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Thread: Paeninsula Italica

  1. #1

    Default Paeninsula Italica

    PAENINSULA ITALICA





    Syracusan heavy hoplites, and Syracuse's gallic mercenaries:


    A partial view of the Syracusan roster out in force:


    Graphics and shield blazons:





    The faction roster, nearly complete (almost all units in these factions are also done). Here we see the mighty Gallic Senones, and if you look carefully you can notice the intricate patterns of carving on their symbol.


    Various faction rosters:




    We are making very good progress and looking for people to help finish the mod faster, so PM me if you want to help out.
    Last edited by SigniferOne; 02-14-2008 at 03:39.

  2. #2

    Default Re: Paeninsula Italica

    Good Job! Interested in joining, I pmed you at the TWC

  3. #3

    Default Re: Paeninsula Italica

    very nice! it seems this mod will be out soon. anyway im just wondering is this aboutt he rise of rome or the earlier etruscan and greek periods?

  4. #4

    Default Re: Paeninsula Italica

    For further informations on the whole project, visit our subforum here on the current version of the mod in development for RTW/BI:

    https://forums.totalwar.org/vb/forumdisplay.php?f=216
    Last edited by Luciano B; 03-31-2007 at 20:40.

    project creator & director

  5. #5
    Member Member CrownOfSwords's Avatar
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    Default Re: Paeninsula Italica

    Awesome! I love your guys' work for RTW

  6. #6
    Member Member Herkus's Avatar
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    Default Re: Paeninsula Italica

    This already looks promising, though buildings certainly will be the major obstacle for this mod.
    Good luck.

  7. #7

    Default Re: Paeninsula Italica

    Sig, good start with PI-2 in M2TW. Hope CA reveals how to mod M2 fully.


    R.
    Rorarii


    Camillus, Savior of Rome.


  8. #8

    Default Re: Paeninsula Italica

    Thought I'd give you guys an update of what's what.

    First, some tests implementing our Roman units in the M2TW Kingdoms. Here is our dear hastatus strolling through teutonic germany:


    Proof of concept completed, this can be done. Then -- test of our actual PI strat-map models, an Celtic Cenomani general walking through medieval germany (the irony, I know):



    And finally, put it all together, the grand whammy:


    You can see a lot here. A nice and pretty completed mini-map; detailed city models; detailed Classical ships; local villages thrown around the province, that tell about the population density throughout this area; and of course, Classical strat map models for our PI factions (by the way there are like 3 vanilla factions left in the game, we've coded in all of our factions from scratch).

    We also have a LOT of unit models done from our RTW version, and work is going on right now to convert them to M2TW.

  9. #9

    Default Re: Paeninsula Italica

    thank's for the update Sig.

    Looking great.

    With recent tools, I'm building my mod fairly quickly but I suspect i'll hit a brick wall sooner or later. you seem to be far along in your conversion and as you said, you already have alot of the meshes already done from RTW-PI.

    One question I'm interested in, how are you going to implement Roman diplomacy. ie roman citizenship and Roman garrisoned towns in enemy territory.

    R
    Rorarii


    Camillus, Savior of Rome.


  10. #10

    Default Re: Paeninsula Italica

    I don't know, we haven't thought about that much. To be honest with you it's not as important as other things we could do, such as election and replacement of Roman generals every few turns, and Greek philosophers traveling southern Italy. For now, the typical conquest seems fine in light of those other fascinating possibilities we could be working on instead.
    Last edited by SigniferOne; 10-26-2007 at 04:44.

  11. #11

    Default Re: Paeninsula Italica

    Romans in MTW2, yay :)
    It's not a map.

  12. #12

    Default Re: Paeninsula Italica

    Principes heading out against some fearsome Sabine Peasants:

  13. #13
    Member Member Herkus's Avatar
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    Default Re: Paeninsula Italica

    Looking great.
    BTW will you increase the unit size (max 250 in Kingdoms on huge setting) since the units have the same polycount as in RTW?

  14. #14

    Default Re: Paeninsula Italica

    I don't know, perhaps we'll upgrade the models. We'll see; if the players are fine with the polycount, it's a possibility.

  15. #15
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Paeninsula Italica

    I always loved the look of the mod for RTW; this looks excellent, best of luck!
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  16. #16

    Default Re: Paeninsula Italica

    You guys are moving to M2TW now? Does this mean you are not doing your RTW version anymore? (Not that I'm complaining, this would look much better on M2TW, and is like an ancient version of Italia Invicta)

    Keeep up the good work.

    MARMOREAM•RELINQUO•QUAM•LATERICIAM•ACCEPI

  17. #17

    Default Re: Paeninsula Italica

    I think Luciano still wants the RTW version done. He'll have to come here and tell...

  18. #18

    Default Re: Paeninsula Italica

    Just thought that I found this screenshot interesting while we're working on the mod:

  19. #19

    Default Re: Paeninsula Italica

    A few more things, Syracusan hoplites:

  20. #20
    Still warlusting... Member Warluster's Avatar
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    Default Re: Paeninsula Italica

    Wow, it looks great! I love those Campaign Map models. (That ship is some special work!)

  21. #21

    Default Re: Paeninsula Italica

    The initial Syracusan roster is pretty much complete:

  22. #22

    Default Re: Paeninsula Italica

    Size 48 icons and size 24 icons are completed for all factions:




    This is in addition to all the factions listed in the first post, and screenshots like these:



    Last edited by SigniferOne; 01-25-2008 at 13:37.

  23. #23

    Default Re: Paeninsula Italica

    Rhaetians done (northeastern Italy):




    All three factions of the Ligures done (with a couple models temporarily missing ):


  24. #24
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Paeninsula Italica

    Nice. Keep up the good work!
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  25. #25

    Default Re: Paeninsula Italica

    Just for fun, some WIP Greek armies!


    Syracusan heavy hoplites, and Syracuse's gallic mercenaries:



    A partial view of the Syracusan roster out in force:

  26. #26

    Default Re: Paeninsula Italica



    Well here it is folks. The faction roster, nearly complete (almost all units in these factions are also done). Here we see the mighty Gallic Senones, and if you look carefully you can notice the intricate patterns of carving on their symbol.

    Guesses as to what the factions are?

  27. #27

    Default Re: Paeninsula Italica

    excellent work sig .. soon ETW will be out!! .. so do we then port M2TW mods to that???!!

    Problem is CA team work faster than us!

    Rorarii
    Rorarii


    Camillus, Savior of Rome.


  28. #28

    Default Re: Paeninsula Italica

    ETW will be out in Nov, at the latest. PI will be out in a month or so.


    EDIT: november at the earliest, I meant. There's still quite some time between now and then, and it's by no means certain it will come out in November.
    Last edited by SigniferOne; 02-15-2008 at 22:57.

  29. #29
    Member Member CrownOfSwords's Avatar
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    Default Re: Paeninsula Italica

    Cant Wait!!!!!!!!!!!!!!!!!

  30. #30
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Paeninsula Italica

    Have to point out that a mightily impressive preview has been put up at TWCenter. Check it out, it looks great!
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

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