If I would guess I would say the campaigns are seperate and therefore either each campaign has a 31 faction slot limit or all the new campaigns(not the grand campaign) together use the 31 slots.Originally Posted by Ivan_the_Terrible
If I would guess I would say the campaigns are seperate and therefore either each campaign has a 31 faction slot limit or all the new campaigns(not the grand campaign) together use the 31 slots.Originally Posted by Ivan_the_Terrible
i saw one of the britannia pics- awesome!!!!
i would think that not all, if any, of the new factions will be featured in grand campaign. however, new factions in rebel-intensive areas like crusader states in israel and ireland in dublin and lithuania near russia would be nice
The late Emperor Peter von Kastilien the Tyrant, Lamm der Wahrheit.
Join Capo de Tutti Capi II! It's totally amazing!
It seems either that CA has gotten better at making those videos or the animations have gone through a lot of improvement. They look far more natural and smoother than anything I've seen in M2 atm. Overall its looking like a very impessive expansion.
Interestingly enough I just caught a bit of a show in the history channel that talked about chinese weapons, including a replica of an flame thrower... It wasn't mobile but it hit a target at 60 feet. The show was "Ancient Discoveries - Chinese Warfare" if anyone wants to try and catch it on TV again
While the wicked stand confounded
call me, with thy saints surrounded.
Personally i think that the Byz. Need some good units anyways. End game they sort of suck when gunpowder comes around
I wonder if any of the new features, new units or factions (not necessarilly all) will be rolled into MT2 vanilla... I am thinking of the little updates the the MTW campaign the VI added...
The moats and permant forts sound like possibilities... And the expanded missions... They could easily add in the Ireland, Walse and Norwegian factions as single province factios given that their home provinces are rebel at present (I say easily because they will have already gone to the troble of generating a flag, units colours and new units for the campaign games.
I don;t think doing this would detract from the new camapigns because i assume they will not use the full map and will be more like VI in style...
this expansion sounds very promising and might beat any of CAs older invasion single campaign expansions.
i just hope some of the features will make it into the grand campaign. because in the long run the grand campaign is what matters most to me and what i will continue to play after beating the new campaigns. i just need a huge map to conquer, lots of factions and it has to be a loooong campaign - i like to take my time (especially since rushing makes the game too easy and dull).
especially the "control all reinforcements" is a MUST for the grand campaign. it would move mtw2 battles to a higher level (at least for me) since i NEVER use AI reinforcements.
as a sidenote: have you noticed the castle in the background when the german order knights are shown?
i knew it looked kinda familiar:
http://de.wikipedia.org/wiki/Bild:Marienburg1.jpg
yep it looks like Marienburg the orders headquarter! wow!
one thing i always disliked about RTW and MTW2 are the generic cities and castles. more variations and and unique citys/castles would greatly enrich the game and stop me from always using the same tactic to attack them!
Last edited by Heinrich VI; 04-01-2007 at 03:40.
the only real obvious added feature to the main campaign seems to be, to me at least, moats and the "control reinforcements" option. ideally, they'd add a few new units per faction (english and byzantine units seems like obvious choices; here's hoping they add to the rest...), optional special abilities, and maybe a few new factions (i.e. could play as the aztecs or whatever). but, honestly, 4 (!!!) new campaigns is enough to get me excited.Originally Posted by Bob the Insane
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