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  1. #1
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: MTW Units

    @EYG - apologies if this furthers the thread drift

    Since then, my preference has been to make it a cul-de-sac province, to force Crusades to take the 'proper', coastal, route. Beyond that, it's a matter of deciding whether to allow the Almos land access to it, from Morocco only, or completely lock it off to everything except by coastal invasion only......

    ... Not least of considerations was that no-one would ever be able to get the 100% conquest victory, if it was left active but totally inaccessible.
    If you just close off the Sahara-Cyrenacia border then the route between Morocco and Tunisia is the same "length" whether you go through Sahara or Algeria so it reduces the odds of Sahara being used by 50%!

    Also you can set provinces as not being required for the conquest - now memory fails me, but I THINK it's the final entry in the SetRegionAttributes section of your startpos file, which is a TRUE/FALSE flag. Set it to FALSE and it doesn't count towards your victory requirement. Compare with Horda & Jutland in the Viking campaign.....
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  2. #2
    The hair proves it... Senior Member EatYerGreens's Avatar
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    Default Re: MTW Units

    Quote Originally Posted by macsen rufus
    If you just close off the Sahara-Cyrenacia border then the route between Morocco and Tunisia is the same "length" whether you go through Sahara or Algeria so it reduces the odds of Sahara being used by 50%!
    Closing all borders, except to Morocco, reduces its use by 100%


    Also you can set provinces as not being required for the conquest - now memory fails me, but I THINK it's the final entry in the SetRegionAttributes section of your startpos file, which is a TRUE/FALSE flag. Set it to FALSE and it doesn't count towards your victory requirement. Compare with Horda & Jutland in the Viking campaign.....
    I'd forgotten about that entry. Thanks for reminding me.

    EYG

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  3. #3
    Member Member Voivode of Romania's Avatar
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    Default Re: MTW Units

    How do you unlock Sahara???

  4. #4
    Member Member King of Bavaria's Avatar
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    Default AW: MTW Units

    If I remember right, there was a thread at the mod section exactly about this question.
    "Sweat saves blood, blood saves lives, and brains save both."
    "Courage which goes against military expediency is stupidity, or, if it is insisted upon by a commander, irresponsibility."

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  5. #5
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: MTW Units

    Quote Originally Posted by Voivode of Romania
    How do you unlock Sahara???
    linky
    "MTW is not a game, it's a way of life." -- drone

  6. #6
    The hair proves it... Senior Member EatYerGreens's Avatar
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    Default Re: MTW Units

    Please remember to issue the standard 'health warnings', when pointing people in the direction of the modding section.

    I'll do it, this time: -

    1. Campaigns in progress will no longer load if you modify files in your one and only copy of the game. If you're at all fond of them, then finish them first.

    2. If you enjoy online, multiplayer battles, then your properly-installed copy of MTW:VI (the one which shows up in Windows Add/Remove programs) needs to be completely unmodified.

    EYG

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  7. #7
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: MTW Units

    GAH! I completely forgot to mention that. Good of you to pick up my slack, EYG.
    "MTW is not a game, it's a way of life." -- drone

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