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Thread: Map editing for AI path-finding problems.

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  1. #1
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Map editing for AI path-finding problems.

    Nikolai did the ai pathfinding thing for RTW i believe.

  2. #2

    Default Re: Map editing for AI path-finding problems.

    Have you consulted a very similar study of pathing in RTW?
    Yeah, Lusted is correct. I started looking at this for RTW but got sick of trying to guess what makes it work, or rather not work. Had to try again for MTW2 as it had the same problems of AI armies standing around lost all over the place. The guidelines above solve at best maybe 20% of the problems though so i'm still missing big pieces of the puzzle.
    It's not a map.

  3. #3

    Default Re: Map editing for AI path-finding problems.

    Are you using the autoplay switch, to play through the first X turns automatically? I was pretty positive it's been transfered over from RTW, but so far haven't seen people mention it.

  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Map editing for AI path-finding problems.

    No, the system has changed. You need to play hotseat and switch control of the last control faction to the ai, that basically has the same effect.

  5. #5

    Default Re: Map editing for AI path-finding problems.

    Ah yes, here it is I found it: How to jump to a future year

    There's far too much wisdom interspersed all throughout the ORG (and some at TWC), with no one place to go look for it. But it's there :)

  6. #6
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Map editing for AI path-finding problems.

    Yeah but that is because compiling it into one thing would require an almost complete knowledge of every modding aspect. Not to mention the insane amount of work.

  7. #7

    Default Re: Map editing for AI path-finding problems.

    Added a bit under the title "workarounds".
    It's not a map.

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