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  1. #1

    Default Re: Highways

    hello there.
    I reprise this thread because I'm having a weird error about highways.

    I am adding a few modifications to a mod for Alexander expansion (LOTR-TW by wlesmana) and I am having a weird error showing up. The mod does not use highways, but I wanted two factions to be able to build them.

    But if I add "carthage" to factions able to build highways, the game works ok and highways are buildable and working, but when I quit RTW comes up a error windows saying "RTW has stopped working"

    If I remove carthage from the factions abled to build highways, the error disappears.

    HTML Code:
    highways requires factions { pontus, egypt, romans_brutii, carthage, } and hidden_resource road
    = error

    HTML Code:
    highways requires factions { pontus, egypt, romans_brutii, } and hidden_resource road
    = no error

    I can add any other faction and it gives no error messages, only carthage does.

    Of course carthage is already abled to build roads and paved_roads and there is no error with it.

    Its not giving problems to play but again I don't like to see error messages, it always sounds like sooner or later the game may crash upon that.

    I would like to know if anyone else had this problem and if there is a way to deal with it other then ignoring the error message.

    Thanks in advance for your help.

  2. #2

    Default Re: Highways

    Seems I've found the solution :)

    Enough removing the "carthaginian eastern" link from descr_ui_buildings.txt and no more error message while exiting the game.

    Not sure why such line limits cartaginian buildings though, I supposed it was just about tgas.
    Last edited by Seth Krn3ll; 04-01-2008 at 17:14.

  3. #3
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Jan 2006
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    2,220

    Default Re: Highways

    the problem is because of the double link in there - I think you'll find it also had a carthage - roman look-up too.

    The double link basically confuses it when you try to add a new building.

    Well done on finding it - it took most of us a lot longer, even though other people had written it up in the past....



    if you add carthaginian buildings without deleting that line and try re-generating the map.rwm file you find that the game stops working all together, if as I assume you did, you keep using old .rwm you just get weird behaviour. As that seems to mean you don't get a completely true reading of the file until you regenerate the .rwm it might be an idea to re-name your map.rwm file (in the campaign folder) at this stage so you're absolutely sure the new version is working - changes involving hidden resources can need a new map.rwm
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