Example of a diagonal path stall.
Sometimes you'll see egypt stall attacking Damascus with an army in Acre that isn't moving. This will usually happen if they've attacked from jerusalem and lost *and* they have a stack in acre that isn't doing anything. They'll set the stack in Acre to attack Damascus and that stack witll stall.
If you look at the screenie you'll see that the border point where jeruslaem, damascus and acre all meet is just before the mountains. This means the Acre stack tries to path through where i've drawn the blue line. However, i think the pathing works orthogonally and only figures out diagonal movement after it creates an orthogonal path. This would mean the pathing at that junction would go one tile right into jeruslaem region then one tile up to the corner tile of damascus region.
This hits the region A to region B through region C thing and the stack stalls until they revolt or damascus gets taken by some other stack.
This can be fixed by moving the mutual border point under the mountains.
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