Well, some of the proposed features already look quite promising for modding:
- Christians vs Muslims vs Mongols on the Crusades map? This probably means CA has to implement permanent alliances - I just hope they're flexible enough and we can control them through scripting
- Forts with moats and stuff? Maybe we can make forts stay longer on the map or even make them permanent in Kingdoms, and it'd be cool if they had a kind of indexing system for scripting purposes
- Character abilities? If they're flexible enough we can probably do quite a lot with them
- Four campaigns means we'll likely get a provincial campaign system again.
Well, join in and speculate a bit: What else could the add-on mean for us modders?
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