Results 1 to 30 of 46

Thread: is M2TW kind of crippled?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
    Join Date
    May 2005
    Location
    Vote:Sasaki
    Posts
    13,331

    Default Re: is M2TW kind of crippled?

    Maybe with gunpower ships, but before that it's not really interesting
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  2. #2
    Cynic Senior Member sapi's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane
    Posts
    4,970

    Default Re: is M2TW kind of crippled?

    Could we please keep this thread clear of personal attacks and CA-bashing?

    Talk to the topic, not to the person.
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  3. #3
    Handler of candles Member Xehh II's Avatar
    Join Date
    Feb 2007
    Location
    Super Magical Greatness Land
    Posts
    1,367

    Default Re: is M2TW kind of crippled?

    I really want CA to put Naval battles in future games/expansion becuase i'm sick of not having any control over them.
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  4. #4

    Default Re: is M2TW kind of crippled?

    Yeah even short of an engine I think there could be a simple minigame that gives you SOME input on how things turn out. It's the feeling of lack of control that gets to me. Just give us a few choices to make for tactics regarding the ships involved, etc and that'd be enough.


    But I think the thing that's really missing is extra space in the engine for different factions. It feels like the should have left a few "blank factions" in things for modders to play with as well as leave expansion possibilities for themselves.
    propa·gandist n.

    A person convinced that the ends justify the memes.

  5. #5
    Desperately Seeking Tamworth Member Ethelred Unread's Avatar
    Join Date
    Dec 2006
    Location
    Bricstowe
    Posts
    226

    Default Re: is M2TW kind of crippled?

    Agreed,

    It's a shame we don't have a "defensive" or "offensive" choice, most times I'd just like my navy to scarper and avoid getting boarded/sunk, especially when a family member is on there avoiding an inquisitor.

    How many people would be happy with a mini game though? Knowing the level of interest people would be more like "why can't i control the amount of canvas" "those currents never existed in real life" etc etc.
    "The gem cannot be polished without friction, nor a man perfected without trials"


  6. #6
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
    Join Date
    Feb 2005
    Posts
    1,773

    Default Re: is M2TW kind of crippled?

    But I think the thing that's really missing is extra space in the engine for different factions. It feels like the should have left a few "blank factions" in things for modders to play with as well as leave expansion possibilities for themselves.
    They have, one mod has already added in 9 new factions.

  7. #7
    Member Member Chosun's Avatar
    Join Date
    Dec 2006
    Location
    Northern Illinois
    Posts
    125

    Default Re: is M2TW kind of crippled?

    In re: sea battles, I wouldn't mind a couple of short sea battle animations. They did it for the agents. A little more control would have been nice but where would you stop. I think it is OK for now and also in the future.

  8. #8
    Member Member Gaiseric's Avatar
    Join Date
    Jan 2006
    Location
    USA
    Posts
    217

    Default Re: is M2TW kind of crippled?

    I would like more control over the auto-resolving of Both land and naval battles.

    I think that adding a mini game might be too much to ask for when the developers could focus their attention elsewhere. It would be cool though if I could see the unit cards lined up and the combat phases taking place. Kind of like in the Hearts of Iron II Game. In battles each unit selects a target and attacks or defends throughout the phases. Things like The Generals Leadearship/Traits, Unit type, Armour, Bonuses, and Attack and Defence Values all come into play and help determine the outcome of the battle. Plus there is a small graphic showing all of this taking place.

    I think something like this would be an easy addition to an expansion and would give the player more control over the auto-resolve option or at least let them know how auto-resolved battles work. I never use auto-resolve (except naval battles) because I dont understand how it works and because I only take 1/3 the casualties by doing the battle manually.

    I would use auto-resolve if I understood it and thought it was fair. A system similar to Hearts of Iron II should be added to improve gameplay and reduce the amount of micromanagement and time needed to complete a long campaign. People who want to play with late period gunpowder units could auto-resolve battles up to that time without feeling like the casualty rate was too high or without having to worry about their 10 star general dying when attacking a grop of rebel peasents.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO