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Thread: Roman MIC problem

  1. #1

    Default Roman MIC problem

    Don't know if this has been posted, but I think I found a bug.

    The year was 240 BC and I was upgrading my MIC in Segesta to allow them to train Polybian troops. Half-way the built time, a Averni army showed up and laid siege. A turn later they assaulted my walls and butchered the garrison (Damn Gestatae ). Now a couple of turns later I reconquered Segesta, Destroyed their level 2 government and repaired my original Homeland government. The problem now is that I can't upgrade my MIC anymore, it does not show in the list of buildable structures.

    Anyone has an idea? I was thinking of destroying the current MIC and my homeland government and start afresh, but I would prefer another option.

    I'm running EB0.81a with the first cohort mod and on the BI-exe.

  2. #2
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Roman MIC problem

    Quote Originally Posted by Janius
    Anyone has an idea? I was thinking of destroying the current MIC and my homeland government and start afresh, but I would prefer another option.
    Hrm. Is there a building that says "Time of Freemen" in Segesta now?

  3. #3

    Default Re: Roman MIC problem

    Yes, but there is also a "Polybian reform" marker
    Last edited by Janius; 03-19-2007 at 19:15.

  4. #4

    Default Re: Roman MIC problem

    It's totally screwed now....

    I destroyed my old MIC and my homeland government. I then rebuilt my homeland government, but I still can't built a new MIC. So now I can't recruit anything in Segesta, which is annoying to say at least

  5. #5
    Member Member cunctator's Avatar
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    Default Re: Roman MIC problem

    That's very strange. Have you destroyed all celtic MIC and government buildings?

  6. #6
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Roman MIC problem

    Ugh. This is why the celtic and romani reforms need to be in different complexes.

    What is the "set building health" console command? Is it possible to set the health of that building to 0? That might allow you to build the MIC. The actual building name should be "celt1" and is part of the "hinterland_reforms1" complex.

  7. #7

    Default Re: Roman MIC problem

    Don't know if this is correct, but is this what I have to enter in the console?

    set_building_health "celt1" hinterlands_reforms1 0

    Do I have to select Segesta first before entering it into the console?

    Srr for the questions...

    Thx btw for trying to help

  8. #8
    Member Member sgsandor's Avatar
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    Default Re: Roman MIC problem

    I have Similar problems with Romani mic with levelII govs i cant not recruit vigiles in Ak_Ink greece or makedonia, i tried destroying all the building and trying again i get the marian reforms marker but still cant rcruit any roman units any thoughts?

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