Maybe with gunpower ships, but before that it's not really interesting
Could we please keep this thread clear of personal attacks and CA-bashing?
Talk to the topic, not to the person.
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
I really want CA to put Naval battles in future games/expansion becuase i'm sick of not having any control over them.![]()
A ha ha! Rainbows and unicorns! Rainbows and unicorns!
Yeah even short of an engine I think there could be a simple minigame that gives you SOME input on how things turn out. It's the feeling of lack of control that gets to me. Just give us a few choices to make for tactics regarding the ships involved, etc and that'd be enough.
But I think the thing that's really missing is extra space in the engine for different factions. It feels like the should have left a few "blank factions" in things for modders to play with as well as leave expansion possibilities for themselves.
propa·gandist n.
A person convinced that the ends justify the memes.
Agreed,
It's a shame we don't have a "defensive" or "offensive" choice, most times I'd just like my navy to scarper and avoid getting boarded/sunk, especially when a family member is on there avoiding an inquisitor.
How many people would be happy with a mini game though? Knowing the level of interest people would be more like "why can't i control the amount of canvas" "those currents never existed in real life" etc etc.
"The gem cannot be polished without friction, nor a man perfected without trials"
They have, one mod has already added in 9 new factions.But I think the thing that's really missing is extra space in the engine for different factions. It feels like the should have left a few "blank factions" in things for modders to play with as well as leave expansion possibilities for themselves.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
In re: sea battles, I wouldn't mind a couple of short sea battle animations. They did it for the agents. A little more control would have been nice but where would you stop. I think it is OK for now and also in the future.
I would like more control over the auto-resolving of Both land and naval battles.
I think that adding a mini game might be too much to ask for when the developers could focus their attention elsewhere. It would be cool though if I could see the unit cards lined up and the combat phases taking place. Kind of like in the Hearts of Iron II Game. In battles each unit selects a target and attacks or defends throughout the phases. Things like The Generals Leadearship/Traits, Unit type, Armour, Bonuses, and Attack and Defence Values all come into play and help determine the outcome of the battle. Plus there is a small graphic showing all of this taking place.![]()
I think something like this would be an easy addition to an expansion and would give the player more control over the auto-resolve option or at least let them know how auto-resolved battles work. I never use auto-resolve (except naval battles) because I dont understand how it works and because I only take 1/3 the casualties by doing the battle manually.![]()
I would use auto-resolve if I understood it and thought it was fair. A system similar to Hearts of Iron II should be added to improve gameplay and reduce the amount of micromanagement and time needed to complete a long campaign. People who want to play with late period gunpowder units could auto-resolve battles up to that time without feeling like the casualty rate was too high or without having to worry about their 10 star general dying when attacking a grop of rebel peasents.![]()
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