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Thread: Valor One Tournament

  1. #1
    Senior Member Senior Member Tomisama's Avatar
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    Default Valour One Tournament



    Any intrest is MTW/VI, high era, valour one, large custom map, four player team, Clan vs. Clan competition?

    Last edited by Tomisama; 02-18-2007 at 15:11.
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  2. #2

    Default Re: Valor One Tournament

    Im Sure Aggony Will be interested in this It would be hard to get 4v4s in but i think Game play with 4 team players would be much more fun


    -AggonyLion

  3. #3
    AggonyJudgee Member Judge's Avatar
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    Default Re: Valor One Tournament

    yeh im sure we can get 3 members easily after what ive been seeing the past few fridays in vi reunion
    AggonyJudgee


  4. #4

    Default Re: Valor One Tournament

    How many florins per player?

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  5. #5

    Default Re: Valor One Tournament

    3v3, Im going to assume to many people do not show up for a 4v4?

  6. #6
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Valor One Tournament

    Quote Originally Posted by AggonyLion
    Im Sure Aggony Will be interested in this It would be hard to get 4v4s in but i think Game play with 4 team players would be much more fun


    -AggonyLion
    I was being overly cautious, and can see that was unnecessary.

    Much more fun is where it's at!

    Have changed it to a 4v4


    Quote Originally Posted by Puzz3D
    How many florins per player?
    High Era in the KoV was fough at 8k, and I believe that this worked well.

    Any suggestions?

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  7. #7

    Default Re: Valor One Tournament

    Quote Originally Posted by Tomisama
    High Era in the KoV was fough at 8k, and I believe that this worked well.

    Any suggestions?
    8k would be good. I'll see if I can get a team together.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  8. #8

    Default Re: Valor One Tournament

    You know Hunters will be there! Possibly 2 or maybe 3 teams...if allowed...
    Hunter King George Visit the Realm of the Hunters:
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  9. #9

    Default Re: Valor One Tournament

    I hope valor one means all units will be valor 1 otherwise I wouldn't be interested.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  10. #10

    Default Re: Valor One Tournament

    will teams consisting of 2 clans be allowed? im not sure if 4 elites would be ready but this could be fun.

  11. #11
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Valor One Tournament

    Quote Originally Posted by Hunter KIng George
    You know Hunters will be there! Possibly 2 or maybe 3 teams...if allowed...
    Multiple Teams will be allowed, but each must be composed of a unique set of players, with no crossover members in an individual Round. Once a member plays for a specific Team in a Round, they can not play for another, “in that same Round”. Every time we start a new Round, Teams can be reconfigured.

    Quote Originally Posted by Puzz3D
    I hope valor one means all units will be valor 1 otherwise I wouldn't be interested.
    Yes, Valor One is valor 1 for “all” units

    And I just realized that the spelling the game uses, is the same we should use. So changed it to “Valour”

    Quote Originally Posted by ELITEofBLIZZARD
    will teams consisting of 2 clans be allowed? im not sure if 4 elites would be ready but this could be fun.
    A Clan Team “must have” at least two member players, but can hire mercenaries to fill out their Team. With the provision that those mercenaries can not play for another Team (their Clan or another Clan’s), “in that same Round”.

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  12. #12

    Default Re: Valor One Tournament

    Quote Originally Posted by Tomisama
    Yes, Valor One is valor 1 for “all” units.
    Well I think that's a very good decision, and will provide good battles. Coupled with the 8k per player, heavy cavalry will be less abundant and have to be more carefully used due to its expense.

    _________Designed to match Original STW gameplay.


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  13. #13

    Default Re: Valor One Tournament

    Hmmmm so no more val 2 for anti cav units or val 0 for other units? Just want to make this clear since we were used to the original "KOV rules" way.
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  14. #14
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Valor One Tournament

    Quote Originally Posted by Hunter KIng George
    Hmmmm so no more val 2 for anti cav units or val 0 for other units? Just want to make this clear since we were used to the original "KOV rules" way.
    Let's say valour 1 "max" for all units.
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  15. #15

    Default Re: Valor One Tournament

    Yup, Aggony is definately interested.

    The rules need to be worked out though. Especially the "Valour 1" part.
    Like does it mean: "Only units with valour 1", "valour 1 max with no weapon/armour" or "valour 1 max with weapon/armour ".

    As you do know, there is a huge difference between the three, with all having their shortcomings. But that said I am open to every option.
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  16. #16
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Valor One Tournament

    Quote Originally Posted by AggonyDuck
    Yup, Aggony is definately interested.


    Knew the question would come as soon as I wrote the above

    Valour one maximum: Units can be valour 0, or valour 1, with no other upgrades applied.
    Last edited by Tomisama; 02-19-2007 at 00:20.
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  17. #17

    Default Re: Valor One Tournament

    Okay, that will result in rather interesting changes in the balance between factions. For example no armour for pavises etc.. Some factions do get the short end of the stick though, especially the muslim factions. But going to be fun to see what type of armies one can conjure up.
    Friendship, Fun & Honour!

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  18. #18
    Member Member Kalle's Avatar
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    Default Re: Valor One Tournament

    8k army:

    4 chivknights = 2700
    4 other heavy knights = 2700
    4 feudal knights = 1700
    900 left for a couple of pavise crossbow maybe a horsearcher or normal archer or even some mounted sargants or jinettes.

    If we want to reduce the number of heavy cav something more must be done in the rules. For instance a max on number of heavy cav or bonus florins for using other units then heavy cav or negative bonus in florins for using to many or something else.

    It is also true that the lower in florin you go the easier it is for heavy cav (that is normally used at val 0 also at higher florins then 8k) to rout everything exept other heavy cav.

    I play vi at least every friday night and I know people will bring the knightdominant armies they do allready on 10k. I dont mind facing it or playing with it but if we want more diversity more regulations must be made.

    Kalle
    Playing computer strategy games of course, history, got a masters degree, outdoor living and nature, reading, movies wining and dining and much much more.

  19. #19

    Default Re: Valor One Tournament

    Hi,

    Heerbann is also interested in a tournament. Would be great to see many great clans back. Last friday there were Aggonies, ELITE, Hunters and some others back. I am sure a tournament would help to reanimate MTW VI.

  20. #20

    Thumbs up Re: Valor One Tournament

    QUALITY.....OK..I'll post in the KotR forums guys...I'm sure fox will come along and hoping that these matches will be arranged on a Friday night which seems to be the fav at the moment.If we can't manage more than 2 of us then I guess we will go on the hire for Merc's Anyone interested should send me a PM. Nudge, Nudge, Wink, Wink..!!




    Friday night is VI night

  21. #21
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Valor One Tournament

    Quote Originally Posted by {KotR}Sir_Raison{P}
    QUALITY.....OK..I'll post in the KotR forums guys...I'm sure fox will come along and hoping that these matches will be arranged on a Friday night which seems to be the fav at the moment.If we can't manage more than 2 of us then I guess we will go on the hire for Merc's Anyone interested should send me a PM. Nudge, Nudge, Wink, Wink..!!

    Hey,


    The King is Willing to Lend his Fellow KOTR Friends his Swiss Army Help *wink wink*

  22. #22

    Default Re: Valor One Tournament

    I'll see what I can do, but I have extremely irregular hours, and generally don't know when I'm working on a weekend until Thursday evening or as late as Friday mornings. Weekdays are an absolute no-no for me since I'm in university and thus away from my VI.
    Last edited by Grey_Fox; 02-19-2007 at 20:57.

  23. #23

    Wink Re: Valor One Tournament

    That's all I can ask m8 Pull a sicky lol




    Friday night is VI night

  24. #24

    Default Re: Valor One Tournament

    Quote Originally Posted by {BHC}KingWarman888
    Hey,


    The King is Willing to Lend his Fellow KOTR Friends his Swiss Army Help *wink wink*
    Ssshhhhhhh...don't want every bugger to know....bugger everyone knows!




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  25. #25
    ............... Member Scurvy's Avatar
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    Default Re: Valor One Tournament

    Quote Originally Posted by Grey_Fox
    I'll see what I can do, but I have extremely irregular hours, and generally don't know when I'm working on a weekend until Thursday evening or as late as Friday mornings. Weekdays are an absolute no-no for me since I'm in university and thus away from my VI.
    don;t try and fool us into thinking you actually do some work at uni

    --> im happy to help out with any spaces, although am very out of practice and generally useless anyway

    btw --> whats is the kotr forum adress?
    Last edited by Scurvy; 02-19-2007 at 22:09.

  26. #26

    Default Re: Valor One Tournament

    Scurvs.....here's the link m8

    http://com2.runboard.com/bknightsoftherealm

    and this will take you to out homepage

    http://www.katie6045.pwp.blueyonder.co.uk/

    Rais




    Friday night is VI night

  27. #27
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Valor One Tournament

    In re-reading my posts I noticed a “drift” in the rule format.

    1st. Yes, Valor One is valor 1 for “all” units.

    2nd. Let's say valour 1 "max" for all units.

    3rd. Valour one maximum: Units can be valour 0, or valour 1, with no other upgrades applied.

    4th. Was going to be edging towards allowing upgrades, but didn’t go that far.

    My apologies


    Now, to set the record straight

    After seriously considering the dilemma presented by Kalle, and experimenting a bit, I have settled on the 1st answer, valor 1 for “all” units.

    In the previous Knights of Valour competition, we followed the v1 max rule (allowed v0) and countered the cavalry imbalance with the exception, a v2 max for anti–cav units.

    Not that it wasn’t a reasonable solution, but it was hard to explain to folks, and was prone to error, and difficult to monitor.

    So, this time around my first thought was to eliminate the v2 exception. And I believe that sticking to a straight valour 1, that raises the cost of cavalry will do the trick nicely.

    That is what Yuuki was endorsing in his post:

    Quote Originally Posted by Puzz3D
    Well I think that's a very good decision, and will provide good battles. Coupled with the 8k per player, heavy cavalry will be less abundant and have to be more carefully used due to its expense.
    So, the Valour One Tourney will truly be Valour One, with no other upgrades.

    Last edited by Tomisama; 02-20-2007 at 02:40.
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  28. #28
    Member Member Kalle's Avatar
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    Default Re: Valor One Tournament

    That will put a limit on the use of the heaviest cav, no doubt about that, will most likely be very intresting , maybe we should use the coming fridays playsession to try it out, or is the tourney due to start on this friday?

    Kalle
    Playing computer strategy games of course, history, got a masters degree, outdoor living and nature, reading, movies wining and dining and much much more.

  29. #29

    Default Re: Valor One Tournament

    CBR and I played two 8k all v1 MTW/VI v2.01 battles last night. The gameplay is more sluggish than Samurai Wars, and the ranged units much weaker. CBR suggested that ranged units be taken at v0 to lower their cost, but we don't know the full repercussions of that on the gameplay or its affect on army choice. Range units get a discount on upgrades depending on their melee capability so they aren't paying the full amount for v1 anyway.

    I was able to win both battles with a balanced army which included two order foot spears on medium size flat maps. The battles were close; especially the second where CBR probably would have won if he had quickly taken advantage of a gap in my line with a chiv knight or perhaps used the two chiv knights to make a delayed flanking maneuver on my weak side. It's hard to say whether or not his front line would have held long enough for such a maneuver and how long my longbows could delay his flanking cav in melee, but that's the interesting thing about the tactic that makes it risky. My three v1 longbows got between 30 and 40 kills each, and I shot at nothing but cmaa or chiv knights. They didn't get to use all their ammo, and I used them in melee. The kills were about 600 out of 1000 men fielded for each player. I don't have the exact numbers in front of me. My kills were evenly distributed across all my units except for the spears which got less than the average.

    First battle:

    CBR (HRE)
    4 pav xbow
    4 archers
    4 chiv knights (gen)
    4 fmaa

    Yuuki (French)
    4 xbow
    4 cmaa
    2 orderfoot
    2 turcopoles
    3 feudal knights
    1 knight templar (gen)

    Second battle:

    Yuuki (English)
    4 pav xbow
    3 longbows
    4 cmaa
    2 orderfoot
    2 feudal knights
    1 knight templar (gen)

    CBR (HRE)
    2 xbow
    2 pav xbow
    4 fmaa
    3 cmaa
    2 chiv knights (gen)
    3 feudal knights
    Last edited by Puzz3D; 02-20-2007 at 16:54.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  30. #30

    Default Re: Valor One Tournament

    question: will there be a faction limit?

    4byz v 4byz is not very intriguing. :-)

    RTK might be interested.

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