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Thread: will EB in the nexted version have BI add-on ability

  1. #1

    Default will EB in the nexted version have BI add-on ability

    as there are mini mods out for this stuff already I was wounding if EB 0.9-1.0 will have swim sheild wall and the other one and also with night battles, loyalty for generals and hoard ability for the barbarian factions
    will this all be included or not?

    also will EB go to 0.9 version or will it now go on to 1.0 version

  2. #2
    EB annoying hornet Member bovi's Avatar
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    Default Re: will EB in the nexted version have BI add-on ability

    EB is for RTW. Many who have RTW do not have BI, and requiring it would exclude those from playing (I assume using BI-only content would break the game for RTW). As you say, there are minimods that add this, so use them .

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  3. #3

    Default Re: will EB in the nexted version have BI add-on ability

    Quote Originally Posted by bovi
    EB is for RTW. Many who have RTW do not have BI, and requiring it would exclude those from playing (I assume using BI-only content would break the game for RTW). As you say, there are minimods that add this, so use them .

    Not necessarily...RTRPE and XGM, for example, will install 2 shortcuts if you have BI installed. One to the RTW exe and one for the BI exe. You can then choose which to run. This way no one is excluded
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: will EB in the nexted version have BI add-on ability

    Quote Originally Posted by mcantu
    Not necessarily...RTRPE and XGM, for example, will install 2 shortcuts if you have BI installed. One to the RTW exe and one for the BI exe. You can then choose which to run. This way no one is excluded
    The point is, if you run an edu with the bi abilities in it on RTW it will crash. Thus we would need to versions of the edu, and either have a batch shortcut or two installs. As we have never had any plans to do either, and we are certainly happy with the way the EB community has offered its services to help people who want to play on BI, we don't really see any need to break away from our current plan to only work on RTW.

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  5. #5

    Default Re: will EB in the nexted version have BI add-on ability

    Quote Originally Posted by Foot
    The point is, if you run an edu with the bi abilities in it on RTW it will crash. Thus we would need to versions of the edu, and either have a batch shortcut or two installs. As we have never had any plans to do either, and we are certainly happy with the way the EB community has offered its services to help people who want to play on BI, we don't really see any need to break away from our current plan to only work on RTW.

    Foot

    Really? I just checked my installs of RTRPE, XGM and RTRPE Extended Realism Mod and none of them have two EDUs or separate installs for BI.

    Each of them however installed 2 shortcuts when they detected that BI was also installed...1 to the RTW exe and 1 to the BI exe
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  6. #6

    Post Re: will EB in the nexted version have BI add-on ability

    Hi mcantu,
    That may be because those modifications do not utilise the sheild wall or any other BI abilites. I, sadly, cannot, however, be sure as I have not tried either of the modifications mentioned. Hope this helps you, cheers!
    Dawn is nature's way of telling you to go back to bed

  7. #7
    EBII Mod Leader Member Foot's Avatar
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    Default Re: will EB in the nexted version have BI add-on ability

    We are certain of this: if you run an edu with bi abilities included through the RomeTW.exe then the game will crash.

    Foot
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  8. #8
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: will EB in the nexted version have BI add-on ability

    But couldn't the EB team at least be so kind to create an EDU file with the BI abilities available to download separately for those who wish? No discredit to Watchman and his work, but it would feel more official and "EB-true" if the actual team decided which units should get what ability.

  9. #9
    EBII Mod Leader Member Foot's Avatar
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    Default Re: will EB in the nexted version have BI add-on ability

    Quote Originally Posted by The Vicious Monkey
    But couldn't the EB team at least be so kind to create an EDU file with the BI abilities available to download separately for those who wish? No discredit to Watchman and his work, but it would feel more official and "EB-true" if the actual team decided which units should get what ability.
    No. Perhaps if one of our members has the time, but we do not support BI, and it would be folly of us to start that now. We working hard on the next version of EB, and we have said that we do not and will not support BI. We are glad that fans have helped each other out so that they can play on BI with EB, and we fully support their work in this regard, but there will not be an official EB release for BI. Watchman knows his stuff, and whilst I don't think we've commented on any particular part of it, I imagine that we would be happy with his choices.

    Sorry.

    Foot
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  10. #10

    Default Re: will EB in the nexted version have BI add-on ability

    Just give shield_wall to hoplites and most other non-phalanx closed-rank spearmen. And give can_swim to pretty much any unit with light or no armour.

    Perhaps not 100% accurate, but pretty close, I'd say.

  11. #11
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: will EB in the nexted version have BI add-on ability

    Oh, if the team won't do it themselves, then in Watchman I trust. It's easier and probably (read definitely) more correct than what I would do myself anyway.

  12. #12
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: will EB in the nexted version have BI add-on ability

    Truth be told I'd personally prefer an "officially approved" take on the matter if only for the sake of unit balance (which I have neither the time nor the interest nor the know-how to even try to keep an eye on), but I can also well understand why the team has more pressing matters to attend to. Thankfully most of the unit descriptions are so rich in detail and information they make do-it-yourself modification reasonably 'safe' and painless if a little time-consuming.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  13. #13
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: will EB in the nexted version have BI add-on ability

    I have only one problem with trying EDU files with BI abilities, i believe it totally screws up the balance, and in order to keep the units balanced, the person who makes them, would have to change other stuff like attack and defence,
    For example berserk gaesatae or shield wall hoplites seem too powerful because the EB team made them without the abilities to work like they were raging warriors or "shield wall" infantry. The BI abilities just push that over the top.
    Am I right in my assumption or wrong?
    EDIT: seems like Watchman has the same concern...
    Last edited by Redmeth; 03-29-2007 at 16:04.

  14. #14
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: will EB in the nexted version have BI add-on ability

    All I've used was "ca_swim" and "shieldwall" really (plus adding the "warcry" to some units - I figure that does the "frothing mass aggression" thing sufficiently well, and "berserk" would be overkill), but I'll readily admit some of the stunts I've seen shieldwalled units pull slightly worry me. It doesn't help I had hardware trouble before I had the time to play much with them to form any sort of solid opinion, and although that's now done with (and the comp a spaceship compared to the old box...) I've yet to muster the energy to re-modify the whole thing and start playing again.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  15. #15
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: will EB in the nexted version have BI add-on ability

    I use BI.exe and an eddited EDU which still runs on Rome.exe with no problems.

    @the imbalance I've noticed it to: 80 Cammilian Triarii in shield wall held off 1000 ceatrii and scuatri on a brirge with 1 loss. (And he wasn't realy in the shield wall to start with.
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  16. #16
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: will EB in the nexted version have BI add-on ability

    Whoa. I don't recall it being that good in BI.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  17. #17

    Default Re: will EB in the nexted version have BI add-on ability

    OK, that is an anomaly, haha. A funny one though. I tried a similar thing vs. a Gallic horde and lost about half of my triarii. Over 800 Gallic casualties, although I also had archers and skirmishers launching missiles randomly into the crowd.

    But that's bridge battles for you. They are always a cinch.

  18. #18
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: will EB in the nexted version have BI add-on ability

    I've held an entire Eleutheroi steppe horde on a ford with just one bunch of those Pahlava bodyguard monsters. The other bunch of them hacked its way over the other ford and hit the whole clump in the rear...

    The AI's issues with river battles are kinda notorious, I think.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  19. #19
    Member Member hoom's Avatar
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    Default Re: will EB in the nexted version have BI add-on ability

    Yes, shieldwall gives a huge defence bonus & totally destroys the intended balance unless you drop off the other stats in compensation & that requires a seperate EDU.
    Also, EB have already set the formation spacing as they intend it to be, shieldwall puts the units even closer together (to the point the RTRPE hoplites are constantly 'treading water' to keep in position against the game engine algorythm to force too close units to spread out.

    I'm happy with hoplites as they are in EB without shieldwall.
    maybe those guys should be doing something more useful...

  20. #20
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: will EB in the nexted version have BI add-on ability

    So don't use it.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  21. #21
    Member Member Redigo's Avatar
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    Default Re: will EB in the nexted version have BI add-on ability

    Damn am I glad to hear EB isn't moving to BI. Not that I wouldn't appreciate it, but IMHO every minute diverted from EB2 is a cursed, evil minute.

  22. #22
    Sage of Bread Member Rilder's Avatar
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    Default Re: will EB in the nexted version have BI add-on ability

    Quote Originally Posted by Redigo
    Damn am I glad to hear EB isn't moving to BI. Not that I wouldn't appreciate it, but IMHO every minute diverted from EB2 is a cursed, evil minute.

    Bloody hell EB1 isn't even fully done yet and you want EB2

    Besides, M2:TW doesn't run well on my computer, they have to wait till I get my new computer, hopefully on my b-day.

  23. #23
    Resident Pessimist Member Dooz's Avatar
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    Default Re: will EB in the nexted version have BI add-on ability

    Quote Originally Posted by Rilder
    Bloody hell EB1 isn't even fully done yet and you want EB2
    Who wouldn't want EB2? Now the day that comes out, will be the day fireworks will consume my neighborhood from the celebrations I shall host. The advantages are overwhelming in my opinion. So much more moddable, in terms of AI, diplomacy, units, graphics, everything. It will truly be something to behold.

  24. #24
    Sage of Bread Member Rilder's Avatar
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    Default Re: will EB in the nexted version have BI add-on ability

    Quote Originally Posted by Wonderland
    Who wouldn't want EB2? Now the day that comes out, will be the day fireworks will consume my neighborhood from the celebrations I shall host. The advantages are overwhelming in my opinion. So much more moddable, in terms of AI, diplomacy, units, graphics, everything. It will truly be something to behold.
    Well yea, but they have to wait till I get my new computer.

  25. #25
    A pipe smoker Member MiniMe's Avatar
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    Default Re: will EB in the nexted version have BI add-on ability

    I'd like to mention that in fact RomeTW-BI.exe adds nothing to AI strategic behavior.
    The common rumour that RomeTW-BI.exe-AI is more likely to capture islands than RomeTW.exe-AI is a myth.
    I've finished 3 campaigns with RomeTW.exe-AI and I can say that RomeTW.exe-AI also invades islands when he considers it is well worth it. And it is worth it only if you don't have where else to expand on the mainland.


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