Any intrest is MTW/VI, high era, valour one, large custom map, four player team, Clan vs. Clan competition?
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Any intrest is MTW/VI, high era, valour one, large custom map, four player team, Clan vs. Clan competition?
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Last edited by Tomisama; 02-18-2007 at 15:11.
HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE
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Im Sure Aggony Will be interested in thisIt would be hard to get 4v4s in but i think Game play with 4 team players would be much more fun
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-AggonyLion
yeh im sure we can get 3 members easily after what ive been seeing the past few fridays in vi reunion
AggonyJudgee
How many florins per player?
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
3v3, Im going to assume to many people do not show up for a 4v4?
I was being overly cautious, and can see that was unnecessary.Originally Posted by AggonyLion
Much more fun is where it's at!
Have changed it to a 4v4
High Era in the KoV was fough at 8k, and I believe that this worked well.Originally Posted by Puzz3D
Any suggestions?
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HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE
http://steamcommunity.com/profiles/76561198003816474
8k would be good. I'll see if I can get a team together.Originally Posted by Tomisama
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
I hope valor one means all units will be valor 1 otherwise I wouldn't be interested.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
will teams consisting of 2 clans be allowed? im not sure if 4 elites would be ready but this could be fun.
Multiple Teams will be allowed, but each must be composed of a unique set of players, with no crossover members in an individual Round. Once a member plays for a specific Team in a Round, they can not play for another, “in that same Round”. Every time we start a new Round, Teams can be reconfigured.Originally Posted by Hunter KIng George
Yes, Valor One is valor 1 for “all” unitsOriginally Posted by Puzz3D
And I just realized that the spelling the game uses, is the same we should use. So changed it to “Valour”
A Clan Team “must have” at least two member players, but can hire mercenaries to fill out their Team. With the provision that those mercenaries can not play for another Team (their Clan or another Clan’s), “in that same Round”.Originally Posted by ELITEofBLIZZARD
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HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE
http://steamcommunity.com/profiles/76561198003816474
Well I think that's a very good decision, and will provide good battles. Coupled with the 8k per player, heavy cavalry will be less abundant and have to be more carefully used due to its expense.Originally Posted by Tomisama
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
Let's say valour 1 "max" for all units.Originally Posted by Hunter KIng George
HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE
http://steamcommunity.com/profiles/76561198003816474
Yup, Aggony is definately interested.![]()
The rules need to be worked out though. Especially the "Valour 1" part.
Like does it mean: "Only units with valour 1", "valour 1 max with no weapon/armour" or "valour 1 max with weapon/armour ".
As you do know, there is a huge difference between the three, with all having their shortcomings. But that said I am open to every option.![]()
Friendship, Fun & Honour!
"The Prussian army always attacks."
-Frederick the Great
Originally Posted by AggonyDuck
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Knew the question would come as soon as I wrote the above
Valour one maximum: Units can be valour 0, or valour 1, with no other upgrades applied.
Last edited by Tomisama; 02-19-2007 at 00:20.
HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE
http://steamcommunity.com/profiles/76561198003816474
Okay, that will result in rather interesting changes in the balance between factions. For example no armour for pavises etc.. Some factions do get the short end of the stick though, especially the muslim factions. But going to be fun to see what type of armies one can conjure up.
Friendship, Fun & Honour!
"The Prussian army always attacks."
-Frederick the Great
8k army:
4 chivknights = 2700
4 other heavy knights = 2700
4 feudal knights = 1700
900 left for a couple of pavise crossbow maybe a horsearcher or normal archer or even some mounted sargants or jinettes.
If we want to reduce the number of heavy cav something more must be done in the rules. For instance a max on number of heavy cav or bonus florins for using other units then heavy cav or negative bonus in florins for using to many or something else.
It is also true that the lower in florin you go the easier it is for heavy cav (that is normally used at val 0 also at higher florins then 8k) to rout everything exept other heavy cav.
I play vi at least every friday night and I know people will bring the knightdominant armies they do allready on 10k. I dont mind facing it or playing with it but if we want more diversity more regulations must be made.
Kalle
Playing computer strategy games of course, history, got a masters degree, outdoor living and nature, reading, movies wining and dining and much much more.
Hi,
Heerbann is also interested in a tournament. Would be great to see many great clans back. Last friday there were Aggonies, ELITE, Hunters and some others back. I am sure a tournament would help to reanimate MTW VI.
QUALITY.....OK..I'll post in the KotR forums guys...I'm sure fox will come along and hoping that these matches will be arranged on a Friday night which seems to be the fav at the moment.If we can't manage more than 2 of usthen I guess we will go on the hire for Merc's
Anyone interested should send me a PM. Nudge, Nudge, Wink, Wink..!!
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Friday night is
VI
night
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Originally Posted by {KotR}Sir_Raison{P}
Hey,
The King is Willing to Lend his Fellow KOTR Friends his Swiss Army Help *wink wink*
I'll see what I can do, but I have extremely irregular hours, and generally don't know when I'm working on a weekend until Thursday evening or as late as Friday mornings. Weekdays are an absolute no-no for me since I'm in university and thus away from my VI.
Last edited by Grey_Fox; 02-19-2007 at 20:57.
That's all I can ask m8Pull a sicky lol
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Friday night is
VI
night
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Ssshhhhhhh...don't want every bugger to know....bugger everyone knows!Originally Posted by {BHC}KingWarman888
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Friday night is
VI
night
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don;t try and fool us into thinking you actually do some work at uniOriginally Posted by Grey_Fox
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--> im happy to help out with any spaces, although am very out of practice and generally useless anyway
btw --> whats is the kotr forum adress?
Last edited by Scurvy; 02-19-2007 at 22:09.
Scurvs.....here's the link m8
http://com2.runboard.com/bknightsoftherealm
and this will take you to out homepage
http://www.katie6045.pwp.blueyonder.co.uk/
Rais
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Friday night is
VI
night
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In re-reading my posts I noticed a “drift” in the rule format.
1st. Yes, Valor One is valor 1 for “all” units.
2nd. Let's say valour 1 "max" for all units.
3rd. Valour one maximum: Units can be valour 0, or valour 1, with no other upgrades applied.
4th. Was going to be edging towards allowing upgrades, but didn’t go that far.
My apologies
Now, to set the record straight![]()
After seriously considering the dilemma presented by Kalle, and experimenting a bit, I have settled on the 1st answer, valor 1 for “all” units.
In the previous Knights of Valour competition, we followed the v1 max rule (allowed v0) and countered the cavalry imbalance with the exception, a v2 max for anti–cav units.
Not that it wasn’t a reasonable solution, but it was hard to explain to folks, and was prone to error, and difficult to monitor.
So, this time around my first thought was to eliminate the v2 exception. And I believe that sticking to a straight valour 1, that raises the cost of cavalry will do the trick nicely.
That is what Yuuki was endorsing in his post:
So, the Valour One Tourney will truly be Valour One, with no other upgrades.Originally Posted by Puzz3D
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Last edited by Tomisama; 02-20-2007 at 02:40.
HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE
http://steamcommunity.com/profiles/76561198003816474
That will put a limit on the use of the heaviest cav, no doubt about that, will most likely be very intresting, maybe we should use the coming fridays playsession to try it out, or is the tourney due to start on this friday?
Kalle
Playing computer strategy games of course, history, got a masters degree, outdoor living and nature, reading, movies wining and dining and much much more.
CBR and I played two 8k all v1 MTW/VI v2.01 battles last night. The gameplay is more sluggish than Samurai Wars, and the ranged units much weaker. CBR suggested that ranged units be taken at v0 to lower their cost, but we don't know the full repercussions of that on the gameplay or its affect on army choice. Range units get a discount on upgrades depending on their melee capability so they aren't paying the full amount for v1 anyway.
I was able to win both battles with a balanced army which included two order foot spears on medium size flat maps. The battles were close; especially the second where CBR probably would have won if he had quickly taken advantage of a gap in my line with a chiv knight or perhaps used the two chiv knights to make a delayed flanking maneuver on my weak side. It's hard to say whether or not his front line would have held long enough for such a maneuver and how long my longbows could delay his flanking cav in melee, but that's the interesting thing about the tactic that makes it risky. My three v1 longbows got between 30 and 40 kills each, and I shot at nothing but cmaa or chiv knights. They didn't get to use all their ammo, and I used them in melee. The kills were about 600 out of 1000 men fielded for each player. I don't have the exact numbers in front of me. My kills were evenly distributed across all my units except for the spears which got less than the average.
First battle:
CBR (HRE)
4 pav xbow
4 archers
4 chiv knights (gen)
4 fmaa
Yuuki (French)
4 xbow
4 cmaa
2 orderfoot
2 turcopoles
3 feudal knights
1 knight templar (gen)
Second battle:
Yuuki (English)
4 pav xbow
3 longbows
4 cmaa
2 orderfoot
2 feudal knights
1 knight templar (gen)
CBR (HRE)
2 xbow
2 pav xbow
4 fmaa
3 cmaa
2 chiv knights (gen)
3 feudal knights
Last edited by Puzz3D; 02-20-2007 at 16:54.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
question: will there be a faction limit?
4byz v 4byz is not very intriguing. :-)
RTK might be interested.
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