATTLES. Why was it left out? imagine having sea battles the way we have the land battles with soldiers getting onto other ships and battling the same way. Why dont they develop a patch, extension or whatever u wanna call it aim for this purpose instead of a cinematic aditor or some other B.S.
    I wanna play, not edit.
    What do u guys think?
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  2. #2
    Inquisitor Member Quickening's Avatar
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    Default Re: is M2TW kind of crippled?

    I think sea battles would be rubbish. The game loses nothing without them in my opinion.
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    Member Member Derfasciti's Avatar
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    Default Re: is M2TW kind of crippled?

    The idea of a sea battle system would be much fun for sure. I think however they left it out because it was probably way too much work. As we have so many bugs in this game already, imagine one with sea battles! They'd be up all night,
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    Handler of candles Member Xehh II's Avatar
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    Default Re: is M2TW kind of crippled?

    Sea battles would make the game way better but from what I heard is that it would take a lot of time to make this. I think they should take the time though it would be worth it.
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  5. #5

    Default Re: is M2TW kind of crippled?

    Maybe some cinematics instead of an actual fight
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    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: is M2TW kind of crippled?

    Meh, I'd love sea battles but I don't see it coming anytime soon, if at all. Combat itself is already highly abstracted in this game, sea battles would be even moreso and in theory a LOT slower paced. In short, would be cool, but I'd rather they focused more on bug fixing and putting back in features that some of us felt were left out.


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    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: is M2TW kind of crippled?

    Well if we'd get a kind of Colonial: Total War, I'd be all for sea battles because they could be a ton of fun.
    In Medieval or Rome (without cannons) they definitely wouldn't be worth the work in my opinion.

  8. #8
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: is M2TW kind of crippled?

    From the sounds of your post you have no idea how complex that would be. It would be adding a third engine into the game - and thats a huge amount of work. That's gonna be in a patch or an expansion, it would only ever be in a new game, and im not sure CA will ever add them in due to how much more complex it would make the game - 3 engines to work on, 3 engines to make ai for, 3 engines to debug. And that might give you some idea of why it was left out. Devs don't just wave a magic wand and suddenly a fully working naval 3d egnine appears, it would require years of work.

    And i hardly think a lack of sea battles cripple the game.

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    Handler of candles Member Xehh II's Avatar
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    Default Re: is M2TW kind of crippled?

    Quote Originally Posted by Lusted
    From the sounds of your post you have no idea how complex that would be. It would be adding a third engine into the game - and thats a huge amount of work. That's gonna be in a patch or an expansion, it would only ever be in a new game, and im not sure CA will ever add them in due to how much more complex it would make the game - 3 engines to work on, 3 engines to make ai for, 3 engines to debug. And that might give you some idea of why it was left out. Devs don't just wave a magic wand and suddenly a fully working naval 3d egnine appears, it would require years of work.
    They better get started then.
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    Default Re: is M2TW kind of crippled?

    I'm actually glad they left them out, since only a couple of factions actually use navies, and they are never that big on VH. Unless they made the AI work differently, sea battles would just be another tedius aspect of dealing with rebels.

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    Holy Roman Emperor Member Frederick_I_Barbarossa's Avatar
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    Default Re: is M2TW kind of crippled?

    IMHO there were worse things left out than sea battles...for one thing not being able to select the faction heir and the total disappearance () of princesses from your family tree when you use them to "acquire" a foreign general are way more pressing issues for my style of gameplay than not being able to fight sea battles.
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    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: is M2TW kind of crippled?

    Yes, let's add sea battles so then people can have more things to complain about. This has been said for a long time now, adding sea battle, and I doubt that CA would ever even try doing that.
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    Default Re: is M2TW kind of crippled?

    I would think in a future total war installment that relied on naval battles more than land they would add such an engine (not to say that navies were not crucial in medieval and ancient times), but a lack of sea battles in my opinion doesn't really detract from the experience of the game. Hell, I'd probably end up autoresolving the naval battles most of the time anyways.

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    Uber Soldat. Member Budwise's Avatar
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    Default Re: is M2TW kind of crippled?

    Quote Originally Posted by Hoplite7
    I'm actually glad they left them out, since only a couple of factions actually use navies, and they are never that big on VH. Unless they made the AI work differently, sea battles would just be another tedius aspect of dealing with rebels.
    Really after thinking about it, I agree. I agree with the three engine post too. If you think about it you can't really be expecting much. For instance...
    1. Your not having a massive armata of ships, mostly just one vs one. Its like an archer firing on an archer and see which one hits which first.
    2. A health bar - All ships will take more than one hit so the dreaded health bar that CA leaves out (and a good call on that one to be blunt) will have to come back. Even if they omit it and show ship damage instead, it will still be who can hit who the most quickest.
    3. Time to develop - COME ON EVERYONE, to enjoy a good game like this takes time to develop. I would much rather enjoy even an average AI to having yet another broken option with crappy everything on it.
    4. Almost no strategy avaliable for the battles. Their are no hills, no buildings, even no trees to hide behind. I guess on the coastline you could hide behind a reef or rocky cliffs but it would most likely a fight between 1 ship and another ship - THATS IT.

    Please CA, don't screw up a great game by adding too much ingredience to a perfectly cooked Entree.
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    Desperately Seeking Tamworth Member Ethelred Unread's Avatar
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    Default Re: is M2TW kind of crippled?

    I'm sure they could do it if they really wanted to, but the investement of time and resources wouldn't really make it worthwhile.

    Video clips would be good though.
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    Member Member JFC's Avatar
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    Default Re: is M2TW kind of crippled?

    @ Budwise, I agree mate.

    Has anyone played Age of Sail 2?

    I have, and let me tell you the graphics and engine would be ideal if grafted onto MTWII, HOWEVER it would be very dull. I say this as in AOS2 you have the benefit of 18/19th Century Naval Combat, with ships armed to the TEETH with cannon. But in medieval time, I would fail to see the fun in chasing a ship round a battle map just to ram it or get a grappling hook on.
    Also, in AOS2; to control a fleet of sailing ships is actually quite hard, AND if there was no time slider, I'd probably kill myself, as two ships fighting in 2-3 Knots of wind isn't great.

    Naval combat in days of old where men where made of steel and ships of wood was exceedingly horrid and very much a challenge, but I just don't think it would be good for this game. Some gamers might find this an extra challenge, but I would rather concentrate on the land battles and have my Cannae instead of becoming a medieval Nelson!
    Last edited by JFC; 03-29-2007 at 10:06.

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