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Thread: Highways

  1. #1

    Default Highways

    I need help.

    Is there a way to allow others civilized factions to build highgways...?


    Thanks in advance.

  2. #2

    Default Re: Highways

    Haha, i just modded it today. Yes there is.

    1.Open export_descr_building and look for highways

    You shd see something like this
    highways requires factions { roman, }

    2. Add ur faction

    say u wanna add parthia then....

    highways requires factions { roman, parthia, }

    remember the , after parthia. it is vital otherwise ur game will crash to desktop

    3. Then u need to add the building card for highways and for that u have to download vercingterox's pak extractor (go under downloads to find for it)

    reply once u have

    goodluck


    Hippies! - Eric Cartman

  3. #3
    Pincushioned Ashigaru Member Poulp''s Avatar
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    Default Re: Highways

    there's a highway.zip with info card to be downloaded somewhere, either here or on TWC

    I'll dig into it

    edit;
    here it is

    http://www.totalwar.org/Downloads/Rt...ads/RTWupload/
    search for "highway"
    Last edited by Poulp'; 03-30-2007 at 15:26.

  4. #4

    Default Re: Highways

    Thanks for the help Poulp' . Appreciate it.
    Will try it later.

  5. #5
    Pincushioned Ashigaru Member Poulp''s Avatar
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    Default Re: Highways

    you're welcome

    as soon as I am done with modding my map, I was planning to implement highways; could you I share your experience ?

  6. #6

    Default Re: Highways

    as soon as i'm done.
    one more thing...
    do i have to do something on the 'tech tree' thing?

  7. #7
    Pincushioned Ashigaru Member Poulp''s Avatar
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    Default Re: Highways

    yes, making the builiding buildable in EDB, adding text to text/export_building, adding the pictures...

  8. #8

    Default Re: Highways

    my armies march further now!!!!
    thanks for your help...!
    i haven't added the pictures yet so it still shows the "roman" highways.
    will try it again if i have time.
    thanks again.

  9. #9

    Default Re: Highways

    hello there.
    I reprise this thread because I'm having a weird error about highways.

    I am adding a few modifications to a mod for Alexander expansion (LOTR-TW by wlesmana) and I am having a weird error showing up. The mod does not use highways, but I wanted two factions to be able to build them.

    But if I add "carthage" to factions able to build highways, the game works ok and highways are buildable and working, but when I quit RTW comes up a error windows saying "RTW has stopped working"

    If I remove carthage from the factions abled to build highways, the error disappears.

    HTML Code:
    highways requires factions { pontus, egypt, romans_brutii, carthage, } and hidden_resource road
    = error

    HTML Code:
    highways requires factions { pontus, egypt, romans_brutii, } and hidden_resource road
    = no error

    I can add any other faction and it gives no error messages, only carthage does.

    Of course carthage is already abled to build roads and paved_roads and there is no error with it.

    Its not giving problems to play but again I don't like to see error messages, it always sounds like sooner or later the game may crash upon that.

    I would like to know if anyone else had this problem and if there is a way to deal with it other then ignoring the error message.

    Thanks in advance for your help.

  10. #10

    Default Re: Highways

    Seems I've found the solution :)

    Enough removing the "carthaginian eastern" link from descr_ui_buildings.txt and no more error message while exiting the game.

    Not sure why such line limits cartaginian buildings though, I supposed it was just about tgas.
    Last edited by Seth Krn3ll; 04-01-2008 at 17:14.

  11. #11
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Highways

    the problem is because of the double link in there - I think you'll find it also had a carthage - roman look-up too.

    The double link basically confuses it when you try to add a new building.

    Well done on finding it - it took most of us a lot longer, even though other people had written it up in the past....



    if you add carthaginian buildings without deleting that line and try re-generating the map.rwm file you find that the game stops working all together, if as I assume you did, you keep using old .rwm you just get weird behaviour. As that seems to mean you don't get a completely true reading of the file until you regenerate the .rwm it might be an idea to re-name your map.rwm file (in the campaign folder) at this stage so you're absolutely sure the new version is working - changes involving hidden resources can need a new map.rwm
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