Quote Originally Posted by Rob The Bastard
Hi Guys,

I've only managed a few hours on it so far... there is a little tab on the side of the periscope screen that you click to get a panel that tells you range/angles. It has another switch on that side panel that allows the depth/spread to be adjusted. Not sure about how to fire the salvo though... I'm not up to tackling convoys yet ( slow learner! :) )
Right, that pull-out panel on the left is how you set torp running speed and depth. You can also pull out those controls on the attack map. Note: there is a bug causing the Mk 14 torps to run a little slow when set to fast speed so it's out of sync with the TDC and will cause trailing missed shots. Until it's patched, only use the slow running speed. There is also a tendency for them to run too deep... like about 10 feet too deep in the first year or so, but that's apparently realistic and intentional. I'm not sure when they start running accurately. So if you're starting early in the war, aim shallow, even for the big ships. I use 4 or 5 feet, just a tick or two shallower than the default setting. Remember you have to hit "W" to cycle through all the tubes to change settings.

Regarding salvos... there's an auto-spread thingie, but I use auto targeting mode and do it this way. First, use "L" to lock the target in view while you're getting set up in a good firing position -- ideally, 90 deg. abeam and within 1000 yards. But don't keep it locked when shooting, or all the fish will arrive at the same place (not ideal for big ships with watertight bulkheads, or if you're just aiming to shoot out the engine and finish with the deck gun). When you're ready to fire, unlock the target by hitting "L" again, and just aim the verticle reticle over the parts of the target you want to hit, walking it along the hull as you're firing (use "W" to cycle to the next tube). Practice this on the training mission against the cruiser.

Quote Originally Posted by Forward Observer
Have you noticed the totally made up US award medals and the total lack of the correct US aircraft for the Pacific War. (They actually modeled the English Lancaster Bomber as the US search and recon aircraft and what looks like the Brewster Buffalo as the only US fighter aircraft--there just seems no reason for something this stupid!)
Yeah, there's a lot of that in the game, which makes it look even more like a rushed alpha than usual, with these things. I've been peeking just a bit at what the hardcore modders are doing over at subsim.com, and apparently there's a bunch of working functions that aren't even mapped to hot keys.

I mainly did so just out of curiosity about the menus, graphics and such--I have no intention of playing it right now. I would rather wait until the last patch is out and the mods have fixed the rest before I try to really get into it.
Well, I'm still managing to get through missions and starting to have fun as I learn the workarounds -- basically, hit Save frequently, use auto targeting (unless you're a masochist or are better at it than I am), and don't ever hit the "A" key for maintain depth (it's an instant CTD for most folks). It's growing on me, but I still might hit the point of frustration where I shelve it until one or several patches are released.