Quote Originally Posted by macsen rufus
the layout is tabbed, and it's so easy to make mistakes in a text editor, then suddenly your game stops working...) BUT having said that, you will also need to use a text editor (Notepad is fine) for copying and pasting entries, and CHECKING THAT GNOME HAS SAVED THE FILE CORRECTLY. Sometimes there's extra junk at the end from the clipboard that needs cutting out in Notepad before resaving.

I'm glad you've mentioned this, as I've been meaning to ask...

The stuff at the end of my PROD files isn't quite 'junk', it's just page after page of carriage-return characters. If I put a cursor at the end of the proper data, then press and hold the "Page Down" key, it is a full 10 seconds before it reaches the bottom of the document (on a 3Ghz PC)!

Is it safe to strip all that out?


I tried the "Add New Faction" tutorial myself, just yesterday. It wasn't too bad an experience overall but this is speaking as someone well familiar with computers.

The only real problem with the exercise was ME. I was "ever so good" for the first dozen or so edit & test-run sessions but tiredness was setting in and I got progressively more impatient to get the job finished. So I started making two, then three edits per test session (AND skipping 'incremental backups'), just as it was getting to the most technically tricky part. Inevitably, there were a few "unexplained" End-turn type CTD's but then I began to get useful "UNKOWN FACTION...Row xx Col yy" dialogues at startup and I was able to track down several missing commas in the PROD files, based on what those said (Town_watch and Royal_Palace are surprisingly tricky in the faction-specifications column).

The unexplained CTD's themselves were probably not even related to the tutorial. It had more to do with turning a fully working Sahara region into one which can only be invaded by sea and which gives the rebels about 10k per year. I'd only disabled the SetBorderInfo entries in one direction. Doh!

There is a minor contradiction in the section relating to SetStartLeader which leads to the first heir having the same forename as the initial king. There's an ongoing thread in the mods section about this problem, so I won't discuss it further here.