Finally we have our own thread here at the .org...thank you very much.
Finally we have our own thread here at the .org...thank you very much.
"...then came the ensigns encompassing the Eagle, which is at the head of every Roman Legion; the King, and the strongest of all birds, which seems to them a signal of dominion, and an omen that they shall conquer all against whom they march....." Flavius Josephus
so how about posting some other threads such as info (d/l link in it of course), your campaigns, that kind of stuff
I just downloaded Roma Surrectum and will play it ASAP, after I copy RTW
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Looks very good mates....well done
will play this weekend
busy organizing a VG:TW mod for rtw and m2
IN Total War I Trust!!
The Foolish Horseman, previously known as GBB
Looks very good guys - and even better it's all ready to be downloaded and installed. Thanks very much!
Last edited by Omanes Alexandrapolites; 03-07-2007 at 13:44.
Dawn is nature's way of telling you to go back to bed
Tried the mod, played a couple of turns, and have to say that it's pretty good. The Free peoples idea is great, I think.
Since Roma Surrectum concentrates (more or less) on the Legions(post-marian), wouldn't it be possible to make a provincial campaign with marian reforms already enabled?
The Throne Room: "Less a forum, more a way of life." Econ21
Don't hesitate to visit the Mead Hall! A little more reading, a little less shouting, please.
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Thanks for the input. Great idea - one that we've thought of. At the moment we're quite a small team. We're looking at polishing the remaining factions in the current campaign first then moving onto this idea......unless someone joins us who can help get this started right now!!!
Modeller and skinner for Roma Surrectum
The mod is great and i like very much the Dacian Faction, my ancestors
I like also the battle AI, and the roman legions, it is the best mod if you want to play with the romans !
As a rewiew, i would say:
CAMPAIGN
The Mundus Magnus map is great indeed, the Big Map, altough aesthetically more appealing, it is not geographically accurate at all. As campaign map, i like the fact that it is balanced, also, the ideas with the rebels are simply BRILLIANT. 10 out of 10.
BATTLE
In battles, the AI is the best i have seen so farr... i have seen enemy cavalry succsesfuly outflank my forces, and i have seen enemy general wich does not commit suicide that easily. 10 out of 10
BALANCE
Except for the historicall major powers, the mod is quite balanced, and small factions do resist alot. But i think the Romans are overpowered, and the Seleucids also. It would be good to insert Bactria in the farr east, or even better the Mauryans (more exotic, by the way, and Vikrand made them..), to be a sort of counter to the Seleucids and make theyr empire harder to be kept intact, like in real history. Also, Sarmatia is very weak, the Bosphorans always conquer them. 8 out of 10
ECONOMY
If you are not Carthage or some Greek power, money wont be alot, but you will neither lack them. I like alot the economic sistem, and the money distribution. Also, i like that gold mines DO OFFER PROFIT, like in real history. 9 out of 10
HISTORICALL ACCURACY
Historicall accuracy is good, howewer some starting provinces for certain faction are a bit strange, but the idea of having unique roman legions is something awesome. 9 out of 10
DEPTH
Unfortunately, here the mod lacks quite alot. I would have expected a campaign script (with 4 turns per year mod, events, etc), more unique buildings, and some sort of guvernment types, like in RTR or EB. I think this is the big weak point of the mod. 5 out of 10 , i hope you will improve this part of the mod.
with respect,
Rex Pelasgorum
Thanks for the input. All of this is stuff we're working on. We're working on faction balance, are going to introduce Bactria and further reskinning and enhancement of all factions. The depth will come through the leadership systems and traits, together with further work on AORs and the free peoples.
To be honest, a 4 turns per year script offers no advantages at all, as it will take long enough anyway to get to the sort of stage where Imperial legions should be being seen. Who would really play a campaign for 1000 turns?
Modeller and skinner for Roma Surrectum
About the economy, I play as Rome, it is now 240(-ish) BC and I've got about 500K in my treasury. The unit cost and upkeep permits me to raise troops quickly, and then make loads of cash, somehow.
I saw in a preview that you were going to introduce the Roman Leadership system(Tribune-Legate-etc..). I understand the realistic POV, but are the ancillaries necessary? It could happen that my Legate with Legio II ancillary commands Legio IV Flavia Firma, for example.
The Throne Room: "Less a forum, more a way of life." Econ21
Don't hesitate to visit the Mead Hall! A little more reading, a little less shouting, please.
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The point is that if a commander is assigned a military rank and given a post they can't just decide they don't like it and go to another post. Think of it as adding some role playing so you can't just swap legions/commanders add-hoc around the map.
The economy is getting sorted out - you won't be finding yourself with that sort of easy cash flow with the next update.
Modeller and skinner for Roma Surrectum
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