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Thread: is M2TW kind of crippled?

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  1. #1

    Default Re: is M2TW kind of crippled?

    y'know if you're too sissy to tackle a naval battle, if it ever is designed, then just auto-guess as you do now. i think actual naval battles would be great and for those who think they're boring, you know nothing bout history. go watch the history channel or research naval warfare before you condemn something.
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  2. #2
    Festering ruler of Insectica Member Slug For A Butt's Avatar
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    Default Re: is M2TW kind of crippled?

    Quote Originally Posted by holycow
    y'know if you're too sissy to tackle a naval battle, if it ever is designed, then just auto-guess as you do now.
    i think actual naval battles would be great and for those who think they're boring, you know nothing bout history. go watch the history channel or research naval warfare before you condemn something.
    Holycow, I think you need to understand what people are saying before you act in such a pompous, patronising manner.
    Reread and digest what people are saying...
    I do watch the History channel at times (is that where you get all your knowledge from?) and find it mildly entertaining, and I do know something "bout" history, and I do think naval battles are not what TW is about and they would be cumbersome and boring.
    Do I have your permission to condemn the idea now?

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  3. #3
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: is M2TW kind of crippled?

    Quote Originally Posted by holycow
    y'know if you're too sissy to tackle a naval battle, if it ever is designed, then just auto-guess as you do now. i think actual naval battles would be great and for those who think they're boring, you know nothing bout history. go watch the history channel or research naval warfare before you condemn something.


    The main land battles have problems and bugs that need to be fixed. If you added on naval battles then only God knows what will happen. I think CA has enough problems fixing current problems. There's no need too add something that would give them more in the future. Not to mention the fact that Medieval naval battle pretty primitive(ramming, boarding, etc.) people would lose interest fast in that sort of thing. It's not worth CA's time or manpower to try to come up with a system like that imo.
    Quote Originally Posted by Sooh View Post
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  4. #4

    Default Re: is M2TW kind of crippled?

    surely you are kidding me guys.

    sea battles would be awesome. especially with broadside exchanges. boarding actions. ships mast falling over and ships listing and sinking and fires raging when the powder kegs get hit.

    cool!

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    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: is M2TW kind of crippled?

    Maybe with gunpower ships, but before that it's not really interesting
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

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    Cynic Senior Member sapi's Avatar
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    Default Re: is M2TW kind of crippled?

    Could we please keep this thread clear of personal attacks and CA-bashing?

    Talk to the topic, not to the person.
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    Handler of candles Member Xehh II's Avatar
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    Default Re: is M2TW kind of crippled?

    I really want CA to put Naval battles in future games/expansion becuase i'm sick of not having any control over them.
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  8. #8

    Default Re: is M2TW kind of crippled?

    Yeah even short of an engine I think there could be a simple minigame that gives you SOME input on how things turn out. It's the feeling of lack of control that gets to me. Just give us a few choices to make for tactics regarding the ships involved, etc and that'd be enough.


    But I think the thing that's really missing is extra space in the engine for different factions. It feels like the should have left a few "blank factions" in things for modders to play with as well as leave expansion possibilities for themselves.
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